hispidence
011e1a9bf4
Uncomment ExecuteFunction and make it take a const ref.
...
Make «Add/Remove»LuaName return a bool for future error checking, and pass them via lambdas to GameScriptItemInfo, allowing it to call them whenever an object is added or removed (they would not have access to the m_itemsMapName otherwise).
2021-07-17 22:26:07 +01:00
MontyTRC89
f0698a3c80
Added code (to finish) for executing LUA triggers
2021-07-17 05:56:40 +02:00
hispidence
a0ced5c34e
Make GameLogicScript use kInventorySlots. Make InvItem a read-only table. This means we do not need to write an enum directly in the Lua source.
2021-07-13 13:21:13 +01:00
hispidence
a00f3a23fb
Implement GiveInvItem, TakeInvItem, GetInvItemCount and SetInvItemCount (names to be finalized).
2021-07-10 14:05:01 +01:00
hispidence
34859c154f
Make InventoryAdd and InventoryRemove static. Add them as Lua functions.
2021-07-05 18:18:20 +01:00
hispidence
33dcd85a06
Register SetAmbientTrack and PlayAudioTrack. Make PlayAudioTrack static, pass its string arg by reference-to-const, and let it use the loop bool passed in instead of the one stored in global state.
...
Improve some text formatting in the header.
2021-07-04 14:33:57 +01:00
hispidence
9386993bcd
Make SetAmbientTrack take a string by const ref. Change functions to access GameScript[Position/Rotation] members directly instead of via getters/setters.
2021-07-03 23:18:10 +01:00
hispidence
997d31af89
Add m_onStart, m_onEnd, m_onLoad, m_onControlPhase, and m_onSave callbacks. Add InitCallBacks, which assigns the aforementioned member functions and checks that they exist in the script, throwing an exception if not.
2021-07-01 19:31:15 +01:00
hispidence
f22551ab32
Register GameScriptRotation and GameScriptPosition in GameScript constructor. Remove GameScriptItem class, which has been merged into GameScriptItemInfo.
2021-07-01 19:29:58 +01:00
MontyTRC89
d25cfb6c92
Moved GameScriptPosition, GameScriptRotation and GameScriptColor classes in separate files
2021-06-29 05:28:17 +02:00
MontyTRC89
f81d8e439f
Added FROM_DEGREES function; Added quantity param to PickedUpObject(); LUA scripting refactoring WIP;
2021-06-29 05:00:15 +02:00
Brad Ellis
514a691836
GameLogicScript inherits from LuaHandler now.
2021-06-16 14:39:43 +01:00
Nils Gaitzsch
c860919616
Fixed std namespace collisions
...
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Nils Gaitzsch
232458472b
resolving namespace std conflicts
2020-06-18 15:54:08 +02:00
asasas9500
1732048a00
Scripting ( #211 )
...
* Create template for variables; Rename properties; Improve console input
* Improve console input again
2020-06-09 09:16:51 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Nils Gaitzsch
ca12b10ec3
Added Debug Console Window
...
Added Script function that handles standalone script commands
2020-05-01 20:42:17 +02:00
MontyTRC
6b16828381
Merge branch 'master' into scripting
2020-04-30 21:52:16 +02:00
asasas9500
960110196e
Improve Lua scripting
2020-04-28 12:24:10 -03:00
Montagna Marco
20bd242052
Started math refactoring
2020-04-25 16:23:53 +02:00
Montagna Marco
97c6fe0dd8
Decompiled FixedCamera() and CameraBoundsCollide()
2020-04-09 14:19:18 +02:00
Montagna Marco
d5f6858a01
Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP
2019-12-22 00:20:10 +01:00
Montagna Marco
09c2957f4f
Merged branches
2019-12-02 09:11:21 +01:00
Montagna Marco
2443494349
Decompiling Lara
2019-11-21 07:43:34 +01:00
MontyTRC89
548f9c0ad8
Improved readLara(); Added LaraBurn(); Code cleaning in inventory;
2018-10-10 22:29:40 +02:00
MontyTRC89
94b5a6f61a
Improved savegame system
2018-10-09 00:02:14 +02:00
MontyTRC89
5c376c0f95
New streams class; Refactored chunk IO; Added chunk writer; Started new savegame system;
2018-10-01 22:22:35 +02:00
MontyTRC89
c7995dae7f
Started implementing new file format; Added new functions for scripting;
2018-09-24 21:34:43 +02:00
MontyTRC89
59c02796cb
Implemented LUA trigger
2018-09-23 12:01:07 +02:00
MontyTRC89
b7dfc803d2
Refactored script system; Decompiled TestTriggers; Added some functions and variables; Fixed a couple of bugs in control phase;
2018-09-22 23:54:51 +02:00