Sezz
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d85eea8c1f
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Rename basic state functions; rename some state enum members; rename LG_NO_ARMS to LG_HANDS_FREE; move lara_as_gymnast() to lara_hang.cpp; minor corrections
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2021-11-25 23:38:59 +11:00 |
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Lwmte
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e99acea69e
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Decipher hex stuff
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2021-10-27 19:00:30 +03:00 |
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Lwmte
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ef0bcf950a
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Merge branch 'master' into errors
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2021-10-08 16:47:59 +03:00 |
|
Lwmte
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2e5a68f3d7
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Fix Lara double damage
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2021-10-02 19:52:37 +03:00 |
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Troye
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552352dd21
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W1
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2021-09-25 16:03:28 -05:00 |
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Lwmte
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e6fc5aba77
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Cleanup
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2021-09-25 16:00:30 +03:00 |
|
Raildex
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2b0b1ff282
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Added newlines
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2021-09-25 11:27:47 +02:00 |
|
Raildex
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7b070e75ad
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Fixed duplicated ITEM_INFO definition
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2021-09-24 07:53:42 +02:00 |
|
MontyTRC89
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4b0d76ed95
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Refactored flame emitters, Lara burn and lightning bolts;
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2021-09-22 05:51:25 +02:00 |
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MontyTRC89
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6cf4db33f1
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Merge branch 'entities_fixings'
# Conflicts:
# TR5Main/Game/item.h
# TR5Main/Objects/TR4/Entity/tr4_sentrygun.cpp
# TR5Main/Objects/TR4/Object/tr4_element_puzzle.cpp
# TR5Main/Objects/TR4/Trap/tr4_blade.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Trap/tr4_mine.cpp
# TR5Main/Objects/TR5/Trap/tr5_teethspike.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-09-20 06:15:39 +02:00 |
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MontyTRC89
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8ccccf083b
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Cleaned ID_MAPPER, ID_ELEMENT_PUZZLE and ID_MINE
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2021-09-20 05:50:47 +02:00 |
|
Lwmte
|
cefc60c7ea
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Move around some files
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2021-09-19 23:41:26 +03:00 |
|
Lwmte
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8d86c2e97d
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
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Lwmte
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f79d6436a3
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Remove optional TestTriggers argument
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2021-09-15 16:58:53 +03:00 |
|
Lwmte
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1284d34f68
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Implement basic flash, fix func names
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2021-09-15 14:24:03 +03:00 |
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Lwmte
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b8bb8562a3
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Merge branch 'master' into sky_fix
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2021-09-13 09:50:25 +03:00 |
|
Lwmte
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744325bea2
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Revert "Fix regressions"
This reverts commit c1fc33ab52 .
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2021-09-11 10:13:04 +03:00 |
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Lwmte
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c1fc33ab52
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Fix regressions
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2021-09-11 09:41:29 +03:00 |
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MontyTRC89
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8db7df3868
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Merge branch 'doors_refactoring'
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
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2021-09-11 05:38:26 +02:00 |
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Lwmte
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280c9fa28b
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Merge branch 'master' into coll_info_reorganize
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2021-09-10 10:11:15 +03:00 |
|
MontyTRC89
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9c169a87f2
|
Decompiled ID_OBELISK
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2021-09-10 05:30:07 +02:00 |
|
Lwmte
|
1df38ae15a
|
Rename settings to setup
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2021-09-10 00:20:59 +03:00 |
|
Lwmte
|
1efe0a9f09
|
Reorganize COLL_INFO
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2021-09-10 00:18:47 +03:00 |
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Lwmte
|
48a9a1d52a
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
|
Lwmte
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3fe6211e4e
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Further organizing
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2021-09-08 18:31:35 +03:00 |
|
Lwmte
|
ba6c260b92
|
Further code organizing
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2021-09-08 18:19:06 +03:00 |
|
Lwmte
|
f293735d11
|
Move all effect source files to separate directory, rename effect2 to effects
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2021-09-08 18:07:48 +03:00 |
|
Raildex
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2ee57e5891
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Renamed "generalPtr" of LaraInfo to "interactedItem"
All code that cast it to ITEM_INFO* was converted to a separate access into g_Level.Items
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2021-09-05 11:20:51 +02:00 |
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Raildex
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31ec83f9cc
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Game/items.cpp
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2021-09-04 11:52:34 +02:00 |
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Lwmte
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522b41d1d6
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Clarify function names
# Conflicts:
# TR5Main/Game/collide.cpp
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2021-09-02 19:49:07 +02:00 |
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Raildex
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b422cafc79
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-08-31 18:20:23 +02:00 |
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Raildex
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f7080f56c9
|
Integrated ITEM_DATA into ITEM_INFO
TODO: See what happens with ENEMY_JEEP
|
2021-08-29 16:11:03 +02:00 |
|
Raildex
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be16255efc
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Objects/TR4/Entity/tr4_sas.cpp
# TR5Main/Objects/TR4/tr4_objects.cpp
|
2021-08-29 13:29:55 +02:00 |
|
Lwmte
|
4c8a2053ea
|
Merge branch 'master' into legacy_trigger_refactor
|
2021-08-29 09:16:39 +03:00 |
|
MontyTRC89
|
ee4e95dd08
|
Cleaned ID_AHMET
|
2021-08-29 08:10:29 +02:00 |
|
Lwmte
|
0b7c3d4a20
|
Merge branch 'master' into legacy_trigger_refactor
|
2021-08-28 21:38:58 +03:00 |
|
Raildex
|
2621fa8f0d
|
Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
|
Lwmte
|
e082d8d435
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Directly use beetle flag and remove ClockworkBeetleFlag from Lara struct
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2021-08-28 10:29:48 +03:00 |
|
MontyTRC89
|
d0da243f73
|
Refactored switches
|
2021-08-28 06:37:22 +02:00 |
|
Lwmte
|
7d4fde9942
|
Cleanup a bit more
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2021-08-26 19:55:34 +03:00 |
|
Lwmte
|
1f68fd812b
|
Simplify TestTriggers by providing overloads
|
2021-08-26 12:12:05 +03:00 |
|
Lwmte
|
1828ddaeab
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Replace all direct occurences of TestTriggers with TestTriggersAtXYZ and references to TriggerIndex global in structs
|
2021-08-20 14:13:06 +03:00 |
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hispidence
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10fe19f559
|
Cast to GAME_OBJECT_ID.
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2021-07-10 17:46:45 +01:00 |
|
MontyTRC89
|
255393b589
|
Added FROM_DEGREES function; Added quantity param to PickedUpObject(); LUA scripting refactoring WIP;
|
2021-06-29 05:00:15 +02:00 |
|
Trxye
|
fda0e1ac3d
|
fix compile
|
2021-06-10 11:36:34 -05:00 |
|
Trxye
|
e2b0178cb8
|
InitialiseObelisk(); some of ObeliskControl()
|
2021-06-09 22:48:18 -05:00 |
|
wolfcheese
|
3b198afaef
|
Beetle's room number was not updating due to low height; added small adjustment to its GetFloor()
|
2021-06-08 16:04:43 -04:00 |
|
Trxye
|
f0a3f4d801
|
fix pickups
|
2021-05-30 13:18:39 -05:00 |
|
Trxye
|
8a414c2c84
|
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
|
2021-05-28 21:45:09 -05:00 |
|
Trxye
|
8e40531a49
|
fix clockwork beetle going only north;
|
2021-05-28 21:44:43 -05:00 |
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