Commit graph

5 commits

Author SHA1 Message Date
hispidence
e5d12a56f2 Document errorMode. Make it an enum on the Lua side rather than a string. 2021-08-16 12:52:06 +01:00
hispidence
99e056b3c7 Add documentation comments in GameFlowScript.cpp.
Move windowTitle from GameScriptSettings to GameFlowScript and rename it to SetWindowTitleKey.
2021-08-15 23:04:56 +01:00
hispidence
3fc779a60b Add ErrorMode to GameScriptSettings (C++) and errorMode to settings (Lua). Call SetErrorMode in LoadGameFlowScript. 2021-08-06 16:44:37 +01:00
hispidence
2e3a845aa4 Rename GameScriptSettings to Settings on the Lua side. 2021-08-03 15:16:06 +01:00
hispidence
5562667f98 Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
Treat functions as global that would previously be accessed through the GameFlow table. This does pollute the global environment in Lua a bit, but keeps it consistent with the functions in GameLogicScript, which are all accessed as globals.

Add some default member initialisers.

Remove WriteDefaults. Rename Intro to IntroImagePath and make it a std::string.

Add some documentation for the functions of GameFlowScript.

Fix some comments.
2021-07-28 18:44:24 +01:00