TokyoSU
42ea468cfc
Swamp Flag Implementation Part 2
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- the end part will be the camera.
2019-12-29 20:35:25 +01:00
MontyTRC89
5f84974394
Possibly fixed #90
2019-12-26 07:24:39 +01:00
asasas9500
50d977e753
Fix input handling; Fix poles
2019-12-22 17:07:52 -03:00
TokyoSU
6cccd1d28e
Changed mgLOS to TR5 instead of using TR3 one
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- changed mgLOS from TR3 to TR5.
- changed a bit GetTiltType() that normally return short.
- changed a bit CollideStaticObjects() and LaraBaddieCollision() to use "vector<short>" instead of "array".
- fixed GetCollidedObjects() where "collidedItems[numItems] = NULL" is called before last return.
- created GetRoomList() to get the roomList with vector or array return.
- structured some function.
2019-12-17 17:37:53 +01:00
TokyoSU
307ea9c727
Revert "Improved some lara function"
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This reverts commit 902c5b02dc
.
2019-12-16 19:04:28 +01:00
TokyoSU
552d1abae2
Revert "Fixed LaraFallen not return TRUE"
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This reverts commit 1eaff9e0e6
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2019-12-16 19:04:16 +01:00
TokyoSU
1eaff9e0e6
Fixed LaraFallen not return TRUE
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- missed return true by me :x
2019-12-16 17:17:49 +01:00
TokyoSU
902c5b02dc
Improved some lara function
2019-12-16 17:11:24 +01:00
asasas9500
a12aee8e90
Fix hanging
2019-12-15 19:57:31 -03:00
TokyoSU
55e79acd22
Fixed lara draw
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- moved some think to misc.cpp
2019-12-15 19:07:38 +01:00
asasas9500
592afda245
Fix shimmying
2019-12-14 19:24:58 -03:00
MontyTRC89
1003c69a3e
Fixed crawl jump out
2019-12-14 08:51:28 +01:00
TokyoSU
f64e962bc4
Fixed some think, Added zoneType feature
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- updated:
CreatureActive()
CreatureCreature()
UpdateBox()
TargetBox()
StalkBox()
ValidBox()
EscapeBox()
InitialiseSlot()
InitialiseObjects()
- updated SearchLOT() and fixed wrong value.
- fixed hitEffect not being initialised.
- fixed some double define.
- moved lara define to constants.h.
- updated script.dat to last version, deleted the one in script folder (not used).
2019-12-13 19:00:59 +01:00
MontyTRC89
45b1d4bf70
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-12 08:07:38 +01:00
MontyTRC89
db137caeea
Code corrections to corner climb functon
2019-12-12 07:49:02 +01:00
asasas9500
1205692558
Fix climbing on 2 click high blocks
2019-12-12 00:07:51 -03:00
asasas9500
a72e7ab396
Fix wrong constant
2019-12-11 20:17:56 -03:00
MontyTRC89
0f463ba1d2
Fixed grab on ladders
2019-12-11 22:58:03 +01:00
asasas9500
2c0ced2748
Fix ItemNewRoomNo not multiplied by 2; Fix wrong quadrants and directions
2019-12-11 18:09:44 -03:00
TokyoSU
665b31f561
Updated Lara.cpp/LaraFire.cpp
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- fixed lara gun height when crouching.
- fixed lara rotation left and right when running.
- updated some animation state.
2019-12-11 18:07:27 +01:00
MontyTRC89
8eef24ec71
Decompiled 2/3 of COLLIDE.CPP; Decompiled some rope functions; Refactoring;
2019-12-07 08:36:13 +01:00
MontyTRC89
18dcfa8053
Added TestLaraSlide, UpdateLaraRoom, TranslateItem, AnimateLara; Fixed partially pistols;
2019-12-04 18:51:23 +01:00
MontyTRC89
d9715a3777
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-02 18:20:17 +01:00
MontyTRC89
57e76e3000
Fixed Lara ducked
2019-12-02 18:19:05 +01:00
TokyoSU
713c992d76
Added Sophia
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- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
MontyTRC89
37ac9b77fd
Merged branches
2019-12-02 09:11:21 +01:00
MontyTRC89
546654aafe
Added ShiftItem; Added TestLaraValut;
2019-12-02 06:39:51 +01:00
MontyTRC89
ebe1dedddb
Fixed bug on collision reach
2019-12-01 09:59:31 +01:00
MontyTRC89
2de9315992
Fixed first Lara bugs
2019-12-01 08:23:51 +01:00
MontyTRC89
451af02839
Decompiled Lara (with some bugs)
2019-12-01 08:13:19 +01:00
TokyoSU
c3555a1fd1
[Update] Project & UPV Prototype
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- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
MontyTRC89
0d342637fb
Decompiling Lara
2019-11-21 07:43:34 +01:00
TokyoSU
6fdf965e32
Add boat code and fix kayak/snowmobile missing control
2019-11-20 14:12:21 +01:00
MontyTRC89
6cbffe3dfc
Refactoring; Fixed bug with switch triggers; Tested crowbar door (to fix final Lara position wrong);
2019-11-18 07:49:02 +01:00
MontyTRC89
f7cc291d39
Almost fixed jeep (need to fix shifts on collision); Fixed serious bug with all vehicles;
2019-06-18 21:21:11 +02:00
MontyTRC89
a42a549d80
Added TR4 jeep code to finish; Refactoring;
2019-06-16 21:59:20 +02:00
MontyTRC89
60a8fe4774
Removed old renderer; Fixed look at camera;
2019-03-18 23:01:34 +01:00
MontyTRC89
39436dbbb5
Added scorpion from TR4
2018-11-28 13:19:01 +01:00
MontyTRC89
71b72ef23c
Fixed last commit
2018-11-24 18:00:27 +01:00
MontyTRC89
44d9fa6697
Decompiled grenade launcher (needs fixing); Improved crossbow; Added new ammo types; Implemented stargate and slicer dicer from TR4; Decompiled some collision functions and variables; Started implementing knight templar from TR4;
2018-11-24 09:39:37 +01:00
MontyTRC89
3e3f8ef95b
Improving crossbow; Fixed some weapons bugs;
2018-11-15 18:39:13 +01:00
MontyTRC89
8007f0562e
Fixed and cleaned a bit weapon code; Solved crashes when firing;
2018-11-12 20:15:55 +01:00
MontyTRC89
c3b4308309
Implemented debris rendering
2018-11-10 09:27:10 +01:00
MontyTRC89
d44562c303
Remapped Weapons array; Grouped extra Lara stuff in a separated struct;
2018-11-01 09:10:32 +01:00
MontyTRC89
bb22689d2e
Started working on skeleton; Added shark and barracuda;
2018-09-16 17:09:43 +02:00
MontyTRC89
1f80ddd049
Implement quad;
2018-09-16 15:05:34 +02:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00