Commit graph

75 commits

Author SHA1 Message Date
hispidence
9df901ec1f Remove ResetHub; as it's almost certainly going to be made obsolete with the new scripts and save game rework. 2021-08-09 00:07:08 +01:00
Lwmte
f9831ee892 Add support for sphere volumes 2021-08-05 15:46:03 +03:00
Lwmte
316102fa33 Update level.cpp 2021-08-05 14:51:15 +03:00
Lwmte
95d5f5853e Fix GetSpheres some more, fix cameras/sinks/AI objects/sound sources not cleaning on reload 2021-08-03 13:23:51 +03:00
Lwmte
57937f1d15 Fix several silly mistakes with std::vector 2021-08-03 01:30:44 +03:00
Lwmte
5563bbf990 Add refraction vertex attribute, separate attribs into separate normalized float values 2021-07-31 18:51:38 +03:00
Lwmte
f099fc69b4 Implement per-vertex effects for rooms and objects 2021-07-30 20:55:03 +03:00
hispidence
831a0f7e8e Change mesh loading to use emplace_back.
Change some remaining vector::back calls to use the already-existing references.
2021-07-24 19:14:23 +01:00
hispidence
8c85446365 Clean up a load of warnings and possible errors:
Fix buffer from char*[255] to char[255]. This also allows us to avoid the C-style cast to char const *.

Remove original push_back call to g_Level.SoundSources which I left in by accident.

Use string constructor which takes pointer to first char and pointer to last char + 1. This removes the need to zero the memory (the calls were generating warnings about accessing buffer[256] when buffer is only 255 elements) and also gets rid of warning C6054 about string possibly not being zero-terminated.

Change calls to push_back and back with an emplace_back. Aside from being shorter and slightly more efficient, it gets rid of warning C26444 (about creating local variables with no name).
2021-07-24 19:08:17 +01:00
hispidence
783d344185 Add SOUND_SOURCE_INFO and AI_OBJECT names when loading in the level data. Implement remaining functions on the GameLogicScript side. 2021-07-24 12:45:33 +01:00
hispidence
f9ae0046c6 Add AddLuaNameSink, RemoveLuaNameSink, and GetSinkByName.
Make a template that all GetXByName member functions work off, to reduce copypasted functions.
For consistency, rename RemoveLuaName and AddLuaName to RemoveLuaNameItem and AddLuaNameItem.
Fix some documentation comments, order function documentation into sections.
2021-07-23 16:02:30 +01:00
hispidence
171d427d77 Change ReadRooms to push back the ROOM_INFO to g_Level.Rooms first, and then working on the reference. This means that the MESH_INFO reference that gets added to the mesh-name table correctly refers to the copy that sits in the vector of an element of g_Level.Rooms and not a local copy that goes out of scope before the end of the function. It also makes loading about 50ms faster. 2021-07-23 02:41:39 +01:00
hispidence
a94893516b Call AddLuaNameCamera when loading a level to add a reference to the camera to the name-camera map. 2021-07-23 02:12:12 +01:00
hispidence
3509b2b307 Call AddLuaNameMesh in ReadRooms. 2021-07-21 18:21:10 +01:00
MontyTRC89
f7fee69634 Added LUA name insertion on items loading; Fixed item rooms change (use ItemNewRoom); 2021-07-19 05:52:21 +02:00
MontyTRC89
0495681cb1 Fixed volumes and added debug message 2021-07-15 10:56:03 +02:00
MontyTRC89
916d22759b Merge remote-tracking branch 'origin/lara_info'
# Conflicts:
#	TR5Main/Game/Lara/lara_flare.h
#	TR5Main/Scripting/GameLogicScript.cpp
2021-07-14 05:48:42 +02:00
MontyTRC89
98c62c58bb Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2021-07-14 05:30:04 +02:00
MontyTRC89
e46cc2e542 Added LUA name for statics; LUA names refactoring; 2021-07-14 05:29:23 +02:00
hispidence
54e14ccb3f Make some functions take a GAME_OBJECT_ID instead of a short. Make AIOBJECT use a GAME_OBJECT_ID instead of a short. 2021-07-11 16:55:20 +01:00
MontyTRC89
1effeed738 Refactored cameras, sinks and sound sources; Added sound sources playback; 2021-07-10 06:55:37 +02:00
MontyTRC89
465e5f2347 Added trigger volumes experimental 2021-07-05 16:33:50 +02:00
MontyTRC89
0fde464679 Fix merge conflicts 2021-03-27 07:38:51 +01:00
MontyTRC89
60c61ff4da New level loader code for anim textures 2021-03-27 07:33:40 +01:00
MontyTRC89
9183bb1760 Animated textures data in polygons 2021-03-12 21:33:02 +01:00
MontyTRC89
231b1f77aa Implemented new anim textures in file format 2021-03-10 18:45:12 +01:00
asasas9500
e943098d31 Fix boxes 2021-01-28 20:49:30 -03:00
asasas9500
6c39800d89 Fix no pathfinding 2021-01-17 20:29:37 -03:00
asasas9500
d0a930978f Implement new random system 2020-10-24 01:05:59 -03:00
Raildex
4173289d08 Added Static Mesh Tint Support 2020-10-07 09:08:23 +02:00
Raildex
ac61f71386 Refactored framework.h
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
asasas9500
26a4b39b43 Fix bridges; Fix script IDs 2020-09-28 10:04:44 -03:00
asasas9500
4476d12b5c Fix first bugs in new floordata 2020-09-19 20:09:57 -03:00
asasas9500
dbdba8d2df New floordata prototype 2020-09-14 00:19:05 -03:00
MontyTRC89
b063da4c4b Fixed sounds 2020-09-08 19:50:19 +02:00
MontyTRC89
0aff21a128 Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump; 2020-09-01 07:06:31 +02:00
MontyTRC89
40bac4540c Restored Lara's damage with grenade; HP for statics; 2020-08-16 21:06:35 +02:00
Raildex
b58d18ade2 Refactored functions 2020-08-09 15:25:56 +02:00
MontyTRC89
fdf2de1e89 Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable; 2020-08-04 21:53:58 +02:00
MontyTRC89
bde10fe313 Decompiled wraiths; Added outside rooms table; 2020-08-02 19:39:55 +02:00
MontyTRC89
ecca35d05a Lights refactor 2020-07-26 16:17:54 +02:00
MontyTRC89
f24e2abb94 Added ZLIB 2020-07-26 07:21:38 +02:00
MontyTRC89
689ec226e7 Frames refactoring 2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99 Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
MontyTRC89
502c647a84 Normal mapping; Tangents and bitangents; 2020-07-18 06:58:44 +02:00
MontyTRC89
2d72803342 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-07-11 21:29:49 +02:00
MontyTRC89
9867a6d24c Pathfinding refactoring 2020-07-11 21:16:04 +02:00
Raildex
09071a2b88 Merge branch 'master' into memory
# Conflicts:
#	TR5Main/Objects/TR5/tr5_objects.cpp
2020-07-10 20:17:03 +02:00
MontyTRC89
36fe66d617 Hairs done on GPU now 2020-07-07 07:32:33 +02:00
Raildex
053953b8ab Merge branch 'master' into memory 2020-07-05 22:19:28 +02:00