hispidence
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8bcc41ef77
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Begin to split GameLogicScript. First up is Entity.
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2022-02-10 18:35:17 +00:00 |
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hispidence
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6cc329f43f
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Move GameScriptMeshInfo to its own subfolder.
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2022-02-10 18:35:17 +00:00 |
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hispidence
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b3443ba328
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Make DoTitle take the title of an ambient track by reference. Update DoLevel to do the same.
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2022-02-10 18:35:17 +00:00 |
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hispidence
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14f0b710fb
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Take vanilla/TRNG stuff out of Tracks.lua (which is now no longer needed) and partially replicate it in the C++ side of things.
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2022-02-10 18:35:17 +00:00 |
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hispidence
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4d8fbe279c
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Have GetSkyLayerColor, GetSkyLayerEnabled and GetSkyLayerSpeed use assertion instead of ScriptAssert, as these are internal functions, and not Lua-bound.
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2022-02-10 18:35:17 +00:00 |
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hispidence
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dc11d354b2
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Cleanup. Add file references, clean up some todos, register GameScriptSkyLayer::GetColor, remove an unused function, change some includes that for some reason didn't stop it from compiling beforehand.
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2022-02-10 18:35:17 +00:00 |
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hispidence
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7c380d12a2
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Move all internal headers to Scripting/src. Only the ScriptInterface* should be visible to the rest of TEN.
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2022-02-10 18:35:16 +00:00 |
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hispidence
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a8f1d3b3be
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Compile fixes. Don't be alarmed at the removal of the save vectors, they weren't connected to anything yet.
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2022-02-10 18:35:16 +00:00 |
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hispidence
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83b856dce8
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Change headers, move a global.
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2022-02-10 18:35:16 +00:00 |
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hispidence
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b815227b16
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Linker fixes. TEN now builds and runs again. Testing and cleanup to follow.
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2022-02-10 18:35:15 +00:00 |
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hispidence
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74dc3f7c4f
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Yet more compile fixes.
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2022-02-10 18:35:15 +00:00 |
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hispidence
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a66b6cc230
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More compile fixes. I decided to worry about getters/setters later and just allow public members to continue to be public for now.
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2022-02-10 18:35:15 +00:00 |
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hispidence
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1e31dc52d5
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More compile fixes.
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2022-02-10 18:34:34 +00:00 |
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hispidence
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cd9c3e7544
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Associated compile fixes. Some of these are dirty and temporary-ish.
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2022-02-10 18:34:34 +00:00 |
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hispidence
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0834bf805f
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Make new colour class, RGBAColor8Byte (the name is a work-in-progress, I promise), and move some GameScriptColor stuff into it.
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2022-02-10 18:34:33 +00:00 |
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hispidence
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2a9175f5fb
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Partially integrate ScriptInterfaceFlow and replace instances of direct access to Animations members.
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2022-02-10 18:34:11 +00:00 |
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hispidence
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4429bd8aa2
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Add ScriptInterfaceFlow and ScriptInterfaceState. Add references.
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2022-02-10 18:34:11 +00:00 |
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hispidence
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b59b7e4a1c
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Fix compile after moving files.
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2022-02-10 18:34:11 +00:00 |
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hispidence
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c48e801ebf
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Move over the remaining Script-related files from TR5Main to Scripting.
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2022-02-10 18:34:10 +00:00 |
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hispidence
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967316cb31
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Move GameFlowScript, GameLogicScript and LuaHandler to Scripting.
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2022-02-10 18:34:03 +00:00 |
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hispidence
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b2350fd600
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Move GameScriptFreeFunctions over.
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2022-02-10 18:33:15 +00:00 |
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hispidence
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e84e19980a
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Move GameScriptAnimations.
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2022-02-10 18:32:29 +00:00 |
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hispidence
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8ac6a94e1d
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Move over GameScriptItemInfo.
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2022-02-10 18:32:29 +00:00 |
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hispidence
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d7a0e13a36
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Move some files around so we can keep doing #include "Scripting/FileNameHere.h"
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2022-02-10 18:32:29 +00:00 |
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hispidence
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ac4d8c07f3
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Implement GetSkyLayerEnabled and GetSkyLayerSpeed.
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2022-02-10 18:32:14 +00:00 |
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hispidence
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d038dcf736
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Update project references.
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2022-02-10 18:32:14 +00:00 |
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hispidence
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f054f29b4c
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Make GameScriptLevel inherit from ScriptInterfaceLevel.h.
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2022-02-10 18:32:13 +00:00 |
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hispidence
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9139a79367
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Add ScriptInterfaceLevel. Move ScriptInterfaceGame and GameScriptLevel to Scripting.
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2022-02-10 18:31:36 +00:00 |
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hispidence
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fe978daa9d
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Move GameScriptSettings over to Scripting.
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2022-02-10 18:31:36 +00:00 |
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hispidence
|
2889a62704
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Move GameScriptDisplayString over to Scripting.
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2022-02-10 18:31:35 +00:00 |
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hispidence
|
7df2b154a3
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Move GameScriptMirror, GameScriptSinkInfo and GameScriptSkyLayer to Scripting.
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2022-02-10 18:31:35 +00:00 |
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hispidence
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e0cbde2135
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Move GameScriptAudioTrack and GameScriptMeshInfo to Scripting.
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2022-02-10 18:31:35 +00:00 |
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hispidence
|
a2ecc0e55c
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Move GameScriptInventoryObject to Scripting (and some stuff to Common to make it compile).
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2022-02-10 18:31:35 +00:00 |
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hispidence
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cf610245f1
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Move more files. Define MINMAX.
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2022-02-10 18:31:35 +00:00 |
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hispidence
|
e20d5da736
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Turn off conformance mode for scripting. Move some headers.
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2022-02-10 18:31:34 +00:00 |
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hispidence
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a499f878d2
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Move over GameScriptAIObject and some other things to Scripting. This won't build... yet.
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2022-02-10 18:31:34 +00:00 |
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hispidence
|
52011310b5
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Fix float<->byte color calculations.
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2022-02-10 18:31:34 +00:00 |
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hispidence
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7c484d2510
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Move Color to Scripting.
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2022-02-10 18:31:34 +00:00 |
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hispidence
|
416be03d95
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Fix build in debug.
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2022-02-10 18:31:34 +00:00 |
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hispidence
|
670a6f0df7
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Move Rotation to Scripting.
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2022-02-10 18:31:34 +00:00 |
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hispidence
|
eb1718b168
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Add stuff to make the game build again.
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2022-02-10 18:31:34 +00:00 |
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hispidence
|
788e6ed66b
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Add references to added files and new lib paths.
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2022-02-10 18:31:33 +00:00 |
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hispidence
|
04d56ef9c8
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Add directxtk_desktop_2017 dependency for Scripting lib.
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2022-02-10 18:31:16 +00:00 |
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hispidence
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51f7564add
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Make frameworkandsol the precompiled header.
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2022-02-10 18:31:16 +00:00 |
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hispidence
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017a1cdc49
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Include stuff in project.
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2022-02-10 18:31:16 +00:00 |
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hispidence
|
121468d4fc
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Move some files. Make copies of precompiled headers.
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2022-02-10 18:31:15 +00:00 |
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hispidence
|
009cc162d1
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Add project files; move room.h and level.h to Common folder.
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2022-02-10 18:31:15 +00:00 |
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hispidence
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5f01460662
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Add new projects. These will be for splitting the Lua stuff into its own .lib.
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2022-02-10 18:31:15 +00:00 |
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hispidence
|
dc7963f8dd
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Revert "Add new project for Scripting."
This reverts commit 4ab4595f3a .
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2022-02-10 18:26:11 +00:00 |
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hispidence
|
825fe7472d
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Revert "Move all scripting header files into new folder."
This reverts commit 8c82eed3d2 .
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2022-02-10 18:26:11 +00:00 |
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