Lwmte
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282927ffda
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Fix #344
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2021-11-08 17:28:04 +03:00 |
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Lwmte
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64f1be7c37
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Cleanup savegame and sound code
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2021-10-31 23:55:17 +03:00 |
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Lwmte
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8e42d77243
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Move savegames to separate folder, organize savegame code
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2021-10-31 21:36:51 +03:00 |
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MontyTRC89
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e4329c4974
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Merge branch 'errors'
# Conflicts:
# TR5Main/Game/effects/flmtorch.cpp
# TR5Main/Game/objects.cpp
# TR5Main/Objects/Effects/enemy_missile.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_wraith.cpp
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2021-10-28 11:06:02 +02:00 |
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MontyTRC89
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e5c8c1010e
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Merge branch 'entities_fixings'
# Conflicts:
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-10-28 10:43:09 +02:00 |
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Lwmte
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27c4dee8b2
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Merge branch 'master' into errors
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2021-10-28 11:28:24 +03:00 |
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Lwmte
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9a6031eeba
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Remove anachronisms, go to level W2
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2021-10-28 00:08:55 +03:00 |
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MontyTRC89
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5c829c5c23
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Renamed little bettes to scarabs; Added statics, cameras, scarabs, spiders, rats, bats to savegames
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2021-10-15 10:28:32 +02:00 |
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MontyTRC89
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4c3583c1ed
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Merge remote-tracking branch 'origin/inventory_class' into savegame
# Conflicts:
# TR5Main/Game/savegame.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/input.cpp
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2021-10-15 05:23:04 +02:00 |
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Troye
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82c968662e
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get rid of bitwise menuing
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2021-10-13 15:10:48 -05:00 |
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Troye
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def1169966
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Implement LoadSave UI; Fix Grenade ammo selection; Fix pause flicker; fix infinite shotgun ammo;
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2021-10-12 15:05:07 -05:00 |
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Troye
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af287cdf6d
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InventoryClass;
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2021-10-12 04:15:22 -05:00 |
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Troye
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acc4281555
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purge ring inventory;
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2021-10-12 00:26:46 -05:00 |
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MontyTRC89
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174183ad20
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Working on new savegames, first prototype load and save (missing UI)
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2021-10-11 10:44:28 +02:00 |
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Lwmte
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5938d2d9ca
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Merge branch 'master' into surface_angle_detection
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2021-10-09 05:02:15 +03:00 |
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Lwmte
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19b12f42dc
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Draw true spheres
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2021-10-09 05:01:39 +03:00 |
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MontyTRC89
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fbd15b520d
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Merge remote-tracking branch 'origin/master' into entities_fixings
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2021-10-07 05:30:35 +02:00 |
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Lwmte
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f68dd226a1
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Get nearest surface angle for blocks properly
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2021-10-06 23:26:46 +03:00 |
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Lwmte
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9bf683c608
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Always hide debug visuals in release mode
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2021-10-04 03:19:22 +03:00 |
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Lwmte
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b46e0466c3
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Cleanup smoke particles on level load, add some logging to level load
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2021-10-04 03:09:32 +03:00 |
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Lwmte
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1524ca27d6
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Restore little rats and bats drawing
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2021-10-02 21:38:24 +03:00 |
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MontyTRC89
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ff3b1b44d4
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Fixing ID_BURNING_TORCH_ITEM; Namespace rename for generic objects;
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2021-09-30 12:03:39 +02:00 |
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MontyTRC89
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7a4b9aed5f
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Refactored rope files; Fixed ID_POLE_ROPE;
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2021-09-30 05:10:30 +02:00 |
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MontyTRC89
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f35d6e80d0
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Merge branch 'entities_fixings'
# Conflicts:
# TR5Main/Renderer/Renderer11Draw.cpp
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2021-09-29 05:35:17 +02:00 |
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MontyTRC89
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5a378b213f
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Fixing ropes and added debug ropes drawing
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2021-09-28 13:01:28 +02:00 |
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Lwmte
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e6fc5aba77
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Cleanup
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2021-09-25 16:00:30 +03:00 |
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Lwmte
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b7cf7be08c
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Merge branch 'master' into item_info_include_fix
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2021-09-25 15:59:51 +03:00 |
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Raildex
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2b0b1ff282
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Added newlines
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2021-09-25 11:27:47 +02:00 |
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Lwmte
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0f8ecf03b5
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Use mutators for drawing spikes, raising and expanding blocks
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2021-09-24 15:44:44 +03:00 |
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Raildex
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7b070e75ad
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Fixed duplicated ITEM_INFO definition
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2021-09-24 07:53:42 +02:00 |
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MontyTRC89
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8158b5a8df
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Improved flame emitter 3; Added legacy way for drawing darts, waiting for mesh;
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2021-09-24 05:34:44 +02:00 |
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MontyTRC89
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6cf4db33f1
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Merge branch 'entities_fixings'
# Conflicts:
# TR5Main/Game/item.h
# TR5Main/Objects/TR4/Entity/tr4_sentrygun.cpp
# TR5Main/Objects/TR4/Object/tr4_element_puzzle.cpp
# TR5Main/Objects/TR4/Trap/tr4_blade.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Trap/tr4_mine.cpp
# TR5Main/Objects/TR5/Trap/tr5_teethspike.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-09-20 06:15:39 +02:00 |
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Lwmte
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e70b87ca90
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Merge branch 'master' into coll_info_reorganize
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2021-09-19 23:47:31 +03:00 |
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Lwmte
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cefc60c7ea
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Move around some files
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2021-09-19 23:41:26 +03:00 |
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Raildex
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90f449b4a4
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Fixed Crash with non-existent statics
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2021-09-19 15:21:14 +02:00 |
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MontyTRC89
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a8114abe66
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Fixed rotation matrix of ID_TEETH_SPIKES
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2021-09-19 06:23:45 +02:00 |
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Lwmte
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8d86c2e97d
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
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Lwmte
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81af7bea10
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Move wind to weather controller
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2021-09-15 11:13:47 +03:00 |
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Lwmte
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6645840f32
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Properly draw UI rects
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2021-09-14 19:53:09 +03:00 |
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Lwmte
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17ff197dc7
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Merge branch 'coll_info_reorganize' into sky_fix
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2021-09-14 12:08:05 +03:00 |
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Lwmte
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03e225f82d
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Move sky out of renderer
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2021-09-14 12:05:36 +03:00 |
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Lwmte
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257b5d8e0a
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Fix undefined return bugs
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2021-09-13 23:44:52 +03:00 |
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Lwmte
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eb2f33217c
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Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type
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2021-09-13 23:15:02 +03:00 |
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Lwmte
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b8bb8562a3
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Merge branch 'master' into sky_fix
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2021-09-13 09:50:25 +03:00 |
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MontyTRC89
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8db7df3868
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Merge branch 'doors_refactoring'
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
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2021-09-11 05:38:26 +02:00 |
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Lwmte
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86d585263e
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Merge branch 'static_mesh_fixes' into sky_fix
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2021-09-10 18:43:12 +03:00 |
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Lwmte
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f8d9edeb81
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Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type
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2021-09-10 13:49:45 +03:00 |
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Lwmte
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b9ff80220e
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Move all sky stuff to renderer
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2021-09-09 13:30:49 +03:00 |
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Lwmte
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ba6c260b92
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Further code organizing
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2021-09-08 18:19:06 +03:00 |
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Lwmte
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f293735d11
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Move all effect source files to separate directory, rename effect2 to effects
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2021-09-08 18:07:48 +03:00 |
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