* Groundwork for ID_WASP_MUTANT , ID_WASP_MUTANT_SPAWNPOINT
Framework for new entities
* Removal of reduntant ID_WASP_SPAWNPOINT slot
* Update TombEngine.vcxproj
* Implemented Wasp_Mutant code.
- Improved the nodeNumber variable of particle which don't have a enum for it, also removed the TR3 offset 9,10,11 since it's for the cleaner and it was already implemented by Troye.
- Removed monster mutant which is not in this branch.
* Update Changes.txt
* Demagic values; convert GetRandomControl() calls
* Fix compile error
* Grammar
* Update tr3_wasp.cpp
* Update comment
* Fixed wasp.
- Remove random movement (wasp could just not move).
- Fixed requiredState resetting the targetState to 0.
- Added a new feature, the wasp light will fade away when dead.
- Increased the detection range of the wasp, now at 15 block (for the spawner, also to avoid using TargetVisible()).
- Fixed CreatureEffect not spawning the blood at the right place.
* Renamed wasp file.
* Update Changes.txt
* Formatting; demagic
* Use "for each" loop in particle draw function
* Simplify wasp venom sack effect
* Minor adjustments
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Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
* Fix sophia ocb
- They where using flags instead of normal, also removed the immortal state in tower mode to let the modder do that instead.
- Removed the SetFlagField and GetFlagField which will be removed later.
- Increased small bolt damage, it was too low to do any damage to lara.
- Added the knockback collision for sophia. (WIP)
* added drawing for knockback shockwave
* Added knockback effect correctly.
- Need to add the explosion effect when knockback is called.
* Readd knockback type
* pulled the last commit
* new pull
* added knockbackeffect
* Fixed distance and orient for knockback
- Reduced distance for knockback to match the effect.
- Added a small explosion (only effect) to lara position when knockback is called.
- Fixed knockback velocity being invalid after orient was changed.
* Fixed double empty line.
* Update Changes.txt
* Update Changes.txt
* Fixed what @Lwmte reported
* Minor formatting; demagic values
* Add braces tabs
* Minor comment changes.
* Update SophiaLeigh.cpp
* Revert "Update SophiaLeigh.cpp"
This reverts commit c066b2ce92.
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Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Sezz <sezzary@outlook.com>
* Fixed tony not using boss effects.
- Fixed tony taking damage before the fight if lara is not in this detection range.
* Added orange color to tony explosion.
* Removed new hitPoints immunity
- There was already a check for that :p
* Remove old tony file.
* Formatting
* Formatting
* Update Changes.txt
* Update Changes.txt
* Fix project after develop merge
* Convert GetRandomControl() calls as requested
* Rename tony file to the old one.
* Fixed InFront flame not touching lara.
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Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Kubsy <80340234+Kubsy@users.noreply.github.com>
* Fix big_gun projectile exploding instantely.
- Fix a possible crash with biggun if CreateItem() is saturated.
* Update Changes.txt
* Update big_gun.cpp
- Revert lara gunsmoke value.
- Update the projectile roomNumber when spawned.
* Minor changes