New script.dat loader; Fixed gameflow; Refactored code for cleaning resources on renderer shutdown and level switch; Removed some legacy code;

This commit is contained in:
MontyTRC89 2019-03-15 23:03:54 +01:00
parent 2030841e1b
commit fee77b4bd9
28 changed files with 2746 additions and 430 deletions

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[Strings]
Cambodia, 1984
The year 2000, somewhere in Egypt...
Title Load Screen
Playable Tutorial Level
The Tomb Of Seth
Burial Chambers
Valley Of The Kings
KV5
Temple Of Karnak
The Great Hypostyle Hall
Empty Level Slot
Reb 2
Tomb Of Semerkhet
Reb 3
Desert Railroad
Alexandria
Coastal Ruins
Pharos, Temple Of Isis
Cleopatra's Palaces
Catacombs
Temple Of Poseidon
The Lost Library
Hall Of Demetrius
City Of The Dead
Trenches
Chambers Of Tulun
Citadel Gate
Street Bazaar
Citadel
The Sphinx Complex
The Valley Temple
Underneath The Sphinx
Menkaure's Pyramid
Inside Menkaure's Pyramid
The Mastabas
The Great Pyramid
Khufu's Queens Pyramids
Inside The Great Pyramid
Temple Of Horus
Unlimited %s
USE
CHOOSE AMMO
COMBINE
SEPERATE
EQUIP
COMBINE WITH
LOAD GAME
SAVE GAME
EXAMINE
\x14 More
\x14 Select Ammo
\x14 Select Option
\x14 Combine
Uzi
Pistols
Shotgun
Revolver
Revolver + LaserSight
Crossbow
Crossbow + LaserSight
Grenade Gun
Shotgun Normal Ammo
Shotgun Wideshot Ammo
Grenadegun Normal Ammo
Grenadegun Super Ammo
Grenadegun Flash Ammo
Crossbow Normal Ammo
Crossbow Poison Ammo
Crossbow Explosive Ammo
Revolver Ammo
Uzi Ammo
Pistol Ammo
LaserSight
Large Medipack
Small Medipack
Binoculars
Flares
Compass
Load
Save
Small Waterskin (Empty)
Small Waterskin containing 1 litre
Small Waterskin containing 2 litres
Small Waterskin containing 3 litres
Large WaterSkin (Empty)
Large WaterSkin containing 1 litre
Large WaterSkin containing 2 litres
Large WaterSkin containing 3 litres
Large WaterSkin containing 4 litres
Large WaterSkin containing 5 litres
Crowbar
QuestItem1:Amulet Of Horus
QuestItem2:Breast Plate
QuestItem3:Left Greave
QuestItem4:Right Greave
QuestItem5:Left Gauntlet
QuestItem6:Right Gauntlet
Mechanical Scarab
Mechanical Scarab With Key
Winding Key
Armoury Key
The Guards Keys
Scrap Of Paper
Stone of Maat
Stone of Khepri
Stone of Atum
Stone of Re
Northern Shaft Key
Southern Shaft Key
Eastern Shaft Key
Black Beetle
Broken Beetle
Broken Glasses
Fire Circle Scroll
Ignition Key
Music Scroll
Coin Piece
Eye Of Horus
Eye Piece
The Timeless Sands
The Hand Of Orion
The Hand Of Sirius
Scarab Talisman
The Golden Serpent
Golden Skull
Metal Blade
Wooden Handle
Silver Key
Western Shaft Key
Shovel
Holy Scripture
Canopic Jar 1
Canopic Jar 2
Sun Goddess
Sun Disk
Sun Talisman
Cartouche Piece 1
Cartouche Piece 2
Ba Cartouche
Ra Cartouche
Golden Vraeus
Guardian Key
Hypostyle Key
Temple Key
Nitrous Oxide Feeder
Valve Pipe
Nitrous Oxide Cannister
Car-Jack
Car-Jack Body
Handle
Roof Key
Weapon Code Key
Mine Detonator
Mine Detonator Body
Mine Position Data
Trident
Golden Star
Hook and Pole
Wall Hook
Broken Handle
Hathor Effigy
Ornate Handle
Portal Guardian
Horseman's Gem
Pharos Knot
Pharos Pillar
Token
Gate Key
The Rules of Senet
Bag of Sand
Jerrycan
Yes
No
Load Game
New Game
Paused
Select Game To Load
Select Game To Save
GAME OVER
Save Game
Exit to Title
DEMO MODE
Current Location
Statistics
Distance Travelled
Ammo Used
Secrets Found
Location
Health Packs Used
Time Taken
days
of
Action
Draw Weapon
Jump
Roll
Walk
Look
Duck
Dash
Inventory
RULES1:To win the game, get all your pieces off the\nboard by landing them on the final ankh\nsquare. On your turn spin the sticks. Your\n throw is the number of white sides showing.
RULES2:If no white sides show, your throw is a six.\nIf you throw a six or land on an ankh square\nyou get an extra turn. If you land on an\nopponent's piece, it is returned to the start
PETEPOO:For the serpents to live,\nall must first be stilled.\nprovoke each in turn,\nand the circle will burn\ncomplete.
[PSXStrings]
BSELECT:\x14 Select
BCANCEL:\x17 Cancel
BGOBACK:Back \x17
BOK:\x14 Ok
CANCELB:Cancel \x17
MEMCARD:BESLES-02238
INSERT:Insert a Memory Card\ninto Memory Card slot 1
CHECKING:Checking Memory Card
FORMAT:Memory Card is unformatted\nFormat Memory Card ?
LOADING:Loading data\nDo not remove Memory Card
SAVING:Saving data\nDo not remove Memory Card
FORMATTING:Formatting Memory Card\nDo not remove Memory Card
OVERWRITE:Overwrite data on Memory Card ?
UNFORMATTED:Memory Card is unformatted\nInsert a formatted Memory Card
NOSPACE:Memory Card has insufficient free blocks\n\nInsert a Memory Card with at least\ntwo free blocks
NOGAMES:There are no Tomb Raider IV\nsave games on the Memory Card\nin Memory Card slot 1
LOADING
Load OK
Saved OK
Format OK
Load Failed
Save Failed
Format Failed
Empty
Controller Removed
Resume
Quit
Game Settings
Control Options
Are you sure you want to quit ?
Screen Adjust
FXVOL:SFX Volume\t\t\t
MUSICVOL:Music Volume\t\t\t
Use directional buttons\nto adjust the screen
Configure Controls
Configuration n
Vibration On
Vibration Off
Manual Targeting
Automatic Targeting
PAD:\t\t\t\t\t\t\t\t\n\n\n\n\n
PAD2:\t\t\t\t\t\t\t\t\t\n\n\n\n\n\n\n\n\n
Programmers
Additional Programmers
AI Programming
Animators
Level Designers
FMV Sequences
Additional Artwork
Music & Sound FX
Original Story
Script
Producer
QA
Executive Producers
Additional Sound FX
TEAM1:Chris Coupe
TEAM2:Martin Gibbins
TEAM3:Derek Leigh-Gilchrist
TEAM4:Tom Scutt
TEAM5:Richard Flower
TEAM6:Martin Jensen
TEAM8:Phil Chapman
TEAM7:Jerr O'Carroll
TEAM9:Joby Wood
TEAM10:Andrea Cordella
TEAM11:Pete Duncan
TEAM12:Jamie Morton
TEAM13:Richard Morton
TEAM14:Andy Sandham
TEAM15:Peter Barnard
TEAM16:David Reading
TEAM17:Matt Furniss
TEAM18:Simeon Furniss
TEAM19:John Lilley
TEAM20:Damon Godley
TEAM21:Mark Hazelton
TEAM22:Steve Huckle
TEAM23:Steve Hawkes
TEAM24:Darren Wakeman
TEAM25:Peter Connelly
TEAM26:Martin Iveson
TEAM27:Hope Canton
TEAM28:Dr Kieron O'Hara
TEAM29:Troy Horton
TEAM30:Tiziano Cirillo
TEAM31:Nick Connolly
TEAM32:Hayos Fatunmbi
TEAM33:Paul Field
TEAM34:Steve Wakeman
TEAM35:Dave Ward
TEAM36:Jason Churchman
TEAM37:Jeremy H. Smith
TEAM38:Adrian Smith
TEAM39:Clint Nembhard
TEAM40:Benjamin Twose
[PCStrings]
PC Programmer
Programmers
Additional Programming
Resume
Options
Empty Slot
Music Volume
SFX Volume
Sound Quality
Low
Medium
High
Targeting
Manual
Automatic
Graphics Adapter
Output Settings
Output Resolution
Texture Bit Depth
OK
Cancel
Hardware Acceleration
Software Mode
Volumetric FX
Bilinear Filtering
Bump Mapping
Low Resolution Textures
Low Resolution Bump Maps
Sound Device
Disable
Bit\t\t\t; As In 16 Bit
Full Screen
Windowed
Render Options
No Sound Card Installed
Failed To Setup DirectX
Exit
Control Configuration
Use Flare
Control Method
Mouse
Keyboard
Joystick
Waiting
Reset
Save Settings
Saved OK
Step Left
Step Right
Play
Setup
Install
Uninstall
ReadMe
Demo Mode - Esc To Exit
Select Level
No FMV
OEM1:\n\n\nCongratulations on reaching the end\nof this special version of the game.\nIf you want to continue Lara's adventure,\nyou need to purchase the full version.\nRemember to keep your save game files,\nto continue from where you are now.\nFor details of transferring your save game\nfiles refer to the readme file,\nthis is accessed via the task bar.
THE LAST STRING ENTRY
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; ============================
; TR5Main English strings file
; ============================
; WARNING: while editing [Engine] section, pay attention to don't delete some strings because the engine internally refers to system strings by ID.
; The others sections, instead, like [Levels], [Puzzles], [Examines], can be edited without problems but paying attention to have them in the same order in all
; languages files.
; Please use Script Editor, inside the Tomb Editor kit, for correctly edit strings files.
; ============================
[Engine]
Empty string
Game
Lara's home
Controls
Display
Sound
New game
Load game
Save game
Exit game
Exit to title
Uzi
Pistols
Shotgun
Revolver
Revolver + LaserSight
Desert Eagle
Desert Eagle + LaserSight
Desert Eagle Ammo
HK Gun
HK Gun (Silenced)
Shotgun Normal Ammo
Shotgun Wideshot Ammo
HK Sniper Mode
HK Burst Mode
HK Rapid Mode
HK Ammo
Revolver Ammo
Uzi Ammo
Pistol Ammo
LaserSight
Silencer
Large Medipack
Small Medipack
Binoculars
Headset
Flares
Timex-TMX
Crowbar
Use
Combine
Separe
Choose ammo
Select level
%02d days %02d%02d%02d
Not saved
Grenade launcher
Grenade Normal Ammo
Grenade Poisoned Ammo
Grenade Explosive Ammo
Harpoon gun
Harpoon ammo
Rocket launcher
Rocket ammo
Crossbow
Crossbow + LaserSight
Crossbow Normal Ammo
Crossbow Poisoned Ammo
Crossbow Explosive Ammo
Diary
Enabled
Disabled
Music volume
SFX volume
Screen resolution
Dynamic shadows
Underwater caustics
Volumetric fog
Apply
Cancel
Enable sound
Special effects
[Levels]
Title level
Streets of Rome
Trajan Markets
The Colosseum
The base
The submarine
Deepsea Dive
Sinking Submarine
Gallows Tree
Labyrinth
Old Mill
The 13th Floor
Escape with the Iris
Security breach
Red alert!
Test level
[Puzzles]
[Examines]

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[Strings]
Cambodge, 1984
L'an 2000, quelque par en Egypte...
Ecran de chargement
Didacticiel jouable
Le tombeau de Seth
Les chambres spulcrales
La valle des rois
KV5
Le temple de Karnak
La monumentale salle hypostyle
Le lac sacr
Le lac : seconde partie
Le temple funraire de Semerkhet
Le Gardien de Semerkhet
Un train … travers le dsert
Alexandrie
Les ruines c“tiŠres
Pharos, le temple d'Isis
Les palais de Clopƒtre
Les Catacombes
Le temple de Posidon
La Grande BibliothŠque
Les appartements de Dmtrios
La Cit des Morts
Les souterrains
Les appartements d'Ibn Tulun
Aux portes de la Citadelle
Les souks
La Citadelle
L'ensemble archologique du Sphinx
Le temple de la Valle des Rois
Dans les entrailles du Sphinx
La pyramide de Menkaouhor
Dans la pyramide de Menkaouhor
Les Mastabas
La Grande Pyramide
Les pyramides des reines de Khops
A l'intrieur de la Grande Pyramide
Le temple d'Horus
%s illimites
UTILISER
CHOISIR MUNITIONS
COMBINER
DESOLIDARISER
EQUIPER
COMBINER AVEC
CHARGEMENT
SAUVEGARDE
EXAMINER
\x14 Suite
\x14 Choisir munitions
\x14 Confirmer
\x14 Combiner
Uzis
Pistolets
Fusil … pompe
Revolver
Revolver et viseur laser
ArbalŠte
ArbalŠte et viseur laser
Lance-grenades
Cartouches normales
Chevrotine pour Fusil
Grenades normales
Super-grenades
Grenades incapacitantes
Traits normaux
Traits empoisonns
Traits explosifs
Balles revolver
Munitions pour uzis
Munitions pour pistolets
Viseur laser
Grande trousse de secours
Petite trousse de secours
Jumelles
Torche
Boussole
Charger
Sauvegarder
Petite gourde (Vide)
Petite gourde (1 litre)
Petite gourde (2 litres)
Petite gourde (3 litres)
Grande gourde (Vide)
Grande gourde (1 litre)
Grande gourde (2 litres)
Grande gourde (3 litres)
Grande gourde (4 litres)
Grande gourde (5 litres)
Pied-de-biche
QuestItem1:Amulette d'Horus
QuestItem2:Plastron
QuestItem3:JambiŠre gauche
QuestItem4:JambiŠre droite
QuestItem5:Gantelet de gauche
QuestItem6:Gantelet de droite
Scarabe mcanique
Scarabe mcanique et clef
Clef scarabe
Clef de l'armurerie
Clefs des gardes
Bout de papier
Pierre de Maƒt
Pierre de Khpri
Pierre d'Atoum
Pierre de Rƒ
Clef du rayon septentrional
Clef du rayon mridional
Clef du rayon oriental
Scarabe noir
Scarabe bris
Lunettes brises
Parchemin du Cercle de Feu
Clef de voiture
Parchemin de musique
Fragment de piŠce
OEil d'Horus
Fragment d'oeil
Les sables ternels
La main d'Orion
La main de Sirius
Le talisman du scarabe
Le Serpent d'Or
Le Crƒne d'Or
Lame de mtal
Poigne en bois
Clef en argent massif
Clef du rayon occidental
Pelle
Ecritures sacres
Vase canope 1
Vase canope 2
Desse du Soleil
Disque du Soleil
Talisman du Soleil
1er fragment d'un Cartouche
2nd fragment d'un Cartouche
Cartouche de Bƒ
Cartouche de Rƒ
Vraeus d'Or
Clef du Gardien
Clef de la salle hypostyle
Clef du temple
Injecteur de nitro
Tuyau … valve
Rservoir de nitro
Cric
PiŠce de cric
Poigne
Clef du toit
Code d'armement
Dtonateur
PiŠce de dtonateur
Donnes sur les positions des mines
Trident
Etoile d'Or
Bƒton et crochet
Crochet mural
Poigne brise
Effigie d'Hator
Poigne sculpte
Gardien du Portail
Joyau du Cavalier
Noud de Pharos
Pilier de Pharos
Jeton
Clef des Portes
Les rŠgles du Senet
Sac de sable
Jerricane
Oui
Non
Chargement
Nouvelle partie
Pause
Slectionnez la partie … charger
Slectionnez un emplacement
PERDU !
Sauvegarde
Abandonner
MODE DEMO
Position actuelle
Progression
Distance parcourue
Munitions consommes
Secrets trouvs
Emplacement
Trousses de secours utilises
Temps coul
jours
sur
Action
Dgainer
Saut
Roulade
Marcher
Scruter
S'accroupir
Sprinter
Inventaire
REGLES (1Šre partie) : pour gagner, extrayez toutes vos\npiŠces du plateau en les amenant sur\nla derniŠre case (le Ankh). Jetez les bƒtons\n… votre tour. La valeur retenue est celle des\nfaces blanches.
REGLES (2nde partie): Si aucune face blanche n'apparaŒt, vous avez un SIX.\n Si vous obtenez un six ou tombez sur un Ankh,\n vous pouvez rejouer. Si vous tombez sur une\npiŠce adverse, elle revient au dpart.\n
PETEPOO : Pour que les serpents vivent,\ntous doivent\nˆtre calms. Dfiez-les chacun … son tour\net le cercle se consumera\ntotalement.
[PSXStrings]
BSELECT:\x14 Slectionner
BCANCEL:\x17 Annuler
BGOBACK:\x17 Retour
BOK:\x14 OK
CANCELB:Annuler \x17
MEMCARD:BESLES-02239
INSERT: Insrez une Carte Mmoire\n dans la fente pour Carte Mmoire No1.
CHECKING:Analyse Carte Mmoire
FORMAT:Votre Carte Mmoire n'est pas formate.\nLa formater ?
LOADING:Chargement des donnes\nNe retirez pas votre Carte Mmoire.
SAVING:Sauvegarde des donnes\nNe retirez pas votre Carte Mmoire.
FORMATTING:Formatage des donnes\nNe retirez pas votre Carte Mmoire.
OVERWRITE:Ecrasez les donnes de la Carte Mmoire ?
UNFORMATTED:Votre Carte Mmoire n'est pas formate.\nInsrez une Carte Mmoire formate.
NOSPACE:Pas assez de blocs mmoire\nlibres sur votre Carte Mmoire.\n\nInsrez une Carte Mmoire\navec deux blocs libres.
NOGAMES:Il n'y a pas de sauvegarde de\n Tomb Raider IV sur la Carte Mmoire\ndans la fente pour Carte Mmoire No1.
CHARGEMENT
Chargement russi
Sauvegarde russie
Formatage russi
Echec du chargement
Echec de la sauvegarde
Echec du formatage
Vide
Manette retire
Reprendre
Abandonner
Configuration
Options des commandes
Etes-vous sr de vouloir abandonner ?
Centrer l'image
FXVOL:Volume effets sonores\t\t\t
MUSICVOL:Volume musical\t\t\t
Utilisez les touches directionnelles\npour centrer l'cran.
Configuration Commandes
Configuration n
Vibrations actives
Vibrations dsactives
Vise manuelle
Vise automatique
PAD:\t\t\t\t\t\t\t\t\n\n\n\n\n
PAD2:\t\t\t\t\t\t\t\t\t\n\n\n\n\n\n\n\n\n
Programmeurs
Programmeurs supplmentaires
Programmeurs IA
Animateurs
Concepteurs de niveaux
Squences cinmatiques
Graphismes supplmentaires
Musiques et effets sonores
Histoire originale
Script
Producteur
Qualit
Producteurs excutifs
Effets sonores supplmentaires
TEAM1:Chris Coupe
TEAM2:Martin Gibbins
TEAM3:Derek Leigh-Gilchrist
TEAM4:Tom Scutt
TEAM5:Richard Flower
TEAM6:Martin Jensen
TEAM8:Phil Chapman
TEAM7:Jerr O'Carroll
TEAM9:Joby Wood
TEAM10:Andrea Cordella
TEAM11:Pete Duncan
TEAM12:Jamie Morton
TEAM13:Richard Morton
TEAM14:Andy Sandham
TEAM15:Peter Barnard
TEAM16:David Reading
TEAM17:Matt Furniss
TEAM18:Simeon Furniss
TEAM19:John Lilley
TEAM20:Damon Godley
TEAM21:Mark Hazelton
TEAM22:Steve Huckle
TEAM23:Steve Hawkes
TEAM24:Darren Wakeman
TEAM25:Peter Connelly
TEAM26:Martin Iveson
TEAM27:Hope Canton
TEAM28:Dr Kieron O'Hara
TEAM29:Troy Horton
TEAM30:Tiziano Cirillo
TEAM31:Nick Connolly
TEAM32:Hayos Fatunmbi
TEAM33:Paul Field
TEAM34:Steve Wakeman
TEAM35:Dave Ward
TEAM36:Jason Churchman
TEAM37:Jeremy H. Smith
TEAM38:Adrian Smith
TEAM39:Clint Nembhard
TEAM40:Benjamin Twose
[PCStrings]
Programmeur PC
Programmeurs
Programmeurs supplmentaires
Reprendre
Options
Emplacement vide
Volume musical
Volume effets sonores
Qualit sonore
Basse
Moyenne
Eleve
Vise
Manuelle
Automatique
Carte graphique
ParamŠtres d'affichage
Rsolution d'affichage
Texturage
OK
Annuler
Acclration matrielle
Acclration logicielle
Effets spciaux volumtriques
Bilinear Filtering
Bump Mapping
Textures basse rsolution
Bump Maps basse rsolution
Carte son
Dsactiv
bits\t\t\t; As In 16 Bit
Plein cran
Fenˆtr
Options de rendu
Aucune carte son n'est installe
Echec du lancement de DirectX
Quitter
Configuration des commandes
Torche
Priphrique
Souris
Clavier
Joystick
En attente
Rinitialiser
Sauvegarder configuration
Sauvegarde russie
Pas vers la gauche
Pas vers la droite
Jouer
Configuration
Installer
Dsinstaller
Lisezmoi
Mode dmo - Echap pour quitter
Choisir niveau
Non FMV
OEM1:\n\n\nCongratulations on reaching the end\nof this special version of the game.\nIf you want to continue Lara's adventure,\nyou need to purchase the full version.\nRemember to keep your save game files,\nto continue from where you are now.\nFor details of transferring your save game\nfiles refer to the readme file,\nthis is accessed via the task bar.
THE LAST STRING ENTRY
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[Strings]
Kambodscha, 1984
Das Jahr 2000, irgendwo in Ägypten ...
Titelladebildschirm
Spielbarer Tutorial-Level
Das Grabmal des Seth
Die Grabkammer
Im Tal der K”nige
Das 5. Grabmal im Tal der K”nige
Der Tempel von Karnak
Die grosse Hypostyle Halle
Der heilige See
Der zweite See
Das Grabmal des Semerkhet
Der W„chter des Semerkhet
Ein Zug in der W<>ste
Alexandria
Die K<>stenruinen
Der Isistempel von Pharos
Der Palast der Kleopatra
Die Katakomben
Der Poseidontempel
Die verschwundene Bibliothek
Die Hallen des Demetrius
Die Stadt der Toten
Die Gr„ben
Die Tulun-Moschee
Das Tor zur Zitadelle
Der Strassenbasar
Die Zitadelle
Der Sphinx Komplex
Im Zeichen der Sphinx
Der Tempel im Tal
Die Pyramide des Menkaure
In der Pyramide des Menkaure
Die Mastaba
Die grosse Pyramide
Die K”nigspyramiden von Khufu
In der grossen Pyramide
Der Tempel des Horus
Unbegrenzt %s
BENUTZEN
AMMO WŽHLEN
KOMBINIEREN
TRENNEN
AUSRšSTEN
KOMBINIEREN MIT
SPIEL LADEN
SPIEL SPEICHERN
UNTERSUCHEN
\x14 Mehr
\x14 Ammo w„hlen
\x14 Option w„hlen
\x14 Kombinieren
Uzi
Pistolen
Gewehr
Revolver
Revolver + Laser
Armbrust
Armbrust + Laser
Granatwerfer
Gewehr Normale Ammo
Gewehr Schrot Ammo
Granatwerfer leichte Ammo
Granatwerfer schwere Ammo
Granatwerfer Leuchtspurammo
Armbrust leichte Ammo
Armbrust Giftammo
Armbrust Explosivammo
Revolver Ammo
Uzi Ammo
Pistolenammo
Laser
Grosses Medipack
Kleines Medipack
Fernglas
Fackeln
Kompass
Laden
Speichern
Kleine Feldflasche (leer)
Kleine Feldflasche mit 1 Liter
Kleine Feldflasche mit 2 Litern
Kleine Feldflasche mit 3 Litern
Grosse Feldflasche (leer)
Grosse Feldflasche mit 1 Liter
Grosse Feldflasche mit 2 Litern
Grosse Feldflasche mit 3 Litern
Grosse Feldflasche mit 4 Litern
Grosse Feldflasche mit 5 Litern
Brechstange
QuestItem1:Das Amulet des Horus
QuestItem2:Brustpanzerung
QuestItem3:Linke Beinpanzerung
QuestItem4:Rechte Beinpanzerung
QuestItem5:Linker Metallhandschuh
QuestItem6:Rechter Metallhandschuh
Mechanischer Skarab„us
Mechanischer Skarab„us mit Schl<68>ssel
Aufziehschl<EFBFBD>ssel
Waffenkammerschl<EFBFBD>ssel
Schl<EFBFBD>ssel der Wachen
Papierfetzen
Stein des Maat
Stein des Khepri
Stein des Atum
Stein des Re
Schl<EFBFBD>ssel zum Nordschaft
Schl<EFBFBD>ssel zum S<>dschaft
Schl<EFBFBD>ssel zum Ostschaft
Schwarzer K„fer
Zerbrochener K„fer
Zerbrochene Brille
Feuerzirkelrolle
Z<EFBFBD>ndschl<EFBFBD>ssel
Musikrolle
M<EFBFBD>nzst<EFBFBD>ck
Das Auge des Horus
Okular
Der zeitlose Sand
Die Hand des Orion
Die Hand des Sirius
Skarab„us Talisman
Die goldene Schlange
Der goldene Totensch„del
Metallklinge
Holzgriff
Silberschl<EFBFBD>ssel
Schl<EFBFBD>ssel zum Westschaft
Schaufel
Heilige Skulptur
Vase 1
Vase 2
Sonnenk”nigin
Sonnenscheibe
Sonnentalisman
Kartusche St<53>ck 1
Kartusche St<53>ck 2
Ba Kartusche
Ra Kartusche
Goldener Vraeus
Schl<EFBFBD>ssel des W„chters
Hypostelschl<EFBFBD>ssel
Tempelschl<EFBFBD>ssel
Verteiler Spezialbenzin
Druckventil
Spezialbenzin Kanister
Wagenheber
Defekter Wagenheber
Kurbel
Dachbodenschl<EFBFBD>ssel
Waffencodeschl<EFBFBD>ssel
Minendetonator
Geh„use Minendetonator
Minenpositionsdaten
Dreizack
Goldener Stern
Haken und Stab
Wandhaken
Defekter Griff
Hathorbildnis
Ornate Handle
Portalw„chter
Reiter Juwel
Pharos' Knoten
Pharos' S„ule
M<EFBFBD>nze
Torschl<EFBFBD>ssel
Die Gesetze des Senet
Sandsack
Kanister
Ja
Nein
Spiel laden
Neues Spiel
Pause
W„hlen Sie das zu ladende Spiel
W„hlen Sie das zu speichernde Spiel
GAME OVER
Spiel speichern
Zur<EFBFBD>ck zum Startbildschirm
DEMO MODUS
Momentaner Ort
Statistiken
Zur<EFBFBD>ckgelegte Entfernung
Verbrauchte Ammo
Gefundene Secrets
Ort
Benutzte Medipacks
Gesamtzeit
Tage
von
Aktion
Waffe ziehen
Springen
Rolle
Gehen
Umsehen
Ducken
Sprinten
Inventar
RULES1:Sie gewinnen das Spiel, wenn Sie jeden Ihrer\nBrettsteine auf dem letzten Ankhfeld\npositionieren. Drehen Sie die Sticks, wenn\nSie an der Reihe sind. Die Anzahl der\nweissen Fl„chen zeigt Ihre Wurfanzahl.
RULES2:Werden keine weissen Fl„chen gezeigt, haben\nSie eine Sechs geworfen. Wenn Sie eine Sechs\nwerfen, oder auf einem Ankhfeld landen, sind\nSie nochmals am Zug. Landen Sie auf einem\ngegnerischen Stein, wird Ihrer an den\nAnfang zur<75>ckgesetzt.
PETEPOO:Damit die Schlangen leben\nk”nnen, muss ihr Hunger\nzuerst gestillt werden.\nReize sie nacheinander, und\nder Kreis wird g„nzlich\nbrennen.
[PSXStrings]
BSELECT:\x14 Ausw„hlen
BCANCEL:\x17 Abbrechen
BGOBACK:Zur<75>ck \x17
BOK:\x14 Ok
BCANCEL:Abbrechen \x17
MEMCARD:BESLES-02240
INSERT:Stecken Sie die Memory Card\nin den Memory Card Steckplatz 1
CHECKING:šberpr<70>fe Memory Card
FORMAT: Die Memory Card ist unformatiert\nMemory Card formatieren?
LOADING:Lade Daten\nMemory Card nicht entfernen
SAVING:Speichere Daten\nMemory Card nicht entfernen
FORMATTING:Formatiere Memory Card\nMemory Card nicht entfernen
OVERWRITE:Spielstand auf Memory Card <20>berschreiben ?
UNFORMATTED:Die Memory Card ist unformatiert\nStecken Sie eine formatierte Memory Card ein
NOSPACE:Die Memory Card hat zu wenig freie Bl”cke\n\nStecken Sie eine Memory Card mit\nmind. zwei freien Bl”cken ein
NOGAMES:Keine Spielst„nde aus Tomb Raider IV\nauf der Memory Card\nin Memory Card Steckplatz 1 vorhanden
LADE...
Laden OK
Speichern OK
Formatierung OK
Ladefehler
Speicherfehler
Formatierungsfehler
Leer
Kein Controller angeschlossen
Fortsetzen
Beenden
Spieleinstellungen
Steuerungsoptionen
Wollen Sie das Spiel wirklich beenden ?
Bildschirm Anpassung
FXVOL:SFX Lautst.\t\t\t
MUSICVOL:Musik Lautst.\t\t\t
Richtungstasten\nf<6E>r Bildschirmanpassung
Steuerung konfigurieren
Configuration n
Vibration ein
Vibration aus
Manuelles Zielen
Automatisches Zielen
PAD:\t\t\t\t\t\t\t\t\n\n\n\n\n
PAD2:\t\t\t\t\t\t\t\t\t\n\n\n\n\n\n\n\n\n
Programmers
Additional Programmers
AI Programming
Animators
Level Designers
FMV Sequences
Additional Artwork
Music & Sound FX
Original Story
Script
Producer
QA
Executive Producers
Additional Sound FX
TEAM1:Chris Coupe
TEAM2:Martin Gibbins
TEAM3:Derek Leigh-Gilchrist
TEAM4:Tom Scutt
TEAM5:Richard Flower
TEAM6:Martin Jensen
TEAM8:Phil Chapman
TEAM7:Jerr O'Carroll
TEAM9:Joby Wood
TEAM10:Andrea Cordella
TEAM11:Pete Duncan
TEAM12:Jamie Morton
TEAM13:Richard Morton
TEAM14:Andy Sandham
TEAM15:Peter Barnard
TEAM16:David Reading
TEAM17:Matt Furniss
TEAM18:Simeon Furniss
TEAM19:John Lilley
TEAM20:Damon Godley
TEAM21:Mark Hazelton
TEAM22:Steve Huckle
TEAM23:Steve Hawkes
TEAM24:Darren Wakeman
TEAM25:Peter Connelly
TEAM26:Martin Iveson
TEAM27:Hope Canton
TEAM28:Dr Kieron O'Hara
TEAM29:Troy Horton
TEAM30:Tiziano Cirillo
TEAM31:Nick Connolly
TEAM32:Hayos Fatunmbi
TEAM33:Paul Field
TEAM34:Steve Wakeman
TEAM35:Dave Ward
TEAM36:Jason Churchman
TEAM37:Jeremy H. Smith
TEAM38:Adrian Smith
TEAM39:Clint Nembhard
TEAM40:Benjamin Twose
[PCStrings]
PC Programmer
Programmers
Additional Programming
Fortsetzten
Optionen
Freier Slot
Musik Lautst„rke
SFX Lautst„rke
Sound Qualit„t
Niedrig
Mittel
Hoch
Zielen
Manuell
Automatisch
Grafikkarte
Einstellungen
Aufl”sung
Texturentiefe
OK
Abbrechen
Hardwarebeschleuniger
Software Modus
Volumetrische Effekte
Bilinearer Filter
Bump Mapping
Niedrige Aufl”sung Texturen
Niedrige Aufl”sung Bump Maps
Soundkarte
Ausschalten
Bit\t\t\t; As In 16 Bit
Vollbild
Im Fenster
Render Optionen
Keine Soundkarte installiert
DirectX Setup fehlgeschlagen
Verlassen
Steuerung konfigurieren
Fackel benutzen
Art der Steuerung
Maus
Keyboard
Joystick
Warte...
Zur<EFBFBD>cksetzen
Einstellungen speichern
Speichern OK
Schritt links
Schritt rechts
Spielstart
Setup
Installieren
Deinstallieren
ReadMe
Demo Modus - Esc zum Beenden
Level ausw„hlen
Keine FMV
OEM1:\n\n\nCongratulations on reaching the end\nof this special version of the game.\nIf you want to continue Lara's adventure,\nyou need to purchase the full version.\nRemember to keep your save game files,\nto continue from where you are now.\nFor details of transferring your save game\nfiles refer to the readme file,\nthis is accessed via the task bar.
THE LAST STRING ENTRY
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[Strings]
Cambogia, 1984
Anno 2000, da qualche parte in Egitto...
Caricamento
Livello giocabile di pratica
Il Sepolcro di Seth
Camere di sepoltura
La Valle dei Re
KV5
Tempio di Karnak
Camera della Grande Ipostele
Il Lago Sacro
Il Lago 2
Tomba di Semerkhet
Il Guardiano di Semerkhet
Ferrovia abbandonata
Alessandria
Rovine costiere
Faro, Tempio di Iside
Palazzo di Cleopatra
Catacombe
Tempio di Poseidone
Libreria Perduta
Sala di Demetrio
La Citt… dei morti
Fossati
Moschea di Tulun
Ingresso alla Cittadella
Bazar
Cittadella
Complesso della Sfinge
La Valle dei Templi
Sotterranei della Sfinge
Piramide di Menkaure
Dentro la Piramide di Menkaure
Mastaba
La Grande Piramide
Piramidi della Regina Kefi
Dentro la Grande Piramide
Tempio di Horus
Illimitate %s
USA
SCEGLI MUNIZIONI
COMBINA
SEPARA
EQUIPAGGIA
COMBINA CON
CARICA PARTITA
SALVA PARTITA
ESAMINA
\x14 Altro
\x14 Scegli munizioni
\x14 Scegli opzione
\x14 Combina
Uzi
Pistole
Fucile a pompa
Revolver
Revolver + mirino laser
Balestra
Balestra + mirino laser
Lanciagranate
Munizioni fucile a pompa normali
Munizioni fucile a pompa potenziate
Munizioni lanciagranate normali
Munizioni lanciagranate potenziate
Munizioni lanciagranate luminose
Munizioni balestra normali
Munizioni balestra velenose
Munizioni balestra esplosive
Munizioni revolver
Munizioni Uzi
Munizioni pistole
Mirino laser
Medipack grande
Medipack piccolo
Binocolo
Razzi segnalatori
Bussola
Carica
Salva
Piccola borraccia (vuota)
Piccola borraccia contenente 1 litro
Piccola borraccia contenente 2 litri
Piccola borraccia contenente 3 litri
Grande borraccia (vuota)
Grande borraccia contenente 1 litro
Grande borraccia contenente 2 litri
Grande borraccia contenente 3 litri
Grande borraccia contenente 4 litri
Grande borraccia contenente 5 litri
Piede di porco
Oggetto1:Amuleto di Horus
Oggetto2:Corazza
Oggetto3:Ginocchiera sinistra
Oggetto4:Ginocchiera destra
Oggetto5:Maglio sinistro
Oggetto6:Maglio destro
Scarabeo meccanico
Scarabeo meccanico con chiave
Chiave attorcigliata
Chiave dell'armeria
Chiave delle guardie
Stele di Paper
Stele di Maat
Stele di Khepri
Stele di Atum
Stele di Re
Chiave pozzo del Nord
Chiave pozzo del Sud
Chiave pozzo dell'Est
Scarabeo nero
Scarabeo infranto
Vetri infranti
Pergamena del cerchio solare
Chiave di accensione
Pergamena musicale
Frammento di moneta
Occhio di Horus
Frammento di occhio
Sabbie senza tempo
Mano di Orione
Mano di Sirio
Scarabeo talismano
Serpente dorato
Teschio dorato
Lama metallica
Maniglia di legno
Chiave d'argento
Chiave pozzo dell'Ovest
Badile
Scrittura sacra
Vaso di Canopo 1
Vaso di Canopo 2
Dea del Sole
Disco del Sole
Talismano del Sole
Pezzo di Cartouche 1
Pezzo di Cartouche 2
Cartouche di Ba
Cartouche di Ra
Vraeus d'oro
Chiave del Guardiano
Chiave dell'Ipostele
Chiave del Tempio
Iniettore di nitrossido
Valvola
Contenitore di nitrossido
Crick
Corpo del crick
Maniglia
Chiave del tetto
Codic chiave arma
Detonatore
Mine Detonator Body
Dati
Tridente
Stella dorata
Rampino
Gancio nel muro
Maniglia spezzata
Effige di Hathor
Maniglia adornata
Guardiano del Portale
Gemma del cavaliere
Nodo di Faro
Pilastro di Faro
Gettone
Chiave del cancello
Leggi di Senet
Borsa di sabbia
Tanica
S<EFBFBD>
No
Carica partita
Nuova partita
Pausa
Scegli partita da caricare
Scegli partita da salvare
FINE DEL GIOLO
Salva partita
Torna ai titoli
DEMO
Locazione attuale
Statistiche
Distanza percorsa
Munizioni usate
Segreti trovati
Locazione
Medipack utilizzati
Tempo raccolto
giorni
di
Azione
Estrai arma
Salto
Capriola
Cammina
Guarda
Abbassati
Scatto
Inventario
RULES1:Per vincere il gioco, togli tutti i tuoi pezzi\ndalla scacchiera, facendoli arrivare sul\nriquadro finale dell'ankh. Quando Š il tuo\nturno, fai ruotare i bastoncini. Il tuo tiro\nŠ dato dal numero di facce bianche visibili.
RULES2:Se non vedi alcuna faccia bianca, hai tirato\nun sei. In questo caso, o se capiti sulla casella\ndi un ankh, ottieni un turno extra.\nSe arrivi sopra un avversario, lo rimandi\nall'inizio.
PETEPOO:Perch i serpenti vivano,\ndevi prima immobilizzarli.\nProvocali uno dopo l'altro e\nil cerchio sar… completo.
[PSXStrings]
BSELECT:\x14 Scegli
BCANCEL:\x17 Annulla
BGOBACK:Indietro \x17
BOK:\x14 Ok
CANCELB:Annulla \x17
MEMCARD:BESLES-02241
INSERT:Inserisci una Memory Card\nnell'ingresso Memory Card 1
CHECKING:Verifica Memory Card
FORMAT:La Memory Card non Š formattata.\nVuoi formattare la Memory Card?
LOADING:Caricamento dati.\nNon rimuovere la Memory Card
SAVING:Salvataggio dati.\nNon rimuovere la Memory Card
FORMATTING:Formattazione della Memory Card.\nNon rimuovere la Memory Card
OVERWRITE:Sovrascrivi i dati sulla Memory Card ?
UNFORMATTED:La Memory Card non Š formattata.\nInseriscine una formattata
NOSPACE:Spazio su Memory Card insufficiente\n\nInserisci una Memory Card con almeno\ndue blocchi liberi
NOGAMES:Non ci sono partite salvate di\nTomb Raider IV sulla Memory Card\nnell'ingresso Memory Card 1
CARICAMENTO
Caricamento OK
Salvataggio OK
Formattazione OK
Caricamento fallito
Salvataggio fallito
Formattazione fallita
Vuoto
Controller rimosso
Riprendi
Esci
Impostazioni di gioco
Comandi
Sei sicuro di voler uscire?
Posiziona schermo
FXVOL:Volume FX\t\t\t
MUSICVOL:Volume musica\t\t\t
Usa i tasti direzionali\nper posizionare lo schermo
Configura comandi
Configurazione
Vibrazione On
Vibrazione Off
Puntamento manuale
Puntamento automatico
PAD:\t\t\t\t\t\t\t\t\n\n\n\n\n
PAD2:\t\t\t\t\t\t\t\t\t\n\n\n\n\n\n\n\n\n
Programmatori
Programmatori addizionali
Programmazione IA
Animatori
Design dei livelli
Sequenze FMV
Grafica addizionale
Musica & effetti sonori
Storia originale
Sceneggiatura
Produttore
CQ
Produttori esecutivi
Effetti sonori addizionali
TEAM1:Chris Coupe
TEAM2:Martin Gibbins
TEAM3:Derek Leigh-Gilchrist
TEAM4:Tom Scutt
TEAM5:Richard Flower
TEAM6:Martin Jensen
TEAM8:Phil Chapman
TEAM7:Jerr O'Carroll
TEAM9:Joby Wood
TEAM10:Andrea Cordella
TEAM11:Pete Duncan
TEAM12:Jamie Morton
TEAM13:Richard Morton
TEAM14:Andy Sandham
TEAM15:Peter Barnard
TEAM16:David Reading
TEAM17:Matt Furniss
TEAM18:Simeon Furniss
TEAM19:John Lilley
TEAM20:Damon Godley
TEAM21:Mark Hazelton
TEAM22:Steve Huckle
TEAM23:Steve Hawkes
TEAM24:Darren Wakeman
TEAM25:Peter Connelly
TEAM26:Martin Iveson
TEAM27:Hope Canton
TEAM28:Dr Kieron O'Hara
TEAM29:Troy Horton
TEAM30:Tiziano Cirillo
TEAM31:Nick Connolly
TEAM32:Hayos Fatunmbi
TEAM33:Paul Field
TEAM34:Steve Wakeman
TEAM35:Dave Ward
TEAM36:Jason Churchman
TEAM37:Jeremy H. Smith
TEAM38:Adrian Smith
TEAM39:Clint Nembhard
TEAM40:Benjamin Twose
[PCStrings]
Programmatore PC
Programmatori
Programmazione addizionale
Riprendi
Opzioni
Posizione vuota
Volume musica
Volume SFX
Qualit… sonora
Bassa
Media
Alta
Puntamento
Manuale
Automatico
Adattatore grafico
Impostazioni in uscita
Risoluzione in uscita
Profondit… bit texture
OK
Annulla
Accelerazione hardware
Modalit… software
Effetti volumetrici
Filtering bilineare
Bump Mapping
Texture a bassa risoluzione
Bump mapping a bassa risoluzione
Dispositivo audio
Disabilita
Bit\t\t\t; As In 16 Bit
Schermo pieno
In finestra
Opzioni di rendering
Nessuna scheda sonora installata
Installazione DirectX fallita
Esci
Configurazione comandi
Usa torcia
Metodo di controllo
Mouse
Tastiera
Joystick
In attesa
Ripristina
Salva impostazioni
Salvataggio OK
Cammina a sinistra
Cammina a destra
Gioca
Setup
Installa
Disinstalla
ReadMe
Demo - Esc per uscire
Scegli livello
No sequenze animate
OEM1:\n\n\nCongratulations on reaching the end\nof this special version of the game.\nIf you want to continue Lara's adventure,\nyou need to purchase the full version.\nRemember to keep your save game files,\nto continue from where you are now.\nFor details of transferring your save game\nfiles refer to the readme file,\nthis is accessed via the task bar.
THE LAST STRING ENTRY
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;**************************************
;
; TR5Main Script File
; Release Version 1.00
;
;**************************************
;--------------------------------------
; Language Filenames
;--------------------------------------
[Language]
File= 0,English,ENGLISH.TXT
;File= 1,Français,FRENCH.TXT
;File= 2,Deutsch,GERMAN.TXT
;File= 3,Italiano,ITALIAN.TXT
;File= 4,Español,SPANISH.TXT
;File= 5,English (US),US.TXT
;File= 6,日本の,JAPAN.TXT
;File= 7,Nederlands,DUTCH.TXT
;--------------------------------------
; Options
;--------------------------------------
[Options]
LoadSave= ENABLED
Title= ENABLED
PlayAnyLevel= ENABLED
FlyCheat= ENABLED
Diagnostic= ENABLED
WorldFarView= 200
;--------------------------------------
; Title
;--------------------------------------
[Title]
LoadScreen= SCREENS\TITLE.PNG
LevelFile= DATA\TITLE.TRC
AmbientTrack= 104
;--------------------------------------
; Levels
;--------------------------------------
[Level]
LoadScreen= SCREENS\ANDREA1.PNG
LevelFile= DATA\ANDREA1.TRC
Name= Streets of Rome
AmbientTrack= 107
Legend= The year 2000, somewhere in Egypt...
Horizon= ENABLED
Sky= ENABLED
Layer1= 160,160,192,7
Layer2= 160,160,192,7
PuzzleCombo= 3,1,Cartouche Piece 1, $0000,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 3,2,Cartouche Piece 2, $0000,$0400,$0000,$0000,$0000,$0002
Puzzle= 3,Ba Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
Puzzle= 5,Eye Of Horus, $0017,$0500,$0000,$0000,$0000,$0002
PuzzleCombo= 5,1,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
PuzzleCombo= 5,2,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
Puzzle= 6,The Hand Of Orion, $0000,$0400,$8000,$c000,$0000,$0002
Puzzle= 8,The Hand Of Sirius, $0000,$0400,$8000,$c000,$0000,$0002
LaraType= LARA_NORMAL
ResetInventory= TRUE
DistantFog= 160,160,192,100
GiveItem= ITEM_PISTOLS
GiveItem= ITEM_FLARES
GiveItem= ITEM_UZI
GiveItem= ITEM_UZI_AMMO,100
TakeAway= ITEM_SHOTGUN
TakeAway= ITEM_SHOTGUN_AMMO1
OnLevelStart= Andrea1Start
OnLoadGame= Andrea1Load
OnSaveGame= Andrea1Save
OnLevelFinish= Andrea1Finish
OnLaraDeath= Andrea1Finish
OnLevelControl= Andrea1Finish
OnBeginFrame= Andrea1BeginFrame
OnEndFrame= Andrea1EndFrame
[Level]
Puzzle= 1,Valve wheel, $0002,$0600,$0000,$fc00,$0000,$000a
Puzzle= 3,Golden coin, $0002,$0400,$0000,$0800,$0000,$000a
Puzzle= 4,Mars symbol, $0002,$0500,$0000,$0000,$0000,$0002
Puzzle= 5,Venus symbol, $0002,$0500,$0000,$0000,$0000,$0002
Layer1= 128,128,128,3
Name= Trajan`s markets
Horizon= ENABLED
Sky=ENABLED
LoadScreen= SCREENS\ANDREA1.PNG
LevelFile= DATA\ANDREA2.TRC
AmbientTrack= 107
[Level]
Key= 1,Colosseum key 1, $fff3,$0380,$0000,$a000,$a000,$000a
Key= 2,Colosseum key 2, $fff3,$0380,$0000,$a000,$a000,$000a
Puzzle= 4,Gemstone, $0000,$0200,$0000,$0000,$4000,$0002
PuzzleCombo= 4,1,Gemstone piece, $0000,$0200,$0000,$0000,$4000,$0002
PuzzleCombo= 4,2,Gemstone piece, $0000,$0200,$0000,$0000,$4000,$0002
Pickup= 1,Philosophers stone, $0000,$0400,$0000,$0800,$0000,$000a
;FMV= 3,0
Layer1= 128,128,128,3
Name= The Colosseum
Horizon= ENABLED
Sky=ENABLED
ColAddHorizon= ENABLED
LoadScreen= SCREENS\ANDREA1.PNG
LevelFile= DATA\ANDREA3.TRC
AmbientTrack= 107

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[Strings]
Camboya, 1984
Año 2000, en algun lugar en Egipto
Pantalla de carga
Nivel Tutorial Jugable
La tumba de Set
C maras de enterramiento
El Valle de los Reyes
VR5
El templo de Karnak
La gran sala hip¢stila
El lago sagrado
Lago 2
La tumba de Semerkhet
El custodio de Semerkhet
Ferrocarril desierto
Alejandr¡a
Ruinas de la costa
Faros, templo de Isis
Palacios de Cleopatra
Catacumbas
Templo de Poseid¢n
La biblioteca perdida
B¢vedas de la biblioteca
La Ciudad de los Muertos
Trincheras
Las c maras de Tulun
La puerta de la Ciudadela
Bazar callejero
Ciudadela
El complejo de la Esfinge
El templo del valle
Bajo la Esfinge
La pir mide de Menkaure
Interior de la pir mide de Menkaure
Las Mastabas
La Gran Pir mide
Las Pir mides de las Reinas Khufus
Interior de la Gran Pir mide
Templo de Horus
Ilimitada %s
UTILIZAR
SELECCIONAR MUNICIœN
COMBINAR
SEPARAR
EQUIPAR
COMBINAR CON
CARGAR PARTIDA
GUARDAR PARTIDA
EXAMINAR
\x14 M s
\x14 Seleccionar munici¢n
\x14 Seleccionar opci¢n
\x14 Combinar
Uzi
Pistolas
Escopeta
Rev¢lver
Rev¢lver + Visi¢n l ser
Ballesta
Ballesta + Visi¢n l ser
Lanzagranadas
Munici¢n normal para escopeta
Munici¢n de tiro largo para escopeta
Munici¢n normal para lanzagranadas
Munici¢n s£per para lanzagranadas
Munici¢n rel mpago para lanzagranadas
Munici¢n normal para ballesta
Munici¢n venenosa para ballesta
Munici¢n explosiva ballesta
Munici¢n de rev¢lver
Munici¢n de Uzi
munici¢n de pistola
Visi¢n l ser
Botiqu¡n grande
Botiqu¡n peque¤o
Prism ticos
Bengala
Br£jula
Cargar
Guardar
Odre peque¤o (vac¡o)
Odre peque¤o de 1 litro
Odre peque¤o de 2 litros
Odre peque¤o de 3 litros
Odre grande (vac¡o)
Odre grande de 1 litro
Odre grande de 2 litros
Odre grande de 3 litros
Odre grande de 4 litros
Odre grande de 5 litros
Palanca
B£squeda de arma 1:Amuleto de Horus
B£squeda de arma 2:Coraza
B£squeda de arma 3:Greba izquierda
B£squeda de arma 4:Greba derecha
B£squeda de arma 5:Guante izquierdo
B£squeda de arma 6:Guante derecho
Escarabajo mec nico
Escarabajo mec nico con llave
Llave
Llave del arsenal
Llaves de la guardia
Trozo de papel
Piedra de Maat
Piedra de Khepri
Piedra de Atum
Piedra de Re
Llave del pozo norte
Llave del pozo sur
Llave del pozo este
Escarabajo negro
Escarabajo roto
Gafas rotas
Pergamino circular de fuego
Llaves del coche
Pergamino musical
Moneda
Ojo de Horus
Ojo
Las arenas eternas
La mano de Ori¢n
La mano de Sirius
El talism n de escarabajo
La serpiente de oro
El cr neo de oro
Espada de metal
El asa de madera
La llave de plata
Llave del pozo oeste
Pala
Escritura sagrada
Vasija funeraria 1
Vasija funeraria 2
Diosa del sol
Disco del sol
Talism n del sol
Cartucho 1
Cartucho 2
Cartucho Ba
Cartucho Ra
Vraeus de oro
Llave del guardi n
La llave de la sala hip¢stila
Llave del templo
Alimentador de ¢xido nitroso
Tuber¡a de v lvula
Bid¢n de ¢xido nitroso
Gato del coche
Cuerpo del gato del coche
Asa
Llave del techo
Llave del c¢digo del arma
Detonador de minas
Cuerpo del detonador de minas
Datos de posici¢n de minas
Tridente
Estrella de oro
Gancho y poste
Gancho de pared
Asa rota
Efigie de Hathor
Asa decorada
Guardi n del portal
Gema de caballista
Nudo de Faros
Pilar de Faros
S¡mbolo
Llave de la puerta
Las reglas del Senet
Saco de arena
Bid¢n
No
Cargar partida
Nueva partida
Pausa
Selecciona la partida guardada
Selecciona la partida para guardarla
FIN DEL JUEGO
Guardar partida
Salir a la pantalla principal
MODO DEMO
Posici¢n actual
Estad¡sticas
Distancia recorrida
Munici¢n utilizada
Secretos encontrados
Lugar
Paquetes de salud utilizados
Tiempo necesitado
d¡as
de
Acci¢n
Utilizar arma
Saltar
Rodar
Caminar
Mirar
Agacharse
Correr
Inventario
REGLAS1:Para ganar la partida, toma todas las\npiezas del tablero coloc ndolas en el\n£ltimo cuadrado ankh. Cuando llegue tu turno,\ngira los palos. Tu lanzamiento es el n£mero\nde lados blancos a la vista.
REGLAS2:Si no se ven lados blancos, tu lanzamiento\nes de seis. Si tu lanzamiento es un seis o si\nalcanzas un cuadrado ankh obtienes un\nlanzamiento extra. Si alcanzas la ficha de\nun adversario, tendr  que volver a empezar.
PETEPOO:Para que las serpientes\nvivan, primero tendr s que\ncalmarlas a todas. irr¡talas\npor turnos, y el c¡rculo\narder  por completo.
[PSXStrings]
BSELECT:\x14 Seleccionar
BCANCEL:\x17 Cancelar
BGOBACK:Volver \x17
BOK:\x14 Aceptar
CANCELB:Cancelar \x17
TARJMEM:BESLES-02242
INSERTAR:Inserta una MEMORY CARD\nen la ranura de MEMORY CARD 1
COMPROBAR:Comprobar la MEMORY CARD.
FORMATO:La MEMORY CARD no est  formateada\n¨Deseas formatearla?
CARGAR:Cargar datos\nNo quitar la MEMORY CARD
GUARDAR:Guardar datos\nNo quitar la MEMORY CARD
FORMATEAR:Formatear la MEMORY CARD\nNo quitar la MEMORY CARD
SOBREESCRIBIR:¨Sobreescribir datos en la MEMORY CARD?
NO FORMATEADA:La MEMORY CARD no est  formateada\nInsertar la MEMORY CARD formateada
NO HAY ESPACIO:La MEMORY CARD no tiene suficientes\nbloques libres\n\nInsertar una MEMORY CARD con al menos\ndos bloques libres
NO HAY JUEGO:No existe Tomb Raider IV\nGuardar partidas en la MEMORY CARD\nen la ranura de MEMORY CARD 1
CARGANDO
Cargar OK
Guardado OK
Formato OK
Error al cargar
Error al guardar
Error de formato
Vac¡o
Mando eliminado
Continuar
Salir
Configuraci¢n del juego
Opciones de mando
¨Est s seguro de que deseas salir?
Ajustar pantalla
VOLFX:Volumen SFX\t\t\t
VOLMéSIC:Volumen m£sica\t\t\t
Utilizar botones de direcci¢n\npara ajustar pantalla
Configurar mandos
Configuraci¢n n
Vibraci¢n activada
Vibraci¢n desactivada
Enfoque manual
Enfoque autom tico
MANDO:\t\t\t\t\t\t\t\t\n\n\n\n\n
MANDO2:\t\t\t\t\t\t\t\t\t\n\n\n\n\n\n\n\n\n
Programaci¢n
Programaci¢n adicional
Programaci¢n de la IA
Animaciones
Dise¤o de niveles
Secuencias FMV
Gr ficos adicionales
M£sica y efectos de sonido
Historia
Gui¢n
Productor
Control de calidad
Productores ejecutivos
Efectos de sonido adicionales
EQUIPO1:Chris Coupe
EQUIPO2:Martin Gibbins
EQUIPO3:Derek Leigh-Gilchrist
EQUIPO4:Tom Scutt
EQUIPO5:Richard Flower
EQUIPO6:Martin Jensen
EQUIPO7:Phil Chapman
EQUIPO8:Jerr O'Carroll
EQUIPO9:Joby Wood
EQUIPO10:Andrea Cordella
EQUIPO11:Pete Duncan
EQUIPO12:Jamie Morton
EQUIPO13:Richard Morton
EQUIPO14:Andy Sandham
EQUIPO15:Peter Barnard
EQUIPO16:David Reading
EQUIPO17:Matt Furniss
EQUIPO18:Simeon Furniss
EQUIPO19:John Lilley
EQUIPO20:Damon Godley
EQUIPO21:Mark Hazelton
EQUIPO22:Steve Huckle
EQUIPO23:Steve Hawkes
EQUIPO24:Darren Wakeman
EQUIPO25:Peter Connelly
EQUIPO26:Martin Iveson
EQUIPO27:Hope Canton
EQUIPO28:Dr Kieron O'Hara
EQUIPO29:Troy Horton
EQUIPO30:Tiziano Cirillo
EQUIPO31:Nick Connolly
EQUIPO32:Hayos Fatunmbi
EQUIPO33:Paul Field
EQUIPO34:Steve Wakeman
EQUIPO35:Dave Ward
EQUIPO36:Jason Churchman
EQUIPO37:Jeremy H. Smith
EQUIPO38:Adrian Smith
EQUIPO39:Clint Nembhard
EQUIPO40:Benjamin Twose
[PCStrings]
Programaci¢n PC
Programadores
Programaci¢n adicional
Continuar
Opciones
Ranura vac¡a
Volumen de la m£sica
Volumen efectos de sonido
Calidad del sonido
Baja
Media
Alta
Enfoque
Manual
Autom tico
Adaptador de gr ficos
Configuraci¢n de salida
Resoluci¢n de salida
Profundidad de los bits de textura
Aceptar
Cancelar
Aceleraci¢n de hardware
Modo de software
Efectos volumtricos
Filtrado bilineal
Asignaciones Bump
Texturas de baja resoluci¢n
Mapas bump de baja resoluci¢n
Dispositivo de sonido
Desactivar
Bit\t\t\t; As In 16 Bit
Pantalla completa
En ventana
Opciones de renderizado
No se ha instalado la tarjeta de sonido
Error al configurar DirectX
Salir
Configuraci¢n de control
Utilizar se¤al luminosa
Mtodo de control
Rat¢n
Teclado
Joystick
Esperando
Reiniciar
Guardar configuraci¢n
Guardado OK
Moverse a la izquierda
Moverse a la derecha
Jugar
Configuraci¢n
Instalaci¢n
Desinstalar
Leme
Modo demo - Pulsa Esc para salir
Seleccionar nivel
No FMV
OEM1:\n\n\nCongratulations on reaching the end\nof this special version of the game.\nIf you want to continue Lara's adventure,\nyou need to purchase the full version.\nRemember to keep your save game files,\nto continue from where you are now.\nFor details of transferring your save game\nfiles refer to the readme file,\nthis is accessed via the task bar.
THE LAST STRING ENTRY
[ExtraNG]
0: Test

BIN
Build/Script/Script.dat Normal file

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