MontyTRC89
abc5ece111
Fixed meshes and cleaned code
2020-03-18 06:27:45 +01:00
MontyTRC89
456464f4e6
Refactored mesh pointers; Fixed effects rendering; Improved IMP;
2020-03-16 22:27:50 +01:00
MontyTRC89
3ef028d91d
Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
2020-03-16 12:36:29 +01:00
MontyTRC89
078f5b746c
Refactoring HITMAN
2020-03-15 11:15:55 +01:00
MontyTRC89
38a3e5a48f
Guards refactoring
2020-03-15 09:05:43 +01:00
MontyTRC89
f4ee436f5d
Fixed basic pathfinding for flying enemies
2020-03-14 20:26:53 +01:00
MontyTRC89
f2fff9ea50
Added ID_MESHSWAP_HITMAN
2020-03-14 19:13:08 +01:00
MontyTRC89
815114835e
Fixed OBJECT_INFO bug with alignment; Tested and fixed ID_SWAT, ID_SWAT_PLUS;
2020-03-14 16:37:01 +01:00
MontyTRC89
1c0c1f6b2a
Implemented meshs waps and more swap slots; Renamed guards slots;
2020-03-14 07:48:35 +01:00
MontyTRC89
019b3bfeda
Fixed and tested ID_BLUE_GUARD, ID_MAFIA, ID_MAFIA2
2020-03-13 06:56:09 +01:00
MontyTRC89
39df12d57f
Added gunflashes to baddes; Some tweaks to rats;
2020-03-12 15:29:57 +01:00
MontyTRC89
49070202eb
Fixed HairControl() signature; Removed some legacy hacks;
2020-02-24 13:04:25 +01:00
MontyTRC89
eba681bddf
New objects list; Decompiled ID_LARA_HAIRS;
2020-02-24 12:51:28 +01:00
MontyTRC89
371cd6720e
Decompiled ID_DEATH_SLIDE
2020-01-29 08:29:15 +01:00
MontyTRC89
f7c8eab998
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-01-28 07:35:03 +01:00
MontyTRC89
ac74268186
Decompiled ID_DARTS, ID_DART_EMITTER, ID_FALLING_CEILING, ID_PROPELLER_H, ID_PROPELLER_V, KillAllTriggersControl, InitialiseFlameEmitter, FlameEmitterCollision, InitialiseFlameEmitter2 , GenSlot1Control, InitialiseGenSlot3, InitialiseGenSlot4;
2020-01-28 07:30:58 +01:00
asasas9500
0a597b0aa0
Place function markers; Remove collision from ID_ANIMATING13, ID_ANIMATING14, ID_ANIMATING15 and ID_ANIMATING16
2020-01-27 00:13:39 -03:00
MontyTRC89
1f7673fc50
Decompiled ID_HIGH_OBJECT1
2020-01-22 21:22:35 +01:00
MontyTRC89
7879f10cf9
Decompiiling ID_TELEPORTER and ID_ROMAND_GOD
2020-01-21 21:25:24 +01:00
MontyTRC89
1c577198ea
Decompilink smoke emitters; Fixed again dynmic lights; Fixed horizontal pickups;
2020-01-20 07:29:37 +01:00
MontyTRC89
65451b3854
Restored FLAME (still badly rendered); Moves items/fx variables to DLL; Increased Effects[] from 24 to 1024; Fixed dynamic lights in rooms;
2020-01-19 08:12:51 +01:00
MontyTRC89
826af067b3
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
MontyTRC89
b8086fa90f
Decompiled ID_ELECTRICITY_WIRES; Partially fixed sparks rendering;
2020-01-14 07:34:10 +01:00
MontyTRC89
6df88c7e17
Tuned the hack for using old objects[] with undecompiled code
2020-01-13 14:22:15 +01:00
MontyTRC89
78714dc1d8
Fixed flags in BaddyObjects
2020-01-13 14:06:13 +01:00
MontyTRC89
1aa3af4ff2
Fixed flags in ObjectObjects
2020-01-13 11:42:56 +01:00
MontyTRC89
205520b030
Fixed flags in TrapObjects
2020-01-13 10:02:10 +01:00
asasas9500
68ee1c6362
Replace shoot switches control function
2020-01-12 16:18:37 -03:00
MontyTRC89
48e25d6a8c
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-01-12 08:12:58 +01:00
MontyTRC89
3fef37ee4a
Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch;
2020-01-12 08:02:48 +01:00
asasas9500
618bf6032e
Fix shoot switches again
2020-01-11 12:59:57 -03:00
TokyoSU
dc0d964de5
Fixed Unfinished InitialiseSlot()
...
- added zoneType for default TR5 Entity.
- moved SlotsUsed from exe to dll.
- added civvy from TR3.
2020-01-11 11:43:42 +01:00
Raildex
905863a91d
Merge branch 'master' into RendererRefactor
2020-01-09 18:06:14 +01:00
Raildex
d2f44aaae2
Splitted Renderer into multiple source files
2020-01-08 20:57:33 +01:00
asasas9500
3895ac3f66
Fix shoot switches
2020-01-08 16:09:37 -03:00
MontyTRC89
33d3f4cf65
Code cleaning
2020-01-08 18:26:29 +01:00
MontyTRC89
23731c7492
Decompiled ID_PULSE_LIGHT, ID_STROBE_LIGHT, ID_BLINKING_LIGHT, ID_COLOR_LIGHT, ID_ELECTRICAL_LIGHT; Fixed issue 111;
2020-01-06 07:38:54 +01:00
MontyTRC89
66ef3f4e2f
Decompiled ID_TEETH_SPIKES
2020-01-05 10:11:54 +01:00
MontyTRC89
1c9345b7a3
Decompiled ID_RAISING_BLOCK1 and ID_RAISING_BLOCK2; Custom draw routine for raising blocks and spikes;
2020-01-05 07:52:30 +01:00
TokyoSU
dff4ef93c0
Fix Swamp Flag, Added Old/New Object ID
...
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
MontyTRC89
b523c49f9d
Moved LegacyObjects hack at the end of InitialiseObjects; Fixed pushable issues (102);
2019-12-31 07:10:57 +01:00
MontyTRC89
1ad0515a97
Moved Objects[] from EXE to DLL
2019-12-30 19:21:47 +01:00
MontyTRC89
5dee0dab9d
Decompiled reaper; Decompiled sniper;
2019-12-29 20:53:05 +01:00
MontyTRC89
4ee0f42385
Decompiled doberman
2019-12-29 20:15:30 +01:00
TokyoSU
be4a754543
Assigned define value to effect array
...
- fixed smokesparks define value.
- fixed blood define value.
added civvy from TR3.
2019-12-26 19:19:20 +01:00
MontyTRC89
0888c60d38
Added missing file; Partially decompiled ControlGuard;
2019-12-24 08:51:54 +01:00
MontyTRC89
411f8e434e
Fixed references to doors; Added TR3 style pushable blocks; Added InitialiseTightRope;
2019-12-23 23:10:24 +01:00
MontyTRC89
7b909f48d0
Decompiled FLMTRCH.CPP
2019-12-22 19:01:36 +01:00
MontyTRC89
c1ba43dac9
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-22 07:56:44 +01:00
MontyTRC89
25418903ad
Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP
2019-12-22 00:20:10 +01:00