Commit graph

112 commits

Author SHA1 Message Date
Lwmte
202bf42a12 Rename box 2021-09-13 02:46:48 +03:00
Lwmte
9554f8741a Rename some legacy fields, restore footsteps 2021-09-13 02:07:42 +03:00
Lwmte
7fe7d7edd3 Simplify GetCollisionInfo arguments 2021-09-10 12:14:28 +03:00
Lwmte
a1d6b0b576 Demagic monkey collision height 2021-09-10 11:08:20 +03:00
Lwmte
e509290192 Merge branch 'master' into coll_info_reorganize 2021-09-10 10:11:15 +03:00
Lwmte
8136b41f42 Simplify COLL_POSITION 2021-09-10 00:43:26 +03:00
Lwmte
8728405870 Rename settings to setup 2021-09-10 00:20:59 +03:00
Lwmte
26957e806e Reorganize COLL_INFO 2021-09-10 00:18:47 +03:00
Lwmte
4186dfe685 Merge branch 'master' into item_data 2021-09-09 11:10:25 +03:00
Lwmte
7f5dceef0c Further organizing 2021-09-08 18:31:35 +03:00
Lwmte
9af21e3146 Further code organizing 2021-09-08 18:19:06 +03:00
Lwmte
2bee1df81a Move all effect source files to separate directory, rename effect2 to effects 2021-09-08 18:07:48 +03:00
Nils
a1c19a4b75 Renamed "generalPtr" of LaraInfo to "interactedItem"
All code that cast it to ITEM_INFO* was converted to a separate access into g_Level.Items
2021-09-05 11:20:51 +02:00
Nils
d08a1fa596 Merge branch 'master' into item_data
# Conflicts:
#	TR5Main/Game/items.cpp
2021-09-04 11:52:34 +02:00
Nils
0af567b7fd Removed BaddieSlots
ActiveCreatures now contains pointers to CREATURE_INFOs of items instead
Every Item with Creature Info now contains their own path finding data.
Fixed OoB issues with XZ_GET_SECTOR
2021-09-03 09:37:42 +02:00
Lwmte
cccd7a048b Clarify function names
# Conflicts:
#	TR5Main/Game/collide.cpp
2021-09-02 19:49:07 +02:00
Nils
7f774d04b3 Merge branch 'master' into item_data
# Conflicts:
#	TR5Main/Game/Lara/lara.cpp
#	TR5Main/Game/Lara/lara_collide.cpp
#	TR5Main/Game/Lara/lara_monkey.cpp
#	TR5Main/Game/Lara/lara_struct.h
#	TR5Main/Game/Lara/lara_tests.cpp
#	TR5Main/Game/collide.h
#	TR5Main/Game/control.h
#	TR5Main/Game/effect.h
#	TR5Main/Game/effect2.cpp
#	TR5Main/Game/flipeffect.cpp
#	TR5Main/Game/floordata.h
#	TR5Main/Game/hair.cpp
#	TR5Main/Game/health.cpp
#	TR5Main/Game/items.cpp
#	TR5Main/Game/newinv2.cpp
#	TR5Main/Game/spotcam.cpp
#	TR5Main/Objects/Effects/tr4_bubbles.cpp
#	TR5Main/Objects/TR1/Entity/tr1_ape.cpp
#	TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
#	TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
#	TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
#	TR5Main/Objects/TR2/Entity/tr2_shark.cpp
#	TR5Main/Objects/TR2/Entity/tr2_spider.cpp
#	TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
#	TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
#	TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
#	TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
#	TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
#	TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
#	TR5Main/Objects/TR3/Entity/tr3_trex.cpp
#	TR5Main/Objects/TR3/Vehicles/kayak.cpp
#	TR5Main/Objects/TR3/Vehicles/minecart.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bat.cpp
#	TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
#	TR5Main/Objects/TR4/Entity/tr4_dog.cpp
#	TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
#	TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
#	TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
#	TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_troops.cpp
#	TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
#	TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
#	TR5Main/Objects/TR4/Vehicles/motorbike.cpp
#	TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
#	TR5Main/Objects/TR5/Entity/tr5_imp.cpp
#	TR5Main/Objects/TR5/Entity/tr5_larson.cpp
#	TR5Main/Objects/TR5/Entity/tr5_lion.cpp
#	TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
#	TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
#	TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
#	TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
#	TR5Main/Renderer/Renderer11Draw2D.cpp
#	TR5Main/Specific/input.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Lwmte
e879038220 Fix namespace case 2021-08-30 18:03:21 +03:00
Lwmte
e2e20a2497 Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug 2021-08-29 23:53:58 +03:00
Nils
cb43604806 Integrated ITEM_DATA into ITEM_INFO
TODO: See what happens with ENEMY_JEEP
2021-08-29 16:11:03 +02:00
Nils
58eda862e3 Fixed More Include Hell 2021-08-28 13:27:58 +02:00
Lwmte
672607c16b Remove OnObject global 2021-08-27 19:29:18 +03:00
Lwmte
7cfe471c26 Cleanup a bit more 2021-08-26 19:55:34 +03:00
Lwmte
5e48c0350e Rename effect.cpp to flipeffect.cpp to avoid confusions 2021-08-26 16:24:43 +03:00
Lwmte
7b8fc9bef2 Make flipeffect names consistent 2021-08-26 16:11:04 +03:00
Lwmte
dd3b6fa4e5 Move collision and FX functions from effect.cpp 2021-08-26 15:54:52 +03:00
Lwmte
932ccc40d1 Simplify TestTriggers by providing overloads 2021-08-26 12:12:05 +03:00
Lwmte
c0cb6ae37c Organize COLL_INFO 2021-08-25 06:54:17 +03:00
Lwmte
e0b47d629f Merge branch 'master' into legacy_trigger_refactor 2021-08-24 19:04:54 +03:00
Lwmte
0b8ca4fa54 Replace all remaining occurences of coll globals 2021-08-24 16:54:26 +03:00
Lwmte
218e9f685a Replace all direct occurences of TestTriggers with TestTriggersAtXYZ and references to TriggerIndex global in structs 2021-08-20 14:13:06 +03:00
MontyTRC89
109b7d6e18 Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
#	TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
hispidence
21a867e821 Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
MontyTRC89
4c7110558f Switched audio tracks from int index to string; Added Tracks.lua loading support; 2021-06-26 07:36:54 +02:00
asasas9500
d5be155d4b Improve expanding platform 2021-06-17 20:13:28 -03:00
wolfcheese
422ac5dad2 Added checks to raising block, pushable block, floor and ceiling trapdoors to prevent crashing upon load 2021-06-15 19:48:30 -04:00
wolfcheese
d07e134c6a Updates to expanding platform 2021-06-15 10:43:13 -04:00
wolfcheese
f8c28f0836 Added height check to expanding_platform based on its animation 2021-06-13 11:34:46 -04:00
wolfcheese
8413b1980c Twoblockplatform ceiling adjusted to allow tall blocks to enter underneath. GetCollidingObjects no longer finds objects under the colliding item's floor 2021-06-07 12:03:53 -04:00
MontyTRC89
5e61cb477e Fixed ID_ROLLINGBALL 2021-06-05 06:03:12 +02:00
asasas9500
ab1bfd71b2 Fix two blocks platform 2021-06-02 16:59:30 -03:00
MontyTRC89
70b3635dae Fixed ID_MUMMY init; Bugged 2 blocks platform; 2021-06-01 13:02:05 +02:00
MontyTRC89
6b5a932ff8 Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
asasas9500
128d409aa7 Merge branch 'master' into PushableOCB 2021-02-06 11:50:08 -03:00
KrysB4k
7f9363dbac Small fixes with TestBlockPull()
- fixed typo in case WEST (was zAddLara, should be xAddLara)
- rearranged floor height check for Lara
2021-02-05 14:21:24 +01:00
KrysB4k
cbe9b33ff4 Tiny fix 2021-02-04 02:01:29 +01:00
KrysB4k
406c309c56 Fix remaining pushable bugs
- fix pushing pushblock from 1 click step
- fix pushing pushblock into non-floor pushable
- remove floor properties from pushblocks with height < 2
2021-02-04 01:19:14 +01:00
KrysB4k
b85bf6cf33 Removed room check in PushableBlockCollision
Fixes issue with (standable) pushblocks not being interactable from another room
2021-02-01 19:12:22 +01:00
KrysB4k
4d54339423 Adjust calls to AddBridge and RemoveBridge in pushables 2021-02-01 17:29:33 +01:00
asasas9500
72d086d49b Fix body part; Fix lara_col_all4s() 2021-01-29 01:14:20 -03:00