TokyoSU
e355827ee5
Fixed Repo, Fixed Savegame Struct Missing
2020-05-30 17:58:09 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
cd1d5f5482
Refactor include and moving some structure to right file
...
- started moving structure out of types.h.
- fixed ExtraAnim using 0 instead of -1.
- changed void(*)(); to function<> for lara routines.
- changed short(*)() effect to function<> for CreatureEffect/CreatureEffect2.
- renamed guardian to laserhead.
- moved some structure to their right place.
- renamed TYPE_ZONE to ZoneTypeEnum.
- fixed zoneType not using ZoneTypeEnum as variable.
- fixed LOT.zone not using ZoneEnumType.
- changed "variable : 1" to bool in some structure.
- implemented @krys new collision structure and improved it a bit (but commented for "later")
- level need #pragma pack(push, 1) #pragma pack(pop) to work (for structure), else it crash at LoadTexturesInfos().
Co-Authored-By: krys <krys@users.noreply.github.com>
2020-05-28 15:17:34 +02:00
TokyoSU
963706c3af
Partially finished Entity Folder Refactoring
...
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00
TokyoSU
29f0724693
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
TokyoSU
6d4cfeef98
Fixed and Implemented TonyBoss
2020-05-14 18:39:17 +02:00
MontyTRC89
22ccaa2c5a
Merge branch 'master' into scripting
2020-04-30 21:52:16 +02:00
asasas9500
4dc0169461
Improve Lua scripting
2020-04-28 12:24:10 -03:00
MontyTRC89
fdc3ff9996
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
MontyTRC89
5f63d6acba
Merged LARA_INFO and LaraExtraInfo into LaraInfo
2020-04-27 14:01:00 +02:00
MontyTRC89
b8f26976a7
Added missing changes from last commit; Fixed WndProc for exiting game when window is closed;
2020-04-27 06:38:50 +02:00
MontyTRC89
ea3db8638f
Partially fixed spheres; Fixed swap meshes; partially fixed Lara firing;
2020-04-26 10:55:33 +02:00
MontyTRC89
6b819c2855
Started math refactoring
2020-04-25 16:23:53 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2
Decompiled input
2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
MontyTRC89
f0925359fe
Hair refactoring test
2020-04-20 07:14:54 +02:00
MontyTRC89
c452a8de6b
Rewritten DoRayBox()
2020-04-17 06:28:53 +02:00
MontyTRC89
cc4691dd8b
Decompiled math functions 4; Code cleaning; Decompiled many functions;
2020-04-15 18:30:34 +02:00
MontyTRC89
1a26660639
Decompiling math functions 2
2020-04-14 16:36:37 +02:00
MontyTRC89
b496c3caba
Decompiled UpdateStorm(); Code cleaning;
2020-04-14 06:11:10 +02:00
MontyTRC89
0f5589c72f
Refactored some code in TestTriggers; Fixed CROWDOVE_SWITCH;
2020-04-07 19:20:32 +02:00
Raildex
3dd976a8b8
Added Radius-like shatter
2020-04-05 17:36:24 +02:00
MontyTRC89
78293ce999
Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
2020-04-05 08:15:56 +02:00
MontyTRC89
858f311811
HYDRA working fine; Fiixed effect mesh position;
2020-04-02 12:57:51 +02:00
MontyTRC89
3cabd868ba
Refactoring 1
2020-04-01 13:09:14 +02:00
MontyTRC89
030977968f
Refactoring of shatters code
2020-04-01 07:24:15 +02:00
MontyTRC89
1a7fa55424
Fixed shatterObjects references
2020-03-29 20:05:04 +02:00
Raildex
d2566446c5
Merge new Shatter Logic
2020-03-29 10:38:29 +02:00
asasas9500
1b4e9bf6a4
Correct marker; Add comments
2020-03-28 11:25:49 -03:00
asasas9500
4ea3ce23d0
Uncomment ExplodeItemNode(); Remove duplicated GetClimbTrigger(); Fix LaraHangLeftCornerTest(), LaraHangRightCornerTest() and TestLaraVault(); Correct ANIM_FRAME struct definition
2020-03-27 19:27:21 -03:00
MontyTRC89
c97c3b0745
Decompiled ControlBodyPart; Some bugfixes for ROMAN_GOD;
2020-03-26 07:07:02 +01:00
MontyTRC89
a37740de1e
Fixed triggers; Decompiled GetJointAbsPosition; Fixed GUARDIAN eyes positions; Tested ROMAN_GOD with hammer attack;
2020-03-25 07:06:04 +01:00
asasas9500
3e1e6402a8
Add LaraHangTest(); Fix LaraTestHangOnClimbWall(); Place function markers
2020-03-21 14:48:37 -03:00
MontyTRC89
456464f4e6
Refactored mesh pointers; Fixed effects rendering; Improved IMP;
2020-03-16 22:27:50 +01:00
MontyTRC89
3ef028d91d
Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
2020-03-16 12:36:29 +01:00
MontyTRC89
1c0c1f6b2a
Implemented meshs waps and more swap slots; Renamed guards slots;
2020-03-14 07:48:35 +01:00
MontyTRC89
8ba75bfc38
Finished ID_RATS, ID_BATS, ID_SPIDERS
2020-02-14 07:42:20 +01:00
MontyTRC89
ba1c58a939
Fixed ID_HYDRA; Decompiled ID_AUTOGUN; Decompiled is_object_in_room(); Decompiled InterpolateAngle();
2020-02-10 10:38:00 +01:00
MontyTRC89
abfa7ae4ac
Decompiled ID_BATS; Renamed submarine functions;
2020-01-30 11:24:12 +01:00
MontyTRC89
f7c8eab998
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-01-28 07:35:03 +01:00
asasas9500
7d2c9da049
Replace NormalizeVector() with NormaliseRopeVector(); Fix Lara functions
2020-01-25 23:31:26 -03:00
MontyTRC89
1f7673fc50
Decompiled ID_HIGH_OBJECT1
2020-01-22 21:22:35 +01:00
asasas9500
c9f235d271
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-01-21 14:12:12 -03:00
asasas9500
ba95c939a0
Move CurrentPendulum, ApplyVelocityToRope() and SetPendulumVelocity() to rope.cpp; Fix InitialiseRope(), PrepareRope() and NormaliseRopeVector(); Add rope functions
2020-01-21 12:22:52 -03:00
MontyTRC89
65451b3854
Restored FLAME (still badly rendered); Moves items/fx variables to DLL; Increased Effects[] from 24 to 1024; Fixed dynamic lights in rooms;
2020-01-19 08:12:51 +01:00
MontyTRC89
d3397b8e4f
Possible fix for items resetting after load game; Reverted bad change in renderer;
2020-01-18 21:55:04 +01:00
MontyTRC89
7e78b88218
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main ;
...
Some fixes to room collecting function;
2020-01-18 20:52:57 +01:00
MontyTRC89
826af067b3
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
asasas9500
94d106641a
Improve flipmaps again
2020-01-14 14:39:24 -03:00