Commit graph

65 commits

Author SHA1 Message Date
hispidence
f9ae0046c6 Add AddLuaNameSink, RemoveLuaNameSink, and GetSinkByName.
Make a template that all GetXByName member functions work off, to reduce copypasted functions.
For consistency, rename RemoveLuaName and AddLuaName to RemoveLuaNameItem and AddLuaNameItem.
Fix some documentation comments, order function documentation into sections.
2021-07-23 16:02:30 +01:00
hispidence
171d427d77 Change ReadRooms to push back the ROOM_INFO to g_Level.Rooms first, and then working on the reference. This means that the MESH_INFO reference that gets added to the mesh-name table correctly refers to the copy that sits in the vector of an element of g_Level.Rooms and not a local copy that goes out of scope before the end of the function. It also makes loading about 50ms faster. 2021-07-23 02:41:39 +01:00
hispidence
a94893516b Call AddLuaNameCamera when loading a level to add a reference to the camera to the name-camera map. 2021-07-23 02:12:12 +01:00
hispidence
3509b2b307 Call AddLuaNameMesh in ReadRooms. 2021-07-21 18:21:10 +01:00
MontyTRC89
f7fee69634 Added LUA name insertion on items loading; Fixed item rooms change (use ItemNewRoom); 2021-07-19 05:52:21 +02:00
MontyTRC89
0495681cb1 Fixed volumes and added debug message 2021-07-15 10:56:03 +02:00
MontyTRC89
916d22759b Merge remote-tracking branch 'origin/lara_info'
# Conflicts:
#	TR5Main/Game/Lara/lara_flare.h
#	TR5Main/Scripting/GameLogicScript.cpp
2021-07-14 05:48:42 +02:00
MontyTRC89
98c62c58bb Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2021-07-14 05:30:04 +02:00
MontyTRC89
e46cc2e542 Added LUA name for statics; LUA names refactoring; 2021-07-14 05:29:23 +02:00
hispidence
54e14ccb3f Make some functions take a GAME_OBJECT_ID instead of a short. Make AIOBJECT use a GAME_OBJECT_ID instead of a short. 2021-07-11 16:55:20 +01:00
MontyTRC89
1effeed738 Refactored cameras, sinks and sound sources; Added sound sources playback; 2021-07-10 06:55:37 +02:00
MontyTRC89
465e5f2347 Added trigger volumes experimental 2021-07-05 16:33:50 +02:00
MontyTRC89
0fde464679 Fix merge conflicts 2021-03-27 07:38:51 +01:00
MontyTRC89
60c61ff4da New level loader code for anim textures 2021-03-27 07:33:40 +01:00
MontyTRC89
9183bb1760 Animated textures data in polygons 2021-03-12 21:33:02 +01:00
MontyTRC89
231b1f77aa Implemented new anim textures in file format 2021-03-10 18:45:12 +01:00
asasas9500
e943098d31 Fix boxes 2021-01-28 20:49:30 -03:00
asasas9500
6c39800d89 Fix no pathfinding 2021-01-17 20:29:37 -03:00
asasas9500
d0a930978f Implement new random system 2020-10-24 01:05:59 -03:00
Raildex
4173289d08 Added Static Mesh Tint Support 2020-10-07 09:08:23 +02:00
Raildex
ac61f71386 Refactored framework.h
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
asasas9500
26a4b39b43 Fix bridges; Fix script IDs 2020-09-28 10:04:44 -03:00
asasas9500
4476d12b5c Fix first bugs in new floordata 2020-09-19 20:09:57 -03:00
asasas9500
dbdba8d2df New floordata prototype 2020-09-14 00:19:05 -03:00
MontyTRC89
b063da4c4b Fixed sounds 2020-09-08 19:50:19 +02:00
MontyTRC89
0aff21a128 Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump; 2020-09-01 07:06:31 +02:00
MontyTRC89
40bac4540c Restored Lara's damage with grenade; HP for statics; 2020-08-16 21:06:35 +02:00
Raildex
b58d18ade2 Refactored functions 2020-08-09 15:25:56 +02:00
MontyTRC89
fdf2de1e89 Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable; 2020-08-04 21:53:58 +02:00
MontyTRC89
bde10fe313 Decompiled wraiths; Added outside rooms table; 2020-08-02 19:39:55 +02:00
MontyTRC89
ecca35d05a Lights refactor 2020-07-26 16:17:54 +02:00
MontyTRC89
f24e2abb94 Added ZLIB 2020-07-26 07:21:38 +02:00
MontyTRC89
689ec226e7 Frames refactoring 2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99 Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
MontyTRC89
502c647a84 Normal mapping; Tangents and bitangents; 2020-07-18 06:58:44 +02:00
MontyTRC89
2d72803342 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-07-11 21:29:49 +02:00
MontyTRC89
9867a6d24c Pathfinding refactoring 2020-07-11 21:16:04 +02:00
Raildex
09071a2b88 Merge branch 'master' into memory
# Conflicts:
#	TR5Main/Objects/TR5/tr5_objects.cpp
2020-07-10 20:17:03 +02:00
MontyTRC89
36fe66d617 Hairs done on GPU now 2020-07-07 07:32:33 +02:00
Raildex
053953b8ab Merge branch 'master' into memory 2020-07-05 22:19:28 +02:00
Raildex
5ef674b577 Made Game_Malloc a template with a count parameter 2020-07-05 22:19:06 +02:00
MontyTRC89
538dbb3682 Refactored again room and eshes geometry loading 2020-07-05 06:20:36 +02:00
MontyTRC89
7ff7397fa7 New level format: meshes 2020-07-03 07:05:33 +02:00
MontyTRC89
eaf358f6ae Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-29 13:29:45 +02:00
MontyTRC89
71f307a356 New file format: rooms geometry 2020-06-28 15:51:33 +02:00
Raildex
3cd6100562 Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Render11Helper.cpp
#	TR5Main/Renderer/Renderer11.h
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
MontyTRC89
b637847a1e New level format: ambient light now is Vector3 2020-06-26 20:51:59 +02:00
MontyTRC89
5b8c90b688 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-26 07:06:51 +02:00
MontyTRC89
d8bf82eab1 New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
Raildex
e5ead31064 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00