MontyTRC89
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865202b33c
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Merge branch 'doors_refactoring'
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
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2021-09-11 05:38:26 +02:00 |
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MontyTRC89
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bacfad3b79
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Decompiled ID_OBELISK
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2021-09-10 05:30:07 +02:00 |
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Lwmte
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4186dfe685
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
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Lwmte
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9af21e3146
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Further code organizing
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2021-09-08 18:19:06 +03:00 |
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MontyTRC
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3ef940ca50
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Merge branch 'master' into item_data
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2021-09-02 07:08:58 +02:00 |
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MontyTRC89
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b77b1c53cb
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Decompiled ID_HORSEMAN and ID_HORSE (to finish states names)
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2021-09-02 05:51:10 +02:00 |
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Nils
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2ec9b40f8c
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Cleaned up several buffers to use fixed arrays
Removed game_malloc
TODO: DOOR_DATA destructor crashes
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2021-08-29 16:35:19 +02:00 |
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Nils
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bcab4e5cac
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Objects/TR4/Entity/tr4_sas.cpp
# TR5Main/Objects/TR4/tr4_objects.cpp
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2021-08-29 13:29:55 +02:00 |
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Nils
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15e869ee50
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Renamed creature.h to creature_info.h
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2021-08-29 10:04:49 +02:00 |
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MontyTRC89
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86c79a4f7f
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Fixed ID_SAS_DRAG_BLOKE; Added namespaces to SAS functions;
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2021-08-28 19:12:19 +02:00 |
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Nils
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58eda862e3
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
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Nils
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b23cfe231a
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Fixed Include Hell for Creature Info
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2021-08-28 12:16:03 +02:00 |
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MontyTRC89
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d3e6bfc7dd
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Refactored switches
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2021-08-28 06:37:22 +02:00 |
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MontyTRC89
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327a21489f
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Refactoring ID_LITTLE_BEETLES
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2021-08-22 06:08:02 +02:00 |
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MontyTRC89
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59c3823f6a
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Fixed ID_SKELETON
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2021-08-22 05:48:14 +02:00 |
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MontyTRC89
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4991da66f6
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Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;
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2021-08-20 06:00:34 +02:00 |
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MontyTRC89
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109b7d6e18
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Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
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2021-08-20 05:25:51 +02:00 |
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MontyTRC89
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aa706f010c
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Fixed locusts; First try of namespaces for objects;
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2021-08-19 14:17:21 +02:00 |
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MontyTRC89
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a84b39886e
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Fixed ID_LOCUST_EMITTER (missing only rendering)
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2021-08-18 11:17:42 +02:00 |
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MontyTRC89
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075c35ef95
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Fixed ID_HAMMERHEAD
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2021-08-16 05:44:55 +02:00 |
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Lwmte
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861f147390
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Assign remaining hit effect flags for TR4
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2021-08-03 01:43:34 +03:00 |
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Lwmte
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2db7e4dd05
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Fix some sentry gun bugs
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2021-08-02 15:01:28 +03:00 |
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Lwmte
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041b03c91d
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Assign hitEffect for most objects
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2021-08-02 14:21:41 +03:00 |
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MontyTRC89
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d09b6fe422
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Fixed ID_SKELETON immortality
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2021-06-07 16:10:43 +02:00 |
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MontyTRC89
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7406577e29
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Partially fixed ID_GUIDE; Restored flipeffects processing; Fixed LARA_INFO struct for flipeffect 30 Lara location;
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2021-06-06 06:49:49 +02:00 |
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MontyTRC89
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9cb078bf08
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Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken'
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2021-06-05 05:35:46 +02:00 |
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MontyTRC89
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6235959889
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Added some constants to TestTrigger(); Fixed ID_SETH_BLADE; Fixed many collision bugs with Lara;
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2021-06-04 06:02:19 +02:00 |
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MontyTRC89
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70b3635dae
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Fixed ID_MUMMY init; Bugged 2 blocks platform;
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2021-06-01 13:02:05 +02:00 |
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MontyTRC89
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92069c701d
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Fixed ID_MUMMY being damaged even if immortal
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2021-05-31 14:56:04 +02:00 |
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MontyTRC89
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0a83e02568
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Fixed statics not disappearing after shatter; Some refactoring for ID_MUMMY and ID_SKELETON; Fixed plinth pickup;
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2021-05-31 07:18:02 +02:00 |
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MontyTRC89
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0490455c0e
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Fix merge conflicts
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2021-05-28 12:41:38 +02:00 |
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MontyTRC89
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fdea84fb43
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Fixed bug in level loading; Fixed ID_DOG from TR4;
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2021-05-28 12:36:40 +02:00 |
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Trxye
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5a2fd5611c
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fix clockwork control; fix infinite pickup display;
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2021-05-27 17:06:38 -05:00 |
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Trxye
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e5ffb1f70e
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decompile clockwork beetle;
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2021-05-27 16:07:57 -05:00 |
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Trxye
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f94b778f00
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SenetControl(); add senet things to tr4_objects.cpp
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2021-05-24 16:04:13 -05:00 |
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asasas9500
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de9a749b3f
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Add InitialiseGamePiece()
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2021-05-24 17:22:42 -03:00 |
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asasas9500
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67a97ace45
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Add InitialiseGameStix() and GameStixControl()
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2021-05-23 23:47:37 -03:00 |
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MontyTRC89
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7b7756204b
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Fixed baddy slot code; Added missing slots for inventory;
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2021-05-21 05:32:34 +02:00 |
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MontyTRC89
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93a2693abb
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Possibly fixed DoRayBox and GetTargetOnLOS for working like in original game; Fixed ID_TROOPS;
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2021-05-07 06:06:30 +02:00 |
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MontyTRC89
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2eaba7e55b
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Decompiled ID_HAMMERHEAD
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2021-04-29 15:19:28 +02:00 |
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Montagna Marco
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20c90603b0
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Fixed serious bug in CreatureAIInfo(); Improved ID_CROCODILE;
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2020-11-28 07:27:35 +01:00 |
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Montagna Marco
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82af97c8cc
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Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump;
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2020-09-01 07:06:31 +02:00 |
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Montagna Marco
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b987e9bda8
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First ID_VON_CROY implementation; Added friendly to ITEM_INFO;
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2020-08-29 09:39:10 +02:00 |
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Montagna Marco
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f8c57f054d
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Decompiled ID_ELEMENT_PUZZLE
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2020-08-21 10:56:03 +02:00 |
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Montagna Marco
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0343c547f3
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Decompiled ID_MOVING_BLADE
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2020-08-21 07:05:48 +02:00 |
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Montagna Marco
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68cce809e2
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Decompiled ID_MAPPER
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2020-08-21 07:01:08 +02:00 |
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Montagna Marco
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a011154f1d
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Decompiled ID_JOBY_SPIKES
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2020-08-21 06:24:38 +02:00 |
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Montagna Marco
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85cddf3512
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Added init code for ID_BIRD_BLADE
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2020-08-20 15:46:45 +02:00 |
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Montagna Marco
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b94a430430
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Added init code for ID_PLINTH_BLADE
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2020-08-20 15:45:36 +02:00 |
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Montagna Marco
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7597b475cb
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Added init code for ID_SETH_BLADE
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2020-08-20 15:42:49 +02:00 |
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