Fix VS stuff

This commit is contained in:
Lwmte 2021-10-28 12:54:27 +03:00
parent e4329c4974
commit feae212cef
2 changed files with 22 additions and 22 deletions

View file

@ -15,7 +15,7 @@
<ProjectGuid>{15AB0220-541C-4DA1-94EB-ED3C47E4582E}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>TR5Main</RootNamespace>
<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>TombEngine</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@ -93,7 +93,7 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level2</WarningLevel>
<WarningLevel>Level1</WarningLevel>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;TR5MAIN_EXPORTS;_WINDOWS;_USRDLL;NOMINMAX;NEW_TIGHTROPE;CREATURE_AI_PRIORITY_OPTIMIZATION;SPDLOG_COMPILED_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>false</ConformanceMode>
@ -116,6 +116,7 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<StringPooling>true</StringPooling>
<AdditionalOptions>/external:anglebrackets</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>

View file

@ -1,5 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="framework.cpp" />
@ -35,6 +34,14 @@
<ClCompile Include="Game\pickup\pickup_misc_items.cpp" />
<ClCompile Include="Game\pickup\pickup_weapon.cpp" />
<ClCompile Include="Game\room.cpp" />
<ClCompile Include="Objects\Generic\Object\burning_torch.cpp" />
<ClCompile Include="Objects\Generic\Object\polerope.cpp" />
<ClCompile Include="Objects\Generic\Object\rope.cpp" />
<ClCompile Include="Objects\Generic\Traps\falling_block.cpp" />
<ClCompile Include="Objects\Effects\effect_objects.cpp" />
<ClCompile Include="Objects\Effects\flame_emitters.cpp" />
<ClCompile Include="Game\effects\lara_burn.cpp" />
<ClCompile Include="Objects\Generic\Traps\dart_emitter.cpp" />
<ClCompile Include="Specific\prng.cpp" />
<ClCompile Include="Game\puzzles_keys.cpp" />
<ClCompile Include="Objects\Generic\Doors\double_doors.cpp" />
@ -310,14 +317,6 @@
<ClCompile Include="Scripting\LuaHandler.cpp" />
<ClCompile Include="Scripting\ScriptAssert.cpp" />
<ClCompile Include="Objects\Effects\enemy_missile.cpp" />
<ClCompile Include="Objects\Effects\flame_emitters.cpp" />
<ClCompile Include="Objects\Effects\effect_objects.cpp" />
<ClCompile Include="Game\effects\lara_burn.cpp" />
<ClCompile Include="Objects\Generic\Traps\dart_emitter.cpp" />
<ClCompile Include="Objects\Generic\Traps\falling_block.cpp" />
<ClCompile Include="Objects\Generic\Object\polerope.cpp" />
<ClCompile Include="Objects\Generic\Object\rope.cpp" />
<ClCompile Include="Objects\Generic\Object\burning_torch.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h" />
@ -328,6 +327,7 @@
<ClInclude Include="Game\control\trigger.h" />
<ClInclude Include="Game\control\volume.h" />
<ClInclude Include="Game\debug\debug.h" />
<ClInclude Include="Game\effects\lightning.h" />
<ClInclude Include="Game\itemdata\door_data.h" />
<ClInclude Include="Game\effects\drip.h" />
<ClInclude Include="Game\effects\explosion.h" />
@ -336,6 +336,14 @@
<ClInclude Include="Game\effects\footprint.h" />
<ClInclude Include="Game\effects\groundfx.h" />
<ClInclude Include="Game\roomvector.h" />
<ClInclude Include="Objects\Generic\Object\burning_torch.h" />
<ClInclude Include="Objects\Generic\Object\polerope.h" />
<ClInclude Include="Objects\Generic\Object\rope.h" />
<ClInclude Include="Objects\Generic\Traps\falling_block.h" />
<ClInclude Include="Objects\Effects\effect_objects.h" />
<ClInclude Include="Objects\Effects\flame_emitters.h" />
<ClInclude Include="Game\effects\lara_burn.h" />
<ClInclude Include="Objects\Generic\Traps\dart_emitter.h" />
<ClInclude Include="Objects\TR2\Vehicles\boat_info.h" />
<ClInclude Include="Game\itemdata\creature_info.h" />
<ClInclude Include="Game\itemdata\itemdata.h" />
@ -694,6 +702,8 @@
<ClInclude Include="Specific\IO\Streams.h" />
<ClInclude Include="Specific\level.h" />
<ClInclude Include="Specific\newtypes.h" />
<ClInclude Include="Specific\savegame\flatbuffers\ten_itemdata_generated.h" />
<ClInclude Include="Specific\savegame\flatbuffers\ten_savegame_generated.h" />
<ClInclude Include="Specific\setup.h" />
<ClInclude Include="Specific\clock.h" />
<ClInclude Include="Specific\trmath.h" />
@ -702,17 +712,6 @@
<ClInclude Include="Objects\TR5\Object\tr5_genslot.h" />
<ClInclude Include="Renderer\VertexBuffer\VertexBuffer.h" />
<ClInclude Include="Objects\TR5\Object\tr5_expandingplatform.h" />
<ClInclude Include="Objects\Effects\flame_emitters.h" />
<ClInclude Include="Game\effects\lightning.h" />
<ClInclude Include="Objects\Effects\effect_objects.h" />
<ClInclude Include="Game\effects\lara_burn.h" />
<ClInclude Include="Objects\Generic\Traps\dart_emitter.h" />
<ClInclude Include="Objects\Generic\Traps\falling_block.h" />
<ClInclude Include="Specific\savegame\flatbuffers\ten_itemdata_generated.h" />
<ClInclude Include="Specific\savegame\flatbuffers\ten_savegame_generated.h" />
<ClInclude Include="Objects\Generic\Object\polerope.h" />
<ClInclude Include="Objects\Generic\Object\rope.h" />
<ClInclude Include="Objects\Generic\Object\burning_torch.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resources.rc" />