Commit graph

96 commits

Author SHA1 Message Date
asasas9500
d4c6cc4a97 Fix line endings 2020-12-21 13:16:29 -03:00
asasas9500
912b0abbae Fix bridges; Fix script IDs 2020-09-28 10:04:44 -03:00
asasas9500
44c988716a Remove ControlXRayMachine(); Move bridges to generic objects folder; Merge bridges 2020-09-27 20:44:17 -03:00
Woops
4c3a3cbbd1 implement 2020-08-28 12:05:25 -05:00
Nils Gaitzsch
82b3944dde Deactivated Pool memory
@TODO: Fix Pool
Changed pointers for ChunkIds to smart pointers
2020-08-11 19:18:36 +02:00
Montagna Marco
18994dd59e Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
Montagna Marco
d6f45db5ec Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-26 07:06:51 +02:00
Montagna Marco
235dab2f13 New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
Nils Gaitzsch
c860919616 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Nils Gaitzsch
232458472b resolving namespace std conflicts 2020-06-18 15:54:08 +02:00
TokyoSU
3699a78e34 Implemented Mutant and Locusts
- Added ItemNearTarget().
2020-06-10 21:38:25 +02:00
asasas9500
1732048a00
Scripting (#211)
* Create template for variables; Rename properties; Improve console input

* Improve console input again
2020-06-09 09:16:51 +02:00
TokyoSU
488dfd102d Implemented Big Rat (TR1) Template
- Fixed old object (added by me) missing from the lua script.
2020-06-08 13:51:44 +02:00
TokyoSU
8f11417654 Implemented Baboon
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
ee59d27517 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
2c5a621cb3 Refactor include and moving some structure to right file
- started moving structure out of types.h.
- fixed ExtraAnim using 0 instead of -1.
- changed void(*)(); to function<> for lara routines.
- changed short(*)() effect to function<> for CreatureEffect/CreatureEffect2.
- renamed guardian to laserhead.
- moved some structure to their right place.
- renamed TYPE_ZONE to ZoneTypeEnum.
- fixed zoneType not using ZoneTypeEnum as variable.
- fixed LOT.zone not using ZoneEnumType.
- changed "variable : 1" to bool in some structure.
- implemented @krys new collision structure and improved it a bit (but commented for "later")
- level need #pragma pack(push, 1) #pragma pack(pop) to work (for structure), else it crash at LoadTexturesInfos().

Co-Authored-By: krys <krys@users.noreply.github.com>
2020-05-28 15:17:34 +02:00
TokyoSU
9045a2206d Partially finished Entity Folder Refactoring
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00
TokyoSU
9c1c4517d7
New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Nils Gaitzsch
ca12b10ec3 Added Debug Console Window
Added Script function that handles standalone script commands
2020-05-01 20:42:17 +02:00
Montagna Marco
1bb0546753 Fixed math function names; Fixed effects rendering; Fixed Lara matrices; 2020-05-01 06:33:43 +02:00
MontyTRC
6b16828381
Merge branch 'master' into scripting 2020-04-30 21:52:16 +02:00
asasas9500
960110196e Improve Lua scripting 2020-04-28 12:24:10 -03:00
Montagna Marco
20bd242052 Started math refactoring 2020-04-25 16:23:53 +02:00
Montagna Marco
85e462f6a2 First EXE build successfully 2020-04-24 19:15:05 +02:00
Montagna Marco
4cc46789e9 Decompiled input 2020-04-23 19:22:01 +02:00
Montagna Marco
9f05715977 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
Montagna Marco
4246d8ae46 Decompiled UpdateStorm(); Code cleaning; 2020-04-14 06:11:10 +02:00
Montagna Marco
97c6fe0dd8 Decompiled FixedCamera() and CameraBoundsCollide() 2020-04-09 14:19:18 +02:00
Montagna Marco
3f35e4de4f Refactoring 1 2020-04-01 13:09:14 +02:00
Montagna Marco
bd199af075 Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
Montagna Marco
15f47b3e6c Fixed sky not drawing 2020-01-19 20:13:22 +01:00
Montagna Marco
d5f6858a01 Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP 2019-12-22 00:20:10 +01:00
Montagna Marco
09c2957f4f Merged branches 2019-12-02 09:11:21 +01:00
Montagna Marco
2443494349 Decompiling Lara 2019-11-21 07:43:34 +01:00
MontyTRC89
c89f89f607 Added title flyby; Added scripted audio tracks; 2019-05-31 21:45:20 +02:00
MontyTRC89
3e13bdd891 New setup dialog; Refactoring configuration dialog; Refactoring strings; New strings added; 2019-05-08 21:11:18 +02:00
MontyTRC89
0e49d65c8e Added TR3 flamethrower; Added TR3 spiky ceiling; Added TR3 spiky wall; Added TR4 horse and horseman; New slots; 2019-05-06 23:48:44 +02:00
MontyTRC89
112d33374d Improved resolution change; Added windowed setting; 2019-05-02 21:19:24 +02:00
MontyTRC89
c30ed7373f Refactoring; Added fixed extra rotation to inventory objects; 2019-04-30 12:56:27 +02:00
MontyTRC89
5a2842f89d Refactoring 2019-04-29 13:10:58 +02:00
MontyTRC89
80cbe5a4f0 Finished controls settings; Added some global variables; Fixed load and save configuration; 2019-04-28 16:48:29 +02:00
MontyTRC89
881f08b475 Added keys names; Added new strings; Fixed rings titles; Started working on controls setup; Added load and save of keys; 2019-04-27 18:22:30 +02:00
MontyTRC89
e11487cec5 Fixed text rendering; Fixed savegames; Fixed sky rendering; Fixed ColAddHorizon rendering; Fixed script loading; 2019-03-29 00:27:16 +01:00
MontyTRC89
4226a90206 Added new script commands; Fixed serious memory leak with sprites; Added LoadSprites(); Code cleaning; 2019-03-24 10:08:54 +01:00
MontyTRC89
26aa263892 Added bats; Addes rats; Fixed weather; New script commands; Code cleaning; Fixed horizon; 2019-03-20 23:43:52 +01:00
MontyTRC89
020f3051fc ZeroMemory on LegacyGameFlow; Small fixes to gameflow; 2019-03-20 00:16:00 +01:00
MontyTRC89
e67b95450e Added rope drawing; Added 2D lines and bars drawing; Some debug code for launching directly a level; 2019-03-16 20:55:27 +01:00
MontyTRC89
fee77b4bd9 New script.dat loader; Fixed gameflow; Refactored code for cleaning resources on renderer shutdown and level switch; Removed some legacy code; 2019-03-15 23:03:54 +01:00
MontyTRC89
2030841e1b Added enumeration of adapters and video modes 2019-02-10 09:15:02 +01:00
MontyTRC89
1ca876de04 Improved waterfalls; Refactoring items drawing; 2019-02-09 09:35:30 +01:00