asasas9500
fe430299f3
Fix GetCollisionInfo()
2019-12-29 01:40:55 -03:00
TokyoSU
6cccd1d28e
Changed mgLOS to TR5 instead of using TR3 one
...
- changed mgLOS from TR3 to TR5.
- changed a bit GetTiltType() that normally return short.
- changed a bit CollideStaticObjects() and LaraBaddieCollision() to use "vector<short>" instead of "array".
- fixed GetCollidedObjects() where "collidedItems[numItems] = NULL" is called before last return.
- created GetRoomList() to get the roomList with vector or array return.
- structured some function.
2019-12-17 17:37:53 +01:00
TokyoSU
23e8e9d1f0
Now release mode is compatible
2019-12-15 16:19:01 +01:00
MontyTRC89
ee4db35ff7
Fixed problems with item new room
2019-12-11 22:25:26 +01:00
MontyTRC89
7e8de097f1
Fixed GetFloor, GetChange; Disabled GetCollisionInfo (bugged); Fixed signed char in FLOOR_INFO;
2019-12-10 18:25:48 +01:00
MontyTRC89
09cab57f9d
Decompiled LaraBaddieCollision
2019-12-08 08:01:55 +01:00
MontyTRC89
40a7fd3d02
Decompiled GetCollisionInfo
2019-12-08 07:38:22 +01:00
MontyTRC89
9540cdab3e
Decompiled TestBoundsCollide and CreatureCollision
2019-12-07 09:51:50 +01:00
MontyTRC89
8eef24ec71
Decompiled 2/3 of COLLIDE.CPP; Decompiled some rope functions; Refactoring;
2019-12-07 08:36:13 +01:00
MontyTRC89
18dcfa8053
Added TestLaraSlide, UpdateLaraRoom, TranslateItem, AnimateLara; Fixed partially pistols;
2019-12-04 18:51:23 +01:00
TokyoSU
713c992d76
Added Sophia
...
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
MontyTRC89
37ac9b77fd
Merged branches
2019-12-02 09:11:21 +01:00
MontyTRC89
546654aafe
Added ShiftItem; Added TestLaraValut;
2019-12-02 06:39:51 +01:00
MontyTRC89
451af02839
Decompiled Lara (with some bugs)
2019-12-01 08:13:19 +01:00
TokyoSU
c3555a1fd1
[Update] Project & UPV Prototype
...
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
MontyTRC89
ac968b41f9
Decompiled more functions from BOX.CPP, ITEMS.CPP, OBJECTS.CPP;
2019-11-01 08:35:01 +01:00
MontyTRC89
0e49d65c8e
Added TR3 flamethrower; Added TR3 spiky ceiling; Added TR3 spiky wall; Added TR4 horse and horseman; New slots;
2019-05-06 23:48:44 +02:00
MontyTRC89
14837ae96f
Refactoring sound IDs; Fixed wrong addresses in collision functions; Tested stargate;
2018-12-02 20:08:57 +01:00
MontyTRC89
705830a27c
Added more collision functions; Implemented sarcophagus from TR4;
2018-11-24 17:26:26 +01:00
MontyTRC89
44d9fa6697
Decompiled grenade launcher (needs fixing); Improved crossbow; Added new ammo types; Implemented stargate and slicer dicer from TR4; Decompiled some collision functions and variables; Started implementing knight templar from TR4;
2018-11-24 09:39:37 +01:00
MontyTRC89
0199efb56c
Refactoring weapons system
2018-11-21 09:34:01 +01:00
MontyTRC89
9fa8771748
Decompiled GetCollidedObjects; Fixed bugs in crossbow;
2018-11-19 23:29:30 +01:00
MontyTRC89
d32192ff64
Partially implemented crossbow; Inventory refactoring;
2018-11-14 20:54:18 +01:00
MontyTRC89
1f80ddd049
Implement quad;
2018-09-16 15:05:34 +02:00
MontyTRC89
f93d7cbc87
Implemented some TR4 traps
2018-09-09 17:14:49 +02:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00