Lwmte
c1fc33ab52
Fix regressions
2021-09-11 09:41:29 +03:00
MontyTRC89
8db7df3868
Merge branch 'doors_refactoring'
...
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
2021-09-11 05:38:26 +02:00
Lwmte
48a9a1d52a
Merge branch 'master' into item_data
2021-09-09 11:10:25 +03:00
Lwmte
ba6c260b92
Further code organizing
2021-09-08 18:19:06 +03:00
Lwmte
f293735d11
Move all effect source files to separate directory, rename effect2 to effects
2021-09-08 18:07:48 +03:00
Raildex
b422cafc79
Merge branch 'master' into item_data
...
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Lwmte
6d9cf3c214
Fix namespace case
2021-08-30 18:03:21 +03:00
Raildex
44c454318f
Cleaned up several buffers to use fixed arrays
...
Removed game_malloc
TODO: DOOR_DATA destructor crashes
2021-08-29 16:35:19 +02:00
Raildex
c6fcf8b248
Renamed creature.h to creature_info.h
2021-08-29 10:04:49 +02:00
Raildex
2621fa8f0d
Fixed More Include Hell
2021-08-28 13:27:58 +02:00
Raildex
dabbeb88db
Fixed Include Hell for Creature Info
2021-08-28 12:16:03 +02:00
MontyTRC89
d0da243f73
Refactored switches
2021-08-28 06:37:22 +02:00
MontyTRC89
5129f0e064
Fixed ID_COG_SWITCH
2021-08-25 08:16:35 +02:00
MontyTRC89
7093a8df24
Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;
2021-08-20 06:00:34 +02:00
Lwmte
1c4c321e0d
Assign hitEffect for most objects
2021-08-02 14:21:41 +03:00
Lwmte
3a2327a220
Fix #268
2021-07-31 04:48:15 +03:00
Trxye
55b517010d
diary bs
2021-06-15 14:09:49 -05:00
wolfcheese
28f377789e
Added rudimentary implementation of EXPANDING_PLATFORM
2021-06-11 22:57:58 -04:00
MontyTRC89
28d3a1078b
Some little adjustments to ID_TEETH_SPIKES
2021-06-05 06:26:15 +02:00
MontyTRC89
b2f146922d
Fixed ID_MUMMY init; Bugged 2 blocks platform;
2021-06-01 13:02:05 +02:00
MontyTRC89
984e2856a0
Fix merge conflicts
2021-05-28 12:41:38 +02:00
MontyTRC89
cd2a9a6216
Fixed bug in level loading; Fixed ID_DOG from TR4;
2021-05-28 12:36:40 +02:00
Trxye
d4474a1888
fix clockwork control; fix infinite pickup display;
2021-05-27 17:06:38 -05:00
MontyTRC89
c707f533c8
Possibly fixed DoRayBox and GetTargetOnLOS for working like in original game; Fixed ID_TROOPS;
2021-05-07 06:06:30 +02:00
asasas9500
6eb1a5e963
Merge branch 'master' into PushableOCB
2021-02-06 11:50:08 -03:00
asasas9500
7f7db2a31d
Fix raising block
2021-01-27 22:26:47 -03:00
asasas9500
c4c810a0cc
Add InitialiseExplosion()
2021-01-07 23:32:46 -03:00
asasas9500
1b96701d5e
Fix raising blocks height
2020-11-14 14:35:27 -03:00
asasas9500
5f025c9cb5
Add support for bridges
2020-09-21 23:59:57 -03:00
asasas9500
04d9e70803
Merge branch 'master' into NoShifts
2020-08-25 20:28:18 -03:00
asasas9500
547b643232
Merge branch 'master' into NoShifts
2020-08-25 19:25:28 -03:00
Woops
e4bf317ce8
better things
2020-08-24 18:01:12 -05:00
Woops
fece17e9da
implement
2020-08-24 13:23:21 -05:00
Woops
6ada970725
Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes.
2020-08-16 16:01:58 -05:00
Woops
415749b5c8
Lara refactor: lara_initialise and move AnimateLara to lara.cpp
2020-08-15 15:16:08 -05:00
MontyTRC89
971800fc94
Refactoring weapons; Added new shatter fields to static meshes datat structs;
2020-08-15 07:27:14 +02:00
asasas9500
7365cdf4c8
Rename Lara files
2020-08-09 22:09:14 -03:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
2d72803342
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-07-11 21:29:49 +02:00
MontyTRC89
9867a6d24c
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
Raildex
09071a2b88
Merge branch 'master' into memory
...
# Conflicts:
# TR5Main/Objects/TR5/tr5_objects.cpp
2020-07-10 20:17:03 +02:00
MontyTRC89
e496593ff3
Fixed rats, bats, spiders; Added debug infos;
2020-07-08 05:56:50 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Raildex
5ef674b577
Made Game_Malloc a template with a count parameter
2020-07-05 22:19:06 +02:00
Moooonyeah
820a3700b0
TR5 ennemy trigger fix + decompiled code
...
- Fixed TR5 ennemies trigger issues.
- Added some decompiled WRAITH ennemy code
2020-06-20 22:59:24 +02:00
TokyoSU
900235c967
Implemented Baboon
...
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
0ccf99dcd4
Finished Moving Function
...
- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
cd1d5f5482
Refactor include and moving some structure to right file
...
- started moving structure out of types.h.
- fixed ExtraAnim using 0 instead of -1.
- changed void(*)(); to function<> for lara routines.
- changed short(*)() effect to function<> for CreatureEffect/CreatureEffect2.
- renamed guardian to laserhead.
- moved some structure to their right place.
- renamed TYPE_ZONE to ZoneTypeEnum.
- fixed zoneType not using ZoneTypeEnum as variable.
- fixed LOT.zone not using ZoneEnumType.
- changed "variable : 1" to bool in some structure.
- implemented @krys new collision structure and improved it a bit (but commented for "later")
- level need #pragma pack(push, 1) #pragma pack(pop) to work (for structure), else it crash at LoadTexturesInfos().
Co-Authored-By: krys <krys@users.noreply.github.com>
2020-05-28 15:17:34 +02:00
TokyoSU
963706c3af
Partially finished Entity Folder Refactoring
...
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00