Lwmte
202bf42a12
Rename box
2021-09-13 02:46:48 +03:00
Lwmte
9554f8741a
Rename some legacy fields, restore footsteps
2021-09-13 02:07:42 +03:00
Lwmte
7fe7d7edd3
Simplify GetCollisionInfo arguments
2021-09-10 12:14:28 +03:00
Lwmte
a1d6b0b576
Demagic monkey collision height
2021-09-10 11:08:20 +03:00
Lwmte
e509290192
Merge branch 'master' into coll_info_reorganize
2021-09-10 10:11:15 +03:00
Lwmte
8136b41f42
Simplify COLL_POSITION
2021-09-10 00:43:26 +03:00
Lwmte
8728405870
Rename settings to setup
2021-09-10 00:20:59 +03:00
Lwmte
26957e806e
Reorganize COLL_INFO
2021-09-10 00:18:47 +03:00
Lwmte
4186dfe685
Merge branch 'master' into item_data
2021-09-09 11:10:25 +03:00
Lwmte
7f5dceef0c
Further organizing
2021-09-08 18:31:35 +03:00
Lwmte
9af21e3146
Further code organizing
2021-09-08 18:19:06 +03:00
Lwmte
2bee1df81a
Move all effect source files to separate directory, rename effect2 to effects
2021-09-08 18:07:48 +03:00
Nils
a1c19a4b75
Renamed "generalPtr" of LaraInfo to "interactedItem"
...
All code that cast it to ITEM_INFO* was converted to a separate access into g_Level.Items
2021-09-05 11:20:51 +02:00
Nils
d08a1fa596
Merge branch 'master' into item_data
...
# Conflicts:
# TR5Main/Game/items.cpp
2021-09-04 11:52:34 +02:00
Nils
0af567b7fd
Removed BaddieSlots
...
ActiveCreatures now contains pointers to CREATURE_INFOs of items instead
Every Item with Creature Info now contains their own path finding data.
Fixed OoB issues with XZ_GET_SECTOR
2021-09-03 09:37:42 +02:00
Lwmte
cccd7a048b
Clarify function names
...
# Conflicts:
# TR5Main/Game/collide.cpp
2021-09-02 19:49:07 +02:00
Nils
7f774d04b3
Merge branch 'master' into item_data
...
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Lwmte
e879038220
Fix namespace case
2021-08-30 18:03:21 +03:00
Lwmte
e2e20a2497
Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
2021-08-29 23:53:58 +03:00
Nils
cb43604806
Integrated ITEM_DATA into ITEM_INFO
...
TODO: See what happens with ENEMY_JEEP
2021-08-29 16:11:03 +02:00
Nils
58eda862e3
Fixed More Include Hell
2021-08-28 13:27:58 +02:00
Lwmte
672607c16b
Remove OnObject global
2021-08-27 19:29:18 +03:00
Lwmte
7cfe471c26
Cleanup a bit more
2021-08-26 19:55:34 +03:00
Lwmte
5e48c0350e
Rename effect.cpp to flipeffect.cpp to avoid confusions
2021-08-26 16:24:43 +03:00
Lwmte
7b8fc9bef2
Make flipeffect names consistent
2021-08-26 16:11:04 +03:00
Lwmte
dd3b6fa4e5
Move collision and FX functions from effect.cpp
2021-08-26 15:54:52 +03:00
Lwmte
932ccc40d1
Simplify TestTriggers by providing overloads
2021-08-26 12:12:05 +03:00
Lwmte
c0cb6ae37c
Organize COLL_INFO
2021-08-25 06:54:17 +03:00
Lwmte
e0b47d629f
Merge branch 'master' into legacy_trigger_refactor
2021-08-24 19:04:54 +03:00
Lwmte
0b8ca4fa54
Replace all remaining occurences of coll globals
2021-08-24 16:54:26 +03:00
Lwmte
218e9f685a
Replace all direct occurences of TestTriggers with TestTriggersAtXYZ and references to TriggerIndex global in structs
2021-08-20 14:13:06 +03:00
MontyTRC89
109b7d6e18
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
...
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
hispidence
21a867e821
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
MontyTRC89
4c7110558f
Switched audio tracks from int index to string; Added Tracks.lua loading support;
2021-06-26 07:36:54 +02:00
asasas9500
d5be155d4b
Improve expanding platform
2021-06-17 20:13:28 -03:00
wolfcheese
422ac5dad2
Added checks to raising block, pushable block, floor and ceiling trapdoors to prevent crashing upon load
2021-06-15 19:48:30 -04:00
wolfcheese
d07e134c6a
Updates to expanding platform
2021-06-15 10:43:13 -04:00
wolfcheese
f8c28f0836
Added height check to expanding_platform based on its animation
2021-06-13 11:34:46 -04:00
wolfcheese
8413b1980c
Twoblockplatform ceiling adjusted to allow tall blocks to enter underneath. GetCollidingObjects no longer finds objects under the colliding item's floor
2021-06-07 12:03:53 -04:00
MontyTRC89
5e61cb477e
Fixed ID_ROLLINGBALL
2021-06-05 06:03:12 +02:00
asasas9500
ab1bfd71b2
Fix two blocks platform
2021-06-02 16:59:30 -03:00
MontyTRC89
70b3635dae
Fixed ID_MUMMY init; Bugged 2 blocks platform;
2021-06-01 13:02:05 +02:00
MontyTRC89
6b5a932ff8
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
asasas9500
128d409aa7
Merge branch 'master' into PushableOCB
2021-02-06 11:50:08 -03:00
KrysB4k
7f9363dbac
Small fixes with TestBlockPull()
...
- fixed typo in case WEST (was zAddLara, should be xAddLara)
- rearranged floor height check for Lara
2021-02-05 14:21:24 +01:00
KrysB4k
cbe9b33ff4
Tiny fix
2021-02-04 02:01:29 +01:00
KrysB4k
406c309c56
Fix remaining pushable bugs
...
- fix pushing pushblock from 1 click step
- fix pushing pushblock into non-floor pushable
- remove floor properties from pushblocks with height < 2
2021-02-04 01:19:14 +01:00
KrysB4k
b85bf6cf33
Removed room check in PushableBlockCollision
...
Fixes issue with (standable) pushblocks not being interactable from another room
2021-02-01 19:12:22 +01:00
KrysB4k
4d54339423
Adjust calls to AddBridge and RemoveBridge in pushables
2021-02-01 17:29:33 +01:00
asasas9500
72d086d49b
Fix body part; Fix lara_col_all4s()
2021-01-29 01:14:20 -03:00