Commit graph

2 commits

Author SHA1 Message Date
hispidence
10111e2df2 Improve GameScriptSkyLayer.
Make its constructor take a GameScriptColor, and give it a SetColor function, exposing it to Lua as the color member.

Add documentation.
2021-08-07 19:06:22 +01:00
hispidence
e6c076eb41 Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
Treat functions as global that would previously be accessed through the GameFlow table. This does pollute the global environment in Lua a bit, but keeps it consistent with the functions in GameLogicScript, which are all accessed as globals.

Add some default member initialisers.

Remove WriteDefaults. Rename Intro to IntroImagePath and make it a std::string.

Add some documentation for the functions of GameFlowScript.

Fix some comments.
2021-07-28 18:44:24 +01:00