Commit graph

31 commits

Author SHA1 Message Date
Nils
01bf1881b3 Fixed duplicated ITEM_INFO definition 2021-09-24 07:53:42 +02:00
Lwmte
7de0e93ef6 Fix ceiling trapdoor opening from top 2021-09-20 03:02:54 +03:00
Lwmte
a83749b013 Fix multiple openings of floor/ceiling trapdoors 2021-09-20 02:44:06 +03:00
Lwmte
afa0504c6c Move around some files 2021-09-19 23:41:26 +03:00
Lwmte
99ab563ee7 Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
Lwmte
42bb372f63 Remove unused globals and move others from control.cpp to needed source files 2021-09-15 21:09:09 +03:00
Lwmte
4186dfe685 Merge branch 'master' into item_data 2021-09-09 11:10:25 +03:00
Lwmte
7f5dceef0c Further organizing 2021-09-08 18:31:35 +03:00
Nils
a1c19a4b75 Renamed "generalPtr" of LaraInfo to "interactedItem"
All code that cast it to ITEM_INFO* was converted to a separate access into g_Level.Items
2021-09-05 11:20:51 +02:00
Nils
7f774d04b3 Merge branch 'master' into item_data
# Conflicts:
#	TR5Main/Game/Lara/lara.cpp
#	TR5Main/Game/Lara/lara_collide.cpp
#	TR5Main/Game/Lara/lara_monkey.cpp
#	TR5Main/Game/Lara/lara_struct.h
#	TR5Main/Game/Lara/lara_tests.cpp
#	TR5Main/Game/collide.h
#	TR5Main/Game/control.h
#	TR5Main/Game/effect.h
#	TR5Main/Game/effect2.cpp
#	TR5Main/Game/flipeffect.cpp
#	TR5Main/Game/floordata.h
#	TR5Main/Game/hair.cpp
#	TR5Main/Game/health.cpp
#	TR5Main/Game/items.cpp
#	TR5Main/Game/newinv2.cpp
#	TR5Main/Game/spotcam.cpp
#	TR5Main/Objects/Effects/tr4_bubbles.cpp
#	TR5Main/Objects/TR1/Entity/tr1_ape.cpp
#	TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
#	TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
#	TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
#	TR5Main/Objects/TR2/Entity/tr2_shark.cpp
#	TR5Main/Objects/TR2/Entity/tr2_spider.cpp
#	TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
#	TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
#	TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
#	TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
#	TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
#	TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
#	TR5Main/Objects/TR3/Entity/tr3_trex.cpp
#	TR5Main/Objects/TR3/Vehicles/kayak.cpp
#	TR5Main/Objects/TR3/Vehicles/minecart.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bat.cpp
#	TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
#	TR5Main/Objects/TR4/Entity/tr4_dog.cpp
#	TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
#	TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
#	TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
#	TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_troops.cpp
#	TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
#	TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
#	TR5Main/Objects/TR4/Vehicles/motorbike.cpp
#	TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
#	TR5Main/Objects/TR5/Entity/tr5_imp.cpp
#	TR5Main/Objects/TR5/Entity/tr5_larson.cpp
#	TR5Main/Objects/TR5/Entity/tr5_lion.cpp
#	TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
#	TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
#	TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
#	TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
#	TR5Main/Renderer/Renderer11Draw2D.cpp
#	TR5Main/Specific/input.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Lwmte
e879038220 Fix namespace case 2021-08-30 18:03:21 +03:00
Nils
58eda862e3 Fixed More Include Hell 2021-08-28 13:27:58 +02:00
Lwmte
dd3b6fa4e5 Move collision and FX functions from effect.cpp 2021-08-26 15:54:52 +03:00
MontyTRC89
109b7d6e18 Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
#	TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
hispidence
9bdd6d0058 Rearrange headers so generic_bridge.h sees g_Level. 2021-07-23 21:41:44 +01:00
wolfcheese
b87c296986 Missed these from the previous commit 2021-06-15 19:52:39 -04:00
wolfcheese
e97b93e471 Cleaned up code for generic trapdoors 2021-06-12 16:39:13 -04:00
wolfcheese
2f485c7ef2 Added bridge collision to trapdoor 2021-06-11 12:07:09 -04:00
asasas9500
9c5bcb3b84 Reimplement virtual rooms into floordata 2021-01-27 01:04:31 -03:00
asasas9500
7bbb65581a Implement virtual rooms into floordata 2021-01-06 17:53:13 -03:00
asasas9500
d4c6cc4a97 Fix line endings 2020-12-21 13:16:29 -03:00
asasas9500
d45f69ac0b Fix stacked bridges 2020-12-20 14:04:27 -03:00
asasas9500
b110c32199 Merge branch 'master' into NewTRMath 2020-11-11 16:09:33 -03:00
asasas9500
e45daf7d24 Separate bridge floor and ceiling; Fix pushables 2020-11-11 15:01:45 -03:00
asasas9500
804de67381 Improve new floordata static functions; Rework bridges 2020-11-10 22:31:29 -03:00
Woops
026c4c4668 removing more bitshifts 2020-10-17 13:23:01 -05:00
asasas9500
6fc9bd9890 Fix phd_sin() and phd_cos() 2020-10-05 22:24:57 -03:00
asasas9500
7605313df1 Move trapdoor to generic objects folder 2020-09-29 09:53:36 -03:00
asasas9500
528a9fc3e8 Add more bridge slots; Allow optional floor and ceiling overriding 2020-09-28 21:01:16 -03:00
asasas9500
912b0abbae Fix bridges; Fix script IDs 2020-09-28 10:04:44 -03:00
asasas9500
84e49a9eb8 Commit new files 2020-09-27 20:48:01 -03:00