Commit graph

55 commits

Author SHA1 Message Date
Woops
2ce98f1e8f remove bitshifts from the "Game" folder 2020-10-06 12:44:14 -05:00
asasas9500
7218086a0f Fix phd_sin() and phd_cos() 2020-10-05 22:24:57 -03:00
Raildex
85b4a2ff1c Added parameter to SetupRIpple to specifiy sprite 2020-09-21 15:20:59 +02:00
Raildex
1bb626dede Added tweaked Rocket Launcher Smoke
Fixed Sky and Horizon Depth Issue
2020-09-13 21:03:46 +02:00
Raildex
81a786c839 Made Spark.size a float
Fixed Lara burning fire, Quad Exhaust smoke and Grenade/Rocket Trail.
TODO: More fixing of sparks
2020-09-12 13:49:09 +02:00
MontyTRC89
3958108a48 Added TriggerExplosionBubbles; Added TriggerRocketFire; Added fire to grenade; Fixed and tested grenade explosive ammos; Added flag from TR4 to TriggerUnderwaterExplosion; 2020-08-10 18:17:59 +02:00
Raildex
b58d18ade2 Refactored functions 2020-08-09 15:25:56 +02:00
Woops
b1efaf61eb clean up remove comments 2020-08-06 03:34:49 -05:00
Sezz
5d4dc8ffdd Updated animation and state names to follow a consistent system. 2020-08-04 20:32:07 +10:00
MontyTRC89
689ec226e7 Frames refactoring 2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99 Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
MontyTRC89
36fe66d617 Hairs done on GPU now 2020-07-07 07:32:33 +02:00
Raildex
e5ead31064 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
a4e4bd702d Added drips for gunshells 2020-06-18 14:24:52 +02:00
Raildex
00b3d32468 Added Splash Drips 2020-06-16 19:13:41 +02:00
Raildex
7e14b0843e Added Explosion Sprites and Drips 2020-06-15 19:59:08 +02:00
Raildex
a442792315 Added Ricochet Sparks 2020-06-15 16:43:32 +02:00
Raildex
6d21d1a621 Tweaked Ripples 2020-06-15 16:11:13 +02:00
Gancian
fcae4db754 Updated Smoke, Flares 2020-06-15 15:57:40 +02:00
TokyoSU
b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
TokyoSU
6d4cfeef98 Fixed and Implemented TonyBoss 2020-05-14 18:39:17 +02:00
MontyTRC89
6b819c2855 Started math refactoring 2020-04-25 16:23:53 +02:00
MontyTRC89
f3bb956927 First EXE build successfully 2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2 Decompiled input 2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
Raildex
4e2ebeb9b5 Removed Frustum Culling for Statics, something is off with the collecting.
Tweaked Bubbles and Splashes
2020-04-13 15:57:28 +02:00
Raildex
a59556547b Fixed super huge Splashes 2020-04-12 23:58:31 +02:00
MontyTRC89
858f311811 HYDRA working fine; Fiixed effect mesh position; 2020-04-02 12:57:51 +02:00
MontyTRC89
3cabd868ba Refactoring 1 2020-04-01 13:09:14 +02:00
Raildex
1e1aafbc63 Blood underwater is now billboard 2020-03-29 18:09:28 +02:00
Raildex
ccf475bbd4 Updated Ripples 2020-03-29 17:41:34 +02:00
MontyTRC89
83a89cfbf7 Fixed Lara burning 2020-01-19 10:38:29 +01:00
MontyTRC89
826af067b3 Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt; 2020-01-16 19:14:35 +01:00
Raildex
d2f44aaae2 Splitted Renderer into multiple source files 2020-01-08 20:57:33 +01:00
TokyoSU
dff4ef93c0 Fix Swamp Flag, Added Old/New Object ID
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
Raildex
1d80557c7b Fixed Splash Sound Effect 2019-12-30 21:19:16 +01:00
Raildex
002e807eec Added new Splash Setup and Splash update and render routine 2019-12-29 12:23:36 +01:00
Raildex
b2ce052ef0 Fixed Too big ricochet smoke 2019-12-27 16:36:14 +01:00
TokyoSU
be4a754543 Assigned define value to effect array
- fixed smokesparks define value.
- fixed blood define value.
added civvy from TR3.
2019-12-26 19:19:20 +01:00
MontyTRC89
7b909f48d0 Decompiled FLMTRCH.CPP 2019-12-22 19:01:36 +01:00
MontyTRC89
25418903ad Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP 2019-12-22 00:20:10 +01:00
TokyoSU
21a982f473 Fixed Left Arm (AimWeapon) and some size fix in TriggerGunSmoke 2019-12-03 14:58:00 +01:00
TokyoSU
713c992d76 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
MontyTRC89
37ac9b77fd Merged branches 2019-12-02 09:11:21 +01:00
MontyTRC89
451af02839 Decompiled Lara (with some bugs) 2019-12-01 08:13:19 +01:00
TokyoSU
c3555a1fd1 [Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
MontyTRC89
ee22d77411 Fixed demigod; Added knight templar; 2018-11-26 11:34:22 +01:00
MontyTRC89
bc696bc7bc Added new effects from TR4; Decompiled demigod from TR4; 2018-11-25 21:13:14 +01:00
MontyTRC89
44d9fa6697 Decompiled grenade launcher (needs fixing); Improved crossbow; Added new ammo types; Implemented stargate and slicer dicer from TR4; Decompiled some collision functions and variables; Started implementing knight templar from TR4; 2018-11-24 09:39:37 +01:00