Lwmte
8d86c2e97d
Rename draw.cpp to animation.cpp which makes more sense, some more edits
2021-09-16 05:06:03 +03:00
Lwmte
b6d55c4ddc
Use different sprites for left/right foot
2021-09-14 01:22:08 +03:00
Lwmte
48a9a1d52a
Merge branch 'master' into item_data
2021-09-09 11:10:25 +03:00
Lwmte
f293735d11
Move all effect source files to separate directory, rename effect2 to effects
2021-09-08 18:07:48 +03:00
Raildex
b422cafc79
Merge branch 'master' into item_data
...
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Lwmte
6d9cf3c214
Fix namespace case
2021-08-30 18:03:21 +03:00
Raildex
2621fa8f0d
Fixed More Include Hell
2021-08-28 13:27:58 +02:00
Lwmte
b8c3b67f10
Move collision and FX functions from effect.cpp
2021-08-26 15:54:52 +03:00
MontyTRC89
0ed8181cda
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
...
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
hispidence
561119ef09
Clean up some warnings.
2021-08-12 22:10:05 +01:00
Lwmte
77ab74bc3e
Fix gunflash drawing
2021-08-06 13:41:37 +03:00
Lwmte
83b1ed8bf0
Fix #273
2021-08-02 19:42:07 +03:00
Raildex
915b438f5a
Reduced Vertex Count for Bars from 9 to 5
...
Added define for PI for shaders
Added Primes to Vertex Hash generation
Fixed Debris
2021-08-02 13:16:51 +02:00
Lwmte
ed9fc47d27
Fix blending modes issue ( #281 )
...
Only for rooms and some objects but not for Lara or most effects
2021-08-01 15:54:54 +03:00
MontyTRC89
906703b1ab
Merge branch 'AnimTextures'; Fixed doors init;
...
# Conflicts:
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/TR5Main.vcxproj.filters
2021-05-25 05:58:44 +02:00
MontyTRC89
e748a0c947
Fixed cylindrical billboards
2021-04-16 14:34:40 +02:00
MontyTRC89
4ae7d54e6b
Fixed SameZone(); Adding picking to Baddy 1-2;
2021-04-16 10:13:59 +02:00
MontyTRC89
7a93fb25fa
Fixed energy arcs
2021-04-16 06:46:54 +02:00
MontyTRC89
14e9a09598
Temporary fixes to AI; Decompiling energy arcs WIP;
2021-04-13 06:08:33 +02:00
Raildex
d57c2f65c9
Animated Texture progress
...
Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
Raildex
ddc88e9419
Refactor Renderer
2020-10-11 16:47:36 +02:00
Raildex
ac61f71386
Refactored framework.h
...
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
Raildex
3e8930ef50
Fixed Spark direction
2020-09-29 17:16:27 +02:00
Raildex
85b4a2ff1c
Added parameter to SetupRIpple to specifiy sprite
2020-09-21 15:20:59 +02:00
Raildex
0335034673
NonPremultiplied Alphablending for rooms and horizon
2020-09-18 11:41:20 +02:00
Raildex
dde82ac151
Updated DirectXTK
...
Fixed Smoke Sequence
m_spritesToDraw is now vector<RendererSpriteToDraw> instead of vector<RendererSpriteToDraw*>
2020-09-18 08:57:50 +02:00
Raildex
9dc7ab6d18
Added Boat foam, Skidoo snow trail
2020-09-15 08:10:38 +02:00
MontyTRC89
5c381bd888
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main ; Weapons fixes;
2020-08-16 06:58:47 +02:00
MontyTRC89
971800fc94
Refactoring weapons; Added new shatter fields to static meshes datat structs;
2020-08-15 07:27:14 +02:00
Raildex
94eabe8918
Using Smart Pointers
2020-08-09 22:15:32 +02:00
Raildex
b58d18ade2
Refactored functions
2020-08-09 15:25:56 +02:00
Raildex
f3d8b9130c
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Renderer11Draw.cpp
2020-07-26 08:58:44 +02:00
Raildex
4006a33ed6
Refactored Constant Buffers
2020-07-23 21:40:07 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Raildex
89882e8e42
Normal Mapping first test
2020-07-18 14:53:26 +02:00
MontyTRC89
9867a6d24c
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
MontyTRC89
538dbb3682
Refactored again room and eshes geometry loading
2020-07-05 06:20:36 +02:00
Raildex
88b23f4ecd
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Renderer/Renderer11Frame.cpp
# TR5Main/Renderer/Renderer11Lara.cpp
2020-07-03 10:09:13 +02:00
MontyTRC89
7ff7397fa7
New level format: meshes
2020-07-03 07:05:33 +02:00
Raildex
2a15e48b5f
Refactored Updating Constant Buffers
...
Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Raildex
14368db3c6
Semi-working cubemapping.
...
improved camera functions
2020-07-01 08:46:07 +02:00
Raildex
b0fb8f11a3
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
2020-06-29 15:02:18 +02:00
MontyTRC89
eaf358f6ae
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-29 13:29:45 +02:00
Raildex
ee4e2cdb5a
Re-added Primitive batch for "3D sprites"
2020-06-28 21:42:45 +02:00
Raildex
e24ff68b75
Rendering Sprites without Primitive Batch
2020-06-28 20:30:56 +02:00
MontyTRC89
71f307a356
New file format: rooms geometry
2020-06-28 15:51:33 +02:00
Raildex
0bfeb84b45
Changed m_moveableObjects and m_staticObjects to vector<optional>
2020-06-28 11:12:52 +02:00
Raildex
e5ead31064
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
1d07a7952e
RAII texture2D
2020-06-21 11:51:46 +02:00