Commit graph

17 commits

Author SHA1 Message Date
TokyoSU
b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
cd1d5f5482 Refactor include and moving some structure to right file
- started moving structure out of types.h.
- fixed ExtraAnim using 0 instead of -1.
- changed void(*)(); to function<> for lara routines.
- changed short(*)() effect to function<> for CreatureEffect/CreatureEffect2.
- renamed guardian to laserhead.
- moved some structure to their right place.
- renamed TYPE_ZONE to ZoneTypeEnum.
- fixed zoneType not using ZoneTypeEnum as variable.
- fixed LOT.zone not using ZoneEnumType.
- changed "variable : 1" to bool in some structure.
- implemented @krys new collision structure and improved it a bit (but commented for "later")
- level need #pragma pack(push, 1) #pragma pack(pop) to work (for structure), else it crash at LoadTexturesInfos().

Co-Authored-By: krys <krys@users.noreply.github.com>
2020-05-28 15:17:34 +02:00
TokyoSU
963706c3af Partially finished Entity Folder Refactoring
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00
TokyoSU
29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
f3bb956927 First EXE build successfully 2020-04-24 19:15:05 +02:00
MontyTRC89
cc4691dd8b Decompiled math functions 4; Code cleaning; Decompiled many functions; 2020-04-15 18:30:34 +02:00
MontyTRC89
abd8c60491 Decompiled ID_TWOBLOCKS_PLATFORM and ID_RAISING_COG 2020-01-07 15:22:13 +01:00
MontyTRC89
1c9345b7a3 Decompiled ID_RAISING_BLOCK1 and ID_RAISING_BLOCK2; Custom draw routine for raising blocks and spikes; 2020-01-05 07:52:30 +01:00
MontyTRC89
411f8e434e Fixed references to doors; Added TR3 style pushable blocks; Added InitialiseTightRope; 2019-12-23 23:10:24 +01:00
MontyTRC89
b1efced035 Decompiled InitialiseDoor an InitialiseSmashObjects 2019-12-23 10:53:15 +01:00
TokyoSU
713c992d76 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
TokyoSU
c3555a1fd1 [Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
TokyoSU
566df03a2d Fix KeyID, Move Function, AimWeapon 2019-11-12 12:28:54 +01:00
MontyTRC89
4464652bb2 Tested and fixed some decompiled functions 2019-11-03 08:05:48 +01:00
MontyTRC89
ac968b41f9 Decompiled more functions from BOX.CPP, ITEMS.CPP, OBJECTS.CPP; 2019-11-01 08:35:01 +01:00
MontyTRC89
705830a27c Added more collision functions; Implemented sarcophagus from TR4; 2018-11-24 17:26:26 +01:00
MontyTRC89
e6114af969 First commit 2018-08-19 09:46:58 +02:00