Commit graph

14 commits

Author SHA1 Message Date
MontyTRC89
689ec226e7 Frames refactoring 2020-07-25 18:02:35 +02:00
Woops
c357bdbdd4 puzzle, do_puzzle 2020-07-23 15:29:02 -05:00
MontyTRC89
83bba01a99 Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
MontyTRC89
7ff7397fa7 New level format: meshes 2020-07-03 07:05:33 +02:00
Raildex
e5ead31064 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
b635f4df13 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Raildex
ccfb97b549 Merge branch 'master' into flipeffect-pickups
# Conflicts:
#	TR5Main/Game/effect.cpp
2020-06-20 13:48:55 +02:00
Raildex
538e015950 Added new SparkParticle 2020-06-15 16:36:52 +02:00
Woops
55e0e36bcb replace empty flipeffect 9, do_pickup 2020-06-15 00:32:58 -05:00
TokyoSU
2b2a58d44c Implemented Mutant and Locusts
- Added ItemNearTarget().
2020-06-10 21:38:25 +02:00
TokyoSU
0ccf99dcd4 Finished Moving Function
- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00
TokyoSU
b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
963706c3af Partially finished Entity Folder Refactoring
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00
TokyoSU
29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Renamed from TR5Main/Game/effects.cpp (Browse further)