Commit graph

83 commits

Author SHA1 Message Date
asasas9500
c06fa6f9e2 Merge branch 'master' into NoShifts 2020-08-25 19:25:28 -03:00
Montagna Marco
30f9b1f653 Refactoring weapons; Added new shatter fields to static meshes datat structs; 2020-08-15 07:27:14 +02:00
asasas9500
b9bc1cf54e Rename Lara files 2020-08-09 22:09:14 -03:00
Nils Gaitzsch
11b2e2cd61 Refactored functions 2020-08-09 15:25:56 +02:00
Sebastian Zych
6a3700345e Updated animation and state names to follow a consistent system. 2020-08-04 20:32:07 +10:00
Montagna Marco
014aa1baa7 Frames refactoring 2020-07-25 18:02:35 +02:00
Nils Gaitzsch
af92efdcb0 Refactored Rendering. You can now render scene to an arbitrary render target 2020-06-30 10:25:41 +02:00
Nils Gaitzsch
3781370e06 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Nils Gaitzsch
c860919616 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Nils Gaitzsch
d5dc365c06 Made g_Inventory a constant object.
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Woops
77d9ff4380 fix medipack-inventory stuff 2020-06-13 16:05:52 -05:00
TokyoSU
ee59d27517 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
9045a2206d Partially finished Entity Folder Refactoring
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00
TokyoSU
9c1c4517d7
New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Montagna Marco
46f2db3481 Merged LARA_INFO and LaraExtraInfo into LaraInfo 2020-04-27 14:01:00 +02:00
Montagna Marco
85e462f6a2 First EXE build successfully 2020-04-24 19:15:05 +02:00
Montagna Marco
4cc46789e9 Decompiled input 2020-04-23 19:22:01 +02:00
Montagna Marco
9f05715977 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
Montagna Marco
8cd437a81b Decompiled math functions 4; Code cleaning; Decompiled many functions; 2020-04-15 18:30:34 +02:00
Montagna Marco
1ebf4a5229 Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
Montagna Marco
c12d345976 Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning; 2020-04-05 08:15:56 +02:00
Montagna Marco
7c27d8245c Added missing TR4 slots 2020-03-21 07:29:31 +01:00
Montagna Marco
490388a1c0 Added some TR3 inventory sounds 2020-03-03 07:00:55 +01:00
Montagna Marco
bd199af075 Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
Montagna Marco
1dfe773ee2 Decompiled ID_ROMAN_STATUE (except for electircity arcs fx); Fixed objects combination; 2020-01-24 10:40:46 +01:00
Montagna Marco
f82f7d9e01 Added a new constant for collected pickups arrray size; Removed New game from passport when in level; 2020-01-13 07:38:46 +01:00
Montagna Marco
c69cdeee40 Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch; 2020-01-12 08:02:48 +01:00
Montagna Marco
5a2209fc6f Inventory refactoring 2020-01-10 08:02:16 +01:00
Montagna Marco
46d7528c28 Decompiled DoRayBox 2020-01-07 11:06:26 +01:00
TokyoSU
c89394d528 Fix Swamp Flag, Added Old/New Object ID
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
TokyoSU
8189e22677 Some minor update
- moved InitialiseHair to hair.cpp.
- changed while() to for() in LoadObjects() in inventory.
- fixed INV_OBJECT_PASSPORT name (old: INV_OBJECT_PASSAPORT).
- changed objectMip to zoneType. while be used in InitialiseSlot.
- renamed usingDrawanimatingItem to use usingDrawAnimatingItem.
2019-12-13 13:52:47 +01:00
Montagna Marco
09c2957f4f Merged branches 2019-12-02 09:11:21 +01:00
Montagna Marco
92bd6a006e Decompiled Lara (with some bugs) 2019-12-01 08:13:19 +01:00
TokyoSU
dc888f2c9c [Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
TokyoSU
e41a2068a3 Added Mercenary (2 type), Monk, Sword Guardian
- the statue for now cant switch between
stone or normal.
- the monk cant attack other entity since the code for that is not implemented !
2019-11-24 17:01:13 +01:00
Montagna Marco
2443494349 Decompiling Lara 2019-11-21 07:43:34 +01:00
Montagna Marco
55d4f2466c Refactoring; Fixed bug with switch triggers; Tested crowbar door (to fix final Lara position wrong); 2019-11-18 07:49:02 +01:00
MontyTRC89
30a526d877 Fixed inventory on Lara death 2019-06-23 21:05:13 +02:00
MontyTRC89
01489d5d63 Fixed some jeep bugs; Fixed inventory; Added auto enter to inventory; 2019-06-23 16:47:39 +02:00
MontyTRC89
c89f89f607 Added title flyby; Added scripted audio tracks; 2019-05-31 21:45:20 +02:00
MontyTRC89
1fddf24dd1 Fixed audio device enumeration; Fixed setup dialog; Removed audio fade causing sample cut off; Fixed inventory fade; Added title load screen; 2019-05-10 20:38:54 +02:00
MontyTRC89
3e13bdd891 New setup dialog; Refactoring configuration dialog; Refactoring strings; New strings added; 2019-05-08 21:11:18 +02:00
MontyTRC89
0e49d65c8e Added TR3 flamethrower; Added TR3 spiky ceiling; Added TR3 spiky wall; Added TR4 horse and horseman; New slots; 2019-05-06 23:48:44 +02:00
MontyTRC89
112d33374d Improved resolution change; Added windowed setting; 2019-05-02 21:19:24 +02:00
MontyTRC89
c30ed7373f Refactoring; Added fixed extra rotation to inventory objects; 2019-04-30 12:56:27 +02:00
MontyTRC89
5a2842f89d Refactoring 2019-04-29 13:10:58 +02:00
MontyTRC89
fce3ca3b5f Fixed keyboard handling 2019-04-28 20:19:27 +02:00
MontyTRC89
80cbe5a4f0 Finished controls settings; Added some global variables; Fixed load and save configuration; 2019-04-28 16:48:29 +02:00
MontyTRC89
936eb6c516 Direct use of weapons without combine and choose ammo; Cleaned inventory code; Disable ring rotation if only one object is present; Minor inventory fixes; 2019-04-28 09:56:33 +02:00
MontyTRC89
881f08b475 Added keys names; Added new strings; Fixed rings titles; Started working on controls setup; Added load and save of keys; 2019-04-27 18:22:30 +02:00