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Split display strings from GameLogicScript.
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15 changed files with 188 additions and 124 deletions
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@ -19,6 +19,7 @@ using std::unordered_map;
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ScriptInterfaceFlow* g_GameFlow;
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ScriptInterfaceGame* g_GameScript;
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ScriptInterfaceEntities* g_GameScriptEntities;
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ScriptInterfaceStringsHandler* g_GameStringsHandler;
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GameFlow::GameFlow(sol::state* lua) : LuaHandler{ lua }
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{
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