Moved the lines:
pushableColl.FloorHeight = pointColl.GetFloorHeight();
pushableColl.CeilingHeight = pointColl.GetCeilingHeight();
Inside of the previous if, because if it uses bridge collision, this must be deactivated to avoid wrong results.
and "auto pushableColl = PushableCollisionData{};" was moved before the if so it were ready.
* Update tr5_smoke_emitter.cpp
* Created namespace and more update
* Update tr5_smoke_emitter.cpp
* Update tr5_smoke_emitter.cpp
* New OCBs
* Update tr5_smoke_emitter.cpp
- Removed displacement (So no more OCB &1) to avoid conflict with other formulas
- Removed deprecated OCB 111
- Changed OCB for no Damage from &2 to <0, to avoid conflict with other formulas.
- Changed OCB&8 to OCB > 0 to simplify formula
- Enhaced steam shot particles direction to accept Pitch rotations
- Created ItemFlags[3] to contain bit flags (Fla (0) used for the No-Damage setting)
- Created enum for the flags used in ItemFlags[3]
* Fix: Pitch <-> Yaw formula
* Formatting
* Updated feedback
* Sounds update
* Formatting
* Rename file
* Constants
* SFX Reorganisation (#1384)
* Updated SFX for Steam Emitter.
Additionally, divided the SFX List with comments for better readability and revised names for custom footstep enums.
* Updated sound_effects.h.
* Refined comments and names.
---------
Co-authored-by: Sezz <sezzary@outlook.com>
* Define various constants
* Fix Vel Y when pointing downwards
* Reduced damage time Interval
Reduced damage time Interval to increase the damage received by the steam shot.
* Squashed commit of the following:
commit bc6bf2c5a4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Mon Sep 30 11:44:09 2024 +0200
Fix speedboat / rubber boat on leveljumps
commit 5f7ac065d1
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Mon Sep 30 11:42:50 2024 +0200
Show relative anim number in stats
commit ca87efa4fd
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Sep 28 18:59:09 2024 +0200
Possibly fix minecart wrench
commit 3a0e703d1d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Sep 28 18:45:34 2024 +0200
Fix Lara meshswaps after kayak dismount after leveljump
commit ef751cf236
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Sep 28 17:29:27 2024 +0200
Fixed#1405
commit 3dafdf44e3
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Mon Sep 23 19:58:56 2024 +0200
Update kayak.cpp
commit 90effcdc58
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Mon Sep 23 01:17:15 2024 +0200
Update CHANGELOG.md
commit 1b95946db9
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Mon Sep 23 01:04:19 2024 +0200
Fix kayak and minecart meshswaps on leveljump
commit f8f20a071c
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Mon Sep 23 00:23:49 2024 +0200
Fixed leveljump vehicle transfer
commit d62ae232ee
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Sep 22 09:48:22 2024 +0100
Change player HAIR enumerations
commit 29c2363141
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Sep 15 21:24:16 2024 +0100
Update CHANGELOG.md
commit a98ed141cc
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Sep 15 15:13:36 2024 +0100
Update CHANGELOG.md
Contains listings for branches to be merged for the next release.
commit feee7c8285
Author: Sezz <sezzary@outlook.com>
Date: Thu Sep 5 23:02:24 2024 +1000
Update InputAction class
commit b318179bb9
Author: Sezz <sezzary@outlook.com>
Date: Sun Sep 1 22:25:40 2024 +1000
Organise Lua room class
commit a9516cd7f7
Author: davidmarr <116632612+davidmarr@users.noreply.github.com>
Date: Sun Sep 1 13:13:20 2024 +0200
Add Room:GetRoomNumber() method (#1401)
* add RoomGetRoomNumber() method
* Update CHANGELOG.md
* fix GetReverbType() method
* Update MoveableObject.cpp
Modified Moveable() function description for consistency
commit cccd0d9bfb
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sat Aug 31 15:23:01 2024 +0100
level.rumble sound effect parameters exposed to user
Formally: this was hardcoded in TR5 to the klaxon from the Sinking Submarine level. I have moved this to a new sound enum in the default soundmap and removed the pitch shift as this can be set in the XML by the user. This change has also been documented on the TombEngine website.
commit 60b9055d0a
Author: Sezz <sezzary@outlook.com>
Date: Tue Aug 27 19:17:57 2024 +1000
Add F12 as alternative to PrtSc for screenshots
commit 806c052ff5
Author: Sezz <sezzary@outlook.com>
Date: Sun Aug 18 22:58:50 2024 +1000
Fix GetBoneOrientation()
commit f85769f3ca
Author: TokyoSU <77746747+TokyoSU@users.noreply.github.com>
Date: Sat Aug 17 19:10:04 2024 +0200
Update RendererCompatibility.cpp
* Rename PARTICLE_COUNT_MAX to MAX_PARTICLES
* Update effects.h
* Revert rename
* Revert rename
* Fix typo
---------
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
* Allow more access to Moveable joint info in Lua
- Added Lua support to correspond with optional 'offset' parameter in GetJointPosition() for moveables
- Added Lua support for GetJointRotation() for moveables
* Update CHANGELOG.md
* Update MoveableObject.cpp
- Fixed typos and clarified doc comments
* Update MoveableObject.cpp
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
* Increase active Flame Emitters from 32 to 128
* Replaced static limiting array for Flame Emitters to unlimited std::vector
* Flame Emitter Vector changes
* Update vector for flame
* Include vector
* Remove Default Fire Count
* Remove it again
* Rename on field to fade
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
* Update to bug report form
* Update bug_report.yaml
* get movable status fix
* get movable status fix
* Update CHANGELOG.md
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>