TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
efd1f2728b
Fixed look camera; Fixed bugs with gunflashes and smoke positions;
2020-04-29 06:43:53 +02:00
MontyTRC89
fdc3ff9996
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
MontyTRC89
6b819c2855
Started math refactoring
2020-04-25 16:23:53 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
MontyTRC89
7771e8faf1
PHD Math removal 1
2020-04-20 14:17:01 +02:00
MontyTRC89
e6c2205ffc
Removed ExplodingDeath define and renamed ExplodingDeath2 => ExplodingDeath
2020-04-17 06:31:51 +02:00
MontyTRC89
1a26660639
Decompiling math functions 2
2020-04-14 16:36:37 +02:00
Raildex
e021865952
Added new Bubble routines
2020-04-13 13:36:23 +02:00
MontyTRC89
06042a2f57
Decompiled FixedCamera() and CameraBoundsCollide()
2020-04-09 14:19:18 +02:00
MontyTRC89
78293ce999
Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
2020-04-05 08:15:56 +02:00
MontyTRC89
3cabd868ba
Refactoring 1
2020-04-01 13:09:14 +02:00
Raildex
ccf475bbd4
Updated Ripples
2020-03-29 17:41:34 +02:00
MontyTRC89
63c1b418a3
Fixed sparks rendering; Fixed some ROMAN_GOD effects;
2020-03-28 07:45:33 +01:00
MontyTRC89
ab5a293896
Decompiled ExplodeFX; Fixed smoke sparks; Improved ROMAN_GOD; Fixed shotgun gunshell;
2020-03-27 07:17:05 +01:00
MontyTRC89
c97c3b0745
Decompiled ControlBodyPart; Some bugfixes for ROMAN_GOD;
2020-03-26 07:07:02 +01:00
MontyTRC89
3fb5ef1f5c
Added 2 slots for ROMAN_GOD; Improved hammmer ROMAN_GOD; Improved shockwaves rendering;
2020-03-25 12:52:02 +01:00
MontyTRC89
6c49ffda12
Fixed objects not lighted in flyby and binoculars/lisersight view; Added experimental aiming point in lasersight;
2020-03-23 06:59:21 +01:00
MontyTRC89
02268afcc5
Fixed many bugs with GUARDIAN
2020-03-22 12:27:12 +01:00
MontyTRC89
e2c31c6676
Refactored TriggerShockwave and TriggerLightingGlow and fixed function calls; Working on GUARDIAN;
2020-03-21 19:14:28 +01:00
MontyTRC89
7afd57ffdb
Added cylindrical billboards; Improved energy arcs;
2020-03-19 20:15:15 +01:00
MontyTRC89
2608f0a9bc
Energy arcs alpha
2020-03-18 20:22:58 +01:00
MontyTRC89
3ef028d91d
Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
2020-03-16 12:36:29 +01:00
MontyTRC89
8ba75bfc38
Finished ID_RATS, ID_BATS, ID_SPIDERS
2020-02-14 07:42:20 +01:00
MontyTRC89
826af067b3
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
Raildex
0fae0a3068
Merge
2019-12-29 14:23:39 +01:00
Raildex
bd370e529d
Merge branch 'master' into Fixed-Point-Variables-Effects
2019-12-29 14:23:11 +01:00
MontyTRC89
d8798a0127
Decompiling flyby cameras
2019-12-28 15:29:33 +01:00
Raildex
92c1f0d1c7
Tweaked Bubbles
2019-12-28 09:30:40 +01:00
Raildex
1066a83d03
Added Fixed-Point lib. Reconstructed SMOKE_SPARK with fixed point
2019-12-28 00:12:38 +01:00
MontyTRC89
bfb5dd8e6c
Code cleaning; Fixed a bit Lara arms while firing; Fixed wrong smoke spaks position;
2019-12-27 10:50:59 +01:00
MontyTRC89
5fc3b93896
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-27 08:39:30 +01:00
TokyoSU
be4a754543
Assigned define value to effect array
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- fixed smokesparks define value.
- fixed blood define value.
added civvy from TR3.
2019-12-26 19:19:20 +01:00
MontyTRC89
131532e1a6
Revert "Working on cinematic bars issue"
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This reverts commit 006d33e01e
.
2019-12-26 08:09:31 +01:00
MontyTRC89
006d33e01e
Working on cinematic bars issue
2019-12-26 08:00:45 +01:00
MontyTRC89
7336290777
Fixed fires
2019-12-22 07:35:22 +01:00
MontyTRC89
25418903ad
Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP
2019-12-22 00:20:10 +01:00
TokyoSU
aafb5d91ab
misc fix & adding boat/kayak/snowmobile file
2019-11-20 11:24:36 +01:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00