MontyTRC89
99614caa27
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-05-27 05:33:17 +02:00
Trxye
35af9b2c92
clean up ring inventory code; fix KillItem();
2021-05-26 01:58:30 -05:00
MontyTRC89
6b5a932ff8
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
Trxye
622cc4210a
fix inventory drawing; implement inventory in game code;
2021-05-20 14:19:11 -05:00
Troye
41780a3e79
Merge pull request #251 from MontyTRC89/jeep
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jeep fixing
2021-02-01 12:15:51 -06:00
Trxye
99dfb01db0
jeep fixing part 1
2021-01-24 12:53:08 -06:00
Nils
bd539f6a31
Fixing Jeep wheels (and potentially Motorbike)
2021-01-21 19:35:57 +01:00
asasas9500
5bed19f999
Remove W2V_SHIFT, W2V_SCALE, WALL_SHIFT and NODE_SHIFT
2020-10-14 20:53:59 -03:00
Woops
032f91a87c
remove bitshifts from vehicles
2020-10-06 10:36:30 -05:00
asasas9500
6fc9bd9890
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
Nils Gaitzsch
fe37559cd1
Made Spark.size a float
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Fixed Lara burning fire, Quad Exhaust smoke and Grenade/Rocket Trail.
TODO: More fixing of sparks
2020-09-12 13:49:09 +02:00
asasas9500
c06fa6f9e2
Merge branch 'master' into NoShifts
2020-08-25 19:25:28 -03:00
Montagna Marco
700b3e28c0
Added TriggerExplosionBubbles; Added TriggerRocketFire; Added fire to grenade; Fixed and tested grenade explosive ammos; Added flag from TR4 to TriggerUnderwaterExplosion;
2020-08-10 18:17:59 +02:00
asasas9500
b9bc1cf54e
Rename Lara files
2020-08-09 22:09:14 -03:00
Sebastian Zych
6a3700345e
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Nils Gaitzsch
4b825f364e
Merge branch 'master' into memory
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# Conflicts:
# TR5Main/Objects/TR5/tr5_objects.cpp
2020-07-10 20:17:03 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Nils Gaitzsch
da0eaeac0e
Made Game_Malloc a template with a count parameter
2020-07-05 22:19:06 +02:00
Montagna Marco
d6f45db5ec
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-26 07:06:51 +02:00
Montagna Marco
235dab2f13
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
Nils Gaitzsch
c860919616
Fixed std namespace collisions
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Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Nils Gaitzsch
d5dc365c06
Made g_Inventory a constant object.
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Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
TokyoSU
9d6a3b20d1
Fix weapon not being updated when crouching
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- caused by me in the first place, but i forgot this small detail :x
- Updated lara structure a bit for enum variables.
- Fixed some variable not using these enum (or using the wrong one !)
2020-06-05 14:01:22 +02:00
TokyoSU
8f11417654
Implemented Baboon
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- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
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- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
2c5a621cb3
Refactor include and moving some structure to right file
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- started moving structure out of types.h.
- fixed ExtraAnim using 0 instead of -1.
- changed void(*)(); to function<> for lara routines.
- changed short(*)() effect to function<> for CreatureEffect/CreatureEffect2.
- renamed guardian to laserhead.
- moved some structure to their right place.
- renamed TYPE_ZONE to ZoneTypeEnum.
- fixed zoneType not using ZoneTypeEnum as variable.
- fixed LOT.zone not using ZoneEnumType.
- changed "variable : 1" to bool in some structure.
- implemented @krys new collision structure and improved it a bit (but commented for "later")
- level need #pragma pack(push, 1) #pragma pack(pop) to work (for structure), else it crash at LoadTexturesInfos().
Co-Authored-By: krys <krys@users.noreply.github.com>
2020-05-28 15:17:34 +02:00