* Initial commit
* Update CHANGELOG.md
* Provide helper method to convert rotation to directional vector
* Remove unneeded arguments, add missing function registration
* Fixed direction
* Fixed incorrect behaviour of Moveable:GetJointRotation() function
* Add optional castShadow flag to light functions
* Fixed spotlight shadows
* Cleanup
* Fix spotlight shadows again
* Interpolate dynamic lights, if unique ID is given
* Use name instead of unique ID
* Update docs
* Update CHANGELOG.md
* Fix incorrect variable type
* Update CHANGELOG.md
* Add use item callbacks, add menu boilerplate code
* Set up scripting API for game mode
* Use word "break" instead of "menu" everywhere
* Rudimentary implementation of BreakPhase
* More progress
* Doc update
* Always active lensflare
* Update CHANGELOG.md
* Fix hair interpolation for spectator mode
* Update target highlighter and other HUD elements while in break mode
* Fix various problems
* Don't try to update camera in spectator mode
* Cleanup camera code
* Rename break to freeze
* Update FlowHandler.cpp
* Update Flow.html
* Update control.cpp
* Rename method
* Add displaystring owner to differentiate between freeze modes
* Disable triggers and volumes in freeze mode
* Update control.cpp
* Rename enum
* Update CHANGELOG.md
* Implement full freeze, correct callback behaviour
* Update RendererDrawMenu.cpp
* Allow DumpGameScene to do partial pass
* Remove hack
* Introduce render mode enum to render scene without any postprocess
* Tidying
* Fix problems with items or renderer not updating before entering freeze mode
* Fix rebase errors
* Use interpolation factor getter instead of raw value everywhere
* Update documentation
* Fixed setting freeze mode from OnStart
* Fixed freeze mode not working in OnStart event
* Revert "Fixed freeze mode not working in OnStart event"
This reverts commit 87f6fbdc6d.
* Bypass cinematic bars and fades for non-full render modes
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Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
* Initial commit
* Fix crash on title
* Update level.cpp
* Update CHANGELOG.md
* Do slight audiotrack fade-ins and fade-outs on leveljumps
* Implement hash checks
* Fixes
* Rename rapid to fast
* Fixed flipmaps and bridge reinit
* Bypass reinitializing renderer for fast reload
* Fix issue when title and last loaded level are the same files
* Update CHANGELOG.md
* Additional fixes
* Wrap savegame loading code into a try-catch
* Update CHANGELOG.md
* Remove door collision on fast reload, restore stopper flag
* Display log message if level file was not found
* Update CHANGELOG.md
* Clear blocked flag for boxes
* Implement fast reload setting
* Add defaults to settings
* Consistent naming
* Smooth level loading audio crossfades
* Stop non-ambience soundtracks early
* Minor formatting
* Update Settings.lua
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Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
* Work in progress
* Work in progress 2
* Work
* Fix Lara meshswaps appearing
* Update control.cpp
* Work
* Update lara_initialise.cpp
* Solve some problems with default weapon and holsters
* Implement actual resetHub script command, add comments and safeguards
* Update Changes.txt
* Update Changes.txt
* Additional refactors
* Add logging for hub system
* Add savegame verification, correct size writing method
* Transfer vehicles between levels
* Log vehicle transfer
* Update lara_initialise.cpp
* Move all vehicle transfer code to InitializeLaraLevelJump
* Also move health initialization to appropriate function
* Put all static fields into SaveGame class
* Formatting
* Fix pelvis pistol
* Partially fix hub vehicle loading
* WIP
* Introduce a hack for reinitializing vehicles on a hub
* Fix holsters again
* Update lara_initialise.cpp
* Better way to preserve crawl state on leveljump
* Update lara_initialise.cpp
* Update savegame.cpp
* Add IsOnHub
* Fix disappearing Lara
* Update lara_initialise.cpp
* Move inventory objects init to subfunction
* Fix issues with LevelVars reset and default soundtrack on hub restore
* Update lara_initialise.cpp
* Formatting
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Co-authored-by: Sezz <sezzary@outlook.com>