asasas9500
2556a824bf
Fix guard; Add LOS functions
2019-12-27 23:54:40 -03:00
MontyTRC89
c1ba43dac9
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-22 07:56:44 +01:00
MontyTRC89
25418903ad
Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP
2019-12-22 00:20:10 +01:00
TokyoSU
23e8e9d1f0
Now release mode is compatible
2019-12-15 16:19:01 +01:00
TokyoSU
3296db8dce
Added some check, added ENV_FLAG_SWAMP, Fixed some function.
...
updated:
GetFloor()
CreatureAnimation()
GetAITarget()
FindAITargetObject()
CreatureAIInfo()
GetCreatureMood()
CreatureMood()
CalculateTarget()
- simplified CreatureTurn().
- commented the TR5 decompiled code in CreatureTurn().
- added some check about old entity.
- added waterCreature check in CreatureAnimation, if a entity that are not waterCreature enter the water, he will be killed. (need 2 click in water to be killed)
- added the old way to check AIobject.
- added ENV_FLAG_SWAMP flags.
- fixed XZ_ROOM_SECTOR not using room argument.
- added CHECK_CLICK() macro.
- added ZONE() macro from TR5, TR3 is not correct.
- fixed rcossin_tbl[] size.
2019-12-14 18:24:06 +01:00
MontyTRC89
182d19fa1d
Fixed GetTiltType; Fixed and added GetFloorHeight;
2019-12-14 08:43:34 +01:00
MontyTRC89
7e8de097f1
Fixed GetFloor, GetChange; Disabled GetCollisionInfo (bugged); Fixed signed char in FLOOR_INFO;
2019-12-10 18:25:48 +01:00
MontyTRC89
a0e63d4227
Decompled KillMoveItems, KillMoveEffects, GetChange, AlterFloorHeight, GetFloor, CheckNoColFloorTriangle, CheckNoColCeilingTriangle
2019-12-08 19:01:57 +01:00
MontyTRC89
7ab4770c74
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-07 08:55:56 +01:00
MontyTRC89
8eef24ec71
Decompiled 2/3 of COLLIDE.CPP; Decompiled some rope functions; Refactoring;
2019-12-07 08:36:13 +01:00
TokyoSU
7432353bed
Restructured the Entity Files
...
- Moved GetWaterSurface to Control.cpp.
- Added mineL/mineR in LaraExtraInfo.
2019-12-05 17:35:57 +01:00
MontyTRC89
18dcfa8053
Added TestLaraSlide, UpdateLaraRoom, TranslateItem, AnimateLara; Fixed partially pistols;
2019-12-04 18:51:23 +01:00
TokyoSU
713c992d76
Added Sophia
...
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
MontyTRC89
37ac9b77fd
Merged branches
2019-12-02 09:11:21 +01:00
MontyTRC89
451af02839
Decompiled Lara (with some bugs)
2019-12-01 08:13:19 +01:00
TokyoSU
c3555a1fd1
[Update] Project & UPV Prototype
...
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
MontyTRC89
124ffbccbb
Merged branches; Fixed conflicts;
2019-11-15 07:40:22 +01:00
MontyTRC89
743d6d7bc6
Decompiled PICKUP.CPP; Decompiled PEOPLE.CPP; Fixed bugs;
2019-11-14 20:15:29 +01:00
MontyTRC89
b388221663
Decompiled SWITCH.CPP; Decompiled DOOR.CPP; Refactoring; Fixed sequences variables;
2019-11-09 09:56:33 +01:00
MontyTRC89
c89f89f607
Added title flyby; Added scripted audio tracks;
2019-05-31 21:45:20 +02:00
MontyTRC89
1ca876de04
Improved waterfalls; Refactoring items drawing;
2019-02-09 09:35:30 +01:00
MontyTRC89
209a49ad88
Rewritten WinAppProc; Handled toggle fullscreen; Handled device lost;
2018-12-28 12:12:58 +01:00
MontyTRC89
6b72d1acfb
Implemented pulse color; Implemented rumble effect; Implemented poisoning; Implemented bats, rats and spider; Implemented sound sources;
2018-11-08 23:05:25 +01:00
MontyTRC89
fa9b0569d1
Improved savegames; Fixed crashes; Added dynamic objects to savegame; Added quad to savegame;
2018-10-25 23:44:15 +02:00
MontyTRC89
5c376c0f95
New streams class; Refactored chunk IO; Added chunk writer; Started new savegame system;
2018-10-01 22:22:35 +02:00
MontyTRC89
b7dfc803d2
Refactored script system; Decompiled TestTriggers; Added some functions and variables; Fixed a couple of bugs in control phase;
2018-09-22 23:54:51 +02:00
MontyTRC89
97451f5cb6
Finished skeleton (needs fixing)
2018-09-19 20:48:17 +02:00
MontyTRC89
2524cb8d35
Added CreatureVault; Fixed baddy climbing down; Code refactoring;
2018-09-14 14:56:27 +02:00
MontyTRC89
59db94695d
Implemented gameflow; Added load (bugged) and save;
2018-09-03 21:08:40 +02:00
MontyTRC89
4866273954
Added LUA; re-arranged file system;
2018-09-02 09:29:56 +02:00
MontyTRC89
097d429dc8
Fixed pistols anim; Fixed smoke; Added more effect update routines; Added basic sparks rendering;
2018-08-24 23:36:49 +02:00
MontyTRC89
e299759010
Improved weather; Added ambient music;
2018-08-22 08:53:34 +02:00
MontyTRC89
530f5d4191
Added correct horizon and sky rendering;
2018-08-20 21:32:19 +02:00
MontyTRC89
c84820b518
Added some control functions; Added rendering of gunshells;
2018-08-20 19:01:35 +02:00
MontyTRC89
122d69cc1c
Improved sprite rendering; Disabled rendering of null meshes; Added blood; Added smoke; Improved fire;
2018-08-19 21:49:42 +02:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00