Commit graph

112 commits

Author SHA1 Message Date
Lwmte
8d86c2e97d Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
Lwmte
1d0ceb0ff4 Fix more stuff 2021-09-16 01:12:19 +03:00
Lwmte
68923228dd Remove unused globals and move others from control.cpp to needed source files 2021-09-15 21:09:09 +03:00
Lwmte
d272d44d29 Remove reading of avg floor/height values 2021-09-14 14:46:19 +03:00
Lwmte
798b54680e Replace usage of legacy average floor/ceiling values 2021-09-14 14:38:59 +03:00
Lwmte
17ff197dc7 Merge branch 'coll_info_reorganize' into sky_fix 2021-09-14 12:08:05 +03:00
Lwmte
a2dd7e52e5 Merge branch 'master' into coll_info_reorganize 2021-09-14 08:48:36 +03:00
MontyTRC89
88de21198a Merge branch 'master' into displaystrings 2021-09-14 05:11:43 +02:00
Lwmte
eb2f33217c Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type 2021-09-13 23:15:02 +03:00
Lwmte
b8bb8562a3 Merge branch 'master' into sky_fix 2021-09-13 09:50:25 +03:00
Lwmte
dc6c3fa72d Rename remaining legacy fields in FLOOR_INFO 2021-09-13 02:51:52 +03:00
Lwmte
28aeceac98 Rename box 2021-09-13 02:46:48 +03:00
Lwmte
a8e128bc0b Rename some legacy fields, restore footsteps 2021-09-13 02:07:42 +03:00
Lwmte
bbf93167e0 Remove skyRoom/pitRoom 2021-09-11 23:50:54 +03:00
Lwmte
aad027c675 Re-enable TR1-2 moving camera 2021-09-11 18:59:14 +03:00
Lwmte
744325bea2 Revert "Fix regressions"
This reverts commit c1fc33ab52.
2021-09-11 10:13:04 +03:00
Lwmte
c1fc33ab52 Fix regressions 2021-09-11 09:41:29 +03:00
MontyTRC89
8db7df3868 Merge branch 'doors_refactoring'
# Conflicts:
#	TR5Main/Game/door.cpp
#	TR5Main/Game/door.h
#	TR5Main/Game/memory/malloc.cpp
#	TR5Main/Objects/Generic/Switches/cog_switch.cpp
#	TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
#	TR5Main/Objects/Generic/Switches/generic_switch.h
#	TR5Main/Objects/Generic/Switches/turn_switch.cpp
#	TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/TombEngine.vcxproj
#	TR5Main/TombEngine.vcxproj.filters
2021-09-11 05:38:26 +02:00
Lwmte
86d585263e Merge branch 'static_mesh_fixes' into sky_fix 2021-09-10 18:43:12 +03:00
Lwmte
42a6e45bca Merge branch 'master' into sky_fix 2021-09-10 14:04:00 +03:00
Lwmte
f8d9edeb81 Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type 2021-09-10 13:49:45 +03:00
Lwmte
62e4f2cdc5 Rename MiscTextures to SkyTexture 2021-09-09 13:39:25 +03:00
Lwmte
48a9a1d52a Merge branch 'master' into item_data 2021-09-09 11:10:25 +03:00
Lwmte
ba6c260b92 Further code organizing 2021-09-08 18:19:06 +03:00
MontyTRC89
139d777cb2 Removed TR5 doors code; Added OCB for underwater switches; Small fixes to doors; 2021-09-06 05:27:27 +02:00
MontyTRC89
d5ea0becf1 Refactored doors in multiple files 2021-09-05 06:05:00 +02:00
Raildex
dce3f72d99 Removed BaddieSlots
ActiveCreatures now contains pointers to CREATURE_INFOs of items instead
Every Item with Creature Info now contains their own path finding data.
Fixed OoB issues with XZ_GET_SECTOR
2021-09-03 09:37:42 +02:00
Raildex
b422cafc79 Merge branch 'master' into item_data
# Conflicts:
#	TR5Main/Game/Lara/lara.cpp
#	TR5Main/Game/Lara/lara_collide.cpp
#	TR5Main/Game/Lara/lara_monkey.cpp
#	TR5Main/Game/Lara/lara_struct.h
#	TR5Main/Game/Lara/lara_tests.cpp
#	TR5Main/Game/collide.h
#	TR5Main/Game/control.h
#	TR5Main/Game/effect.h
#	TR5Main/Game/effect2.cpp
#	TR5Main/Game/flipeffect.cpp
#	TR5Main/Game/floordata.h
#	TR5Main/Game/hair.cpp
#	TR5Main/Game/health.cpp
#	TR5Main/Game/items.cpp
#	TR5Main/Game/newinv2.cpp
#	TR5Main/Game/spotcam.cpp
#	TR5Main/Objects/Effects/tr4_bubbles.cpp
#	TR5Main/Objects/TR1/Entity/tr1_ape.cpp
#	TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
#	TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
#	TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
#	TR5Main/Objects/TR2/Entity/tr2_shark.cpp
#	TR5Main/Objects/TR2/Entity/tr2_spider.cpp
#	TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
#	TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
#	TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
#	TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
#	TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
#	TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
#	TR5Main/Objects/TR3/Entity/tr3_trex.cpp
#	TR5Main/Objects/TR3/Vehicles/kayak.cpp
#	TR5Main/Objects/TR3/Vehicles/minecart.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bat.cpp
#	TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
#	TR5Main/Objects/TR4/Entity/tr4_dog.cpp
#	TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
#	TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
#	TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
#	TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_troops.cpp
#	TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
#	TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
#	TR5Main/Objects/TR4/Vehicles/motorbike.cpp
#	TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
#	TR5Main/Objects/TR5/Entity/tr5_imp.cpp
#	TR5Main/Objects/TR5/Entity/tr5_larson.cpp
#	TR5Main/Objects/TR5/Entity/tr5_lion.cpp
#	TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
#	TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
#	TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
#	TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
#	TR5Main/Renderer/Renderer11Draw2D.cpp
#	TR5Main/Specific/input.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
hispidence
af4fa26a2c Merge branch 'master' into displaystrings 2021-08-30 18:44:21 +01:00
Raildex
e7f2632c99 Fixed Door crashes by doing a simple copy of the floor data instead of memcpy
Using resize() insteaad of clear() for vectors in LEVEL to force a deallocation
2021-08-30 17:28:26 +02:00
Lwmte
6d9cf3c214 Fix namespace case 2021-08-30 18:03:21 +03:00
Raildex
44c454318f Cleaned up several buffers to use fixed arrays
Removed game_malloc
TODO: DOOR_DATA destructor crashes
2021-08-29 16:35:19 +02:00
Raildex
2621fa8f0d Fixed More Include Hell 2021-08-28 13:27:58 +02:00
hispidence
6cf9120415 AddLuaName* -> AddName 2021-08-27 18:49:14 +01:00
Lwmte
ec9479860f Merge branch 'master' into legacy_trigger_refactor 2021-08-24 19:04:54 +03:00
MontyTRC89
0ed8181cda Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
#	TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Lwmte
48aefdeee6 First commit 2021-08-20 02:01:50 +03:00
hispidence
9df901ec1f Remove ResetHub; as it's almost certainly going to be made obsolete with the new scripts and save game rework. 2021-08-09 00:07:08 +01:00
Lwmte
f9831ee892 Add support for sphere volumes 2021-08-05 15:46:03 +03:00
Lwmte
316102fa33 Update level.cpp 2021-08-05 14:51:15 +03:00
Lwmte
95d5f5853e Fix GetSpheres some more, fix cameras/sinks/AI objects/sound sources not cleaning on reload 2021-08-03 13:23:51 +03:00
Lwmte
57937f1d15 Fix several silly mistakes with std::vector 2021-08-03 01:30:44 +03:00
Lwmte
5563bbf990 Add refraction vertex attribute, separate attribs into separate normalized float values 2021-07-31 18:51:38 +03:00
Lwmte
f099fc69b4 Implement per-vertex effects for rooms and objects 2021-07-30 20:55:03 +03:00
hispidence
831a0f7e8e Change mesh loading to use emplace_back.
Change some remaining vector::back calls to use the already-existing references.
2021-07-24 19:14:23 +01:00
hispidence
8c85446365 Clean up a load of warnings and possible errors:
Fix buffer from char*[255] to char[255]. This also allows us to avoid the C-style cast to char const *.

Remove original push_back call to g_Level.SoundSources which I left in by accident.

Use string constructor which takes pointer to first char and pointer to last char + 1. This removes the need to zero the memory (the calls were generating warnings about accessing buffer[256] when buffer is only 255 elements) and also gets rid of warning C6054 about string possibly not being zero-terminated.

Change calls to push_back and back with an emplace_back. Aside from being shorter and slightly more efficient, it gets rid of warning C26444 (about creating local variables with no name).
2021-07-24 19:08:17 +01:00
hispidence
783d344185 Add SOUND_SOURCE_INFO and AI_OBJECT names when loading in the level data. Implement remaining functions on the GameLogicScript side. 2021-07-24 12:45:33 +01:00
hispidence
f9ae0046c6 Add AddLuaNameSink, RemoveLuaNameSink, and GetSinkByName.
Make a template that all GetXByName member functions work off, to reduce copypasted functions.
For consistency, rename RemoveLuaName and AddLuaName to RemoveLuaNameItem and AddLuaNameItem.
Fix some documentation comments, order function documentation into sections.
2021-07-23 16:02:30 +01:00
hispidence
171d427d77 Change ReadRooms to push back the ROOM_INFO to g_Level.Rooms first, and then working on the reference. This means that the MESH_INFO reference that gets added to the mesh-name table correctly refers to the copy that sits in the vector of an element of g_Level.Rooms and not a local copy that goes out of scope before the end of the function. It also makes loading about 50ms faster. 2021-07-23 02:41:39 +01:00
hispidence
a94893516b Call AddLuaNameCamera when loading a level to add a reference to the camera to the name-camera map. 2021-07-23 02:12:12 +01:00