MontyTRC89
865202b33c
Merge branch 'doors_refactoring'
...
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
2021-09-11 05:38:26 +02:00
Lwmte
4186dfe685
Merge branch 'master' into item_data
2021-09-09 11:10:25 +03:00
Lwmte
9af21e3146
Further code organizing
2021-09-08 18:19:06 +03:00
Lwmte
2bee1df81a
Move all effect source files to separate directory, rename effect2 to effects
2021-09-08 18:07:48 +03:00
MontyTRC89
14152a0b4f
Refactored doors in multiple files
2021-09-05 06:05:00 +02:00
Nils
7f774d04b3
Merge branch 'master' into item_data
...
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Lwmte
e2e20a2497
Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
2021-08-29 23:53:58 +03:00
Nils
15e869ee50
Renamed creature.h to creature_info.h
2021-08-29 10:04:49 +02:00
Lwmte
1de60cfc1c
Merge branch 'master' into legacy_trigger_refactor
2021-08-28 21:38:58 +03:00
Nils
b23cfe231a
Fixed Include Hell for Creature Info
2021-08-28 12:16:03 +02:00
MontyTRC89
d3e6bfc7dd
Refactored switches
2021-08-28 06:37:22 +02:00
Lwmte
dd3b6fa4e5
Move collision and FX functions from effect.cpp
2021-08-26 15:54:52 +03:00
MontyTRC89
550adb8987
Refactoring switches; Moved crowbar switch and underwater switches to separated files;
2021-08-26 05:46:10 +02:00
MontyTRC89
3d1beda40d
Refactoring switches; Fixed ID_JUMP_SWITCH and ID_LEVER_SWITCH;
2021-08-25 09:42:17 +02:00
MontyTRC89
327a21489f
Refactoring ID_LITTLE_BEETLES
2021-08-22 06:08:02 +02:00
Lwmte
382271abed
Fix spheres 4th time, fix alloc of TR4/5 objects
2021-08-05 13:31:42 +03:00
Lwmte
041b03c91d
Assign hitEffect for most objects
2021-08-02 14:21:41 +03:00
Lwmte
752cf5a35c
Fix #266
2021-07-31 05:28:42 +03:00
wolfcheese
d878cd1c9e
Added bridge collision to FALLING_BLOCK
2021-06-16 10:19:46 -04:00
asasas9500
3a56b42ae2
Remove comments; Fix ID_ANIMATING13, ID_ANIMATING14, ID_ANIMATING15 and ID_ANIMATING16
2021-02-07 00:10:36 -03:00
asasas9500
d4c6cc4a97
Fix line endings
2020-12-21 13:16:29 -03:00
asasas9500
7605313df1
Move trapdoor to generic objects folder
2020-09-29 09:53:36 -03:00
asasas9500
44c988716a
Remove ControlXRayMachine(); Move bridges to generic objects folder; Merge bridges
2020-09-27 20:44:17 -03:00
asasas9500
04ef765fe8
Add support for bridges
2020-09-21 23:59:57 -03:00
Woops
aca8da8db1
Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes.
2020-08-16 16:01:58 -05:00
asasas9500
b9bc1cf54e
Rename Lara files
2020-08-09 22:09:14 -03:00
Montagna Marco
fb20a04f3c
Decompiled ID_LEETLE_BEETLES
2020-08-06 06:51:32 +02:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
9f373c691a
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
TokyoSU
11b3751851
Finished Moving Function
...
- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
2c5a621cb3
Refactor include and moving some structure to right file
...
- started moving structure out of types.h.
- fixed ExtraAnim using 0 instead of -1.
- changed void(*)(); to function<> for lara routines.
- changed short(*)() effect to function<> for CreatureEffect/CreatureEffect2.
- renamed guardian to laserhead.
- moved some structure to their right place.
- renamed TYPE_ZONE to ZoneTypeEnum.
- fixed zoneType not using ZoneTypeEnum as variable.
- fixed LOT.zone not using ZoneEnumType.
- changed "variable : 1" to bool in some structure.
- implemented @krys new collision structure and improved it a bit (but commented for "later")
- level need #pragma pack(push, 1) #pragma pack(pop) to work (for structure), else it crash at LoadTexturesInfos().
Co-Authored-By: krys <krys@users.noreply.github.com>
2020-05-28 15:17:34 +02:00
TokyoSU
9045a2206d
Partially finished Entity Folder Refactoring
...
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00
TokyoSU
ae6ea3581a
Fixing Entity Include (Part 1)
...
- Less Compile Time...
2020-05-27 13:01:32 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
TokyoSU
cc01590119
Implemented Ahmet
...
- fixed some entity not having zoneType !
2020-05-19 19:01:11 +02:00
TokyoSU
1fc746dac2
Implemented Motorbike
...
- need to fix shift bug, and lara position
- need to fix collision.
2020-05-19 13:20:44 +02:00
TokyoSU
d66e608c74
Fixed and Implemented TonyBoss
2020-05-14 18:39:17 +02:00
Montagna Marco
91bae4d498
Fixed spider emitter
2020-04-30 06:22:31 +02:00
Montagna Marco
dc07c30969
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
Montagna Marco
85e462f6a2
First EXE build successfully
2020-04-24 19:15:05 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Montagna Marco
8cd437a81b
Decompiled math functions 4; Code cleaning; Decompiled many functions;
2020-04-15 18:30:34 +02:00
Nils Gaitzsch
88fa651295
Added new Bubble routines
2020-04-13 13:36:23 +02:00
Montagna Marco
cae57bda59
Code cleaning and refactoring
2020-04-12 07:25:37 +02:00
Montagna Marco
1ebf4a5229
Fixed chase camera; Moved Camera in DLL;
2020-04-12 06:50:43 +02:00
asasas9500
8a720a7aa8
Add BounceCamera(), TriggerAlertLight() and WreckingBallControl()
2020-04-09 11:17:26 -03:00
Montagna Marco
3f35e4de4f
Refactoring 1
2020-04-01 13:09:14 +02:00