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Added levels to Gameflow.lua
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parent
59db94695d
commit
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5 changed files with 92 additions and 14 deletions
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@ -8,7 +8,7 @@ title = Level.new();
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title.script = "andrea2.lua";
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title.soundtrack = 110;
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title.filename = "Data\title.trc";
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title.filename = "Data\\title.trc";
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title.horizon = true;
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title.coladdhorizon = true;
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title.layer1 = SkyLayer.new(120, 80, 50, -4);
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@ -23,7 +23,7 @@ streets = Level.new();
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streets.name = 101;
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streets.script = "andrea1.lua";
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streets.soundtrack = 128;
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streets.filename = "Data\andrea1.trc";
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streets.filename = "Data\\andrea1.trc";
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streets.horizon = true;
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streets.coladdhorizon = true;
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streets.layer1 = SkyLayer.new(120, 80, 50, -4);
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@ -36,7 +36,7 @@ trajan = Level.new();
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trajan.name = 102;
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trajan.script = "andrea2.lua";
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trajan.soundtrack = 126;
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trajan.filename = "Data\andrea2.trc";
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trajan.filename = "Data\\andrea2.trc";
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trajan.horizon = true;
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trajan.coladdhorizon = true;
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trajan.layer1 = SkyLayer.new(120, 80, 50, -4);
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@ -50,9 +50,48 @@ colosseum = Level.new();
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colosseum.name = 103;
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colosseum.script = "andrea3.lua";
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colosseum.soundtrack = 118;
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colosseum.filename = "Data\andrea3.trc";
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colosseum.filename = "Data\\andrea3.trc";
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colosseum.horizon = true;
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colosseum.coladdhorizon = true;
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colosseum.layer1 = SkyLayer.new(120, 80, 50, -4);
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Gameflow:addLevel(colosseum);
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Gameflow:addLevel(colosseum);
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-- The base
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theBase = Level.new();
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theBase.name = 104;
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theBase.script = "joby2.lua";
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theBase.soundtrack = 130;
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theBase.filename = "Data\\joby2.trc";
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theBase.horizon = true;
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theBase.coladdhorizon = true;
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theBase.layer1 = SkyLayer.new(120, 80, 50, -4);
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Gameflow:addLevel(theBase);
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-- The submarine
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submarine = Level.new();
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submarine.name = 105;
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submarine.script = "joby3.lua";
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submarine.soundtrack = 121;
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submarine.filename = "Data\\joby3.trc";
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submarine.horizon = true;
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submarine.coladdhorizon = true;
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submarine.layer1 = SkyLayer.new(120, 80, 50, -4);
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Gameflow:addLevel(submarine);
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-- Deepsea dive
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deepsea = Level.new();
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deepsea.name = 106;
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deepsea.script = "joby4.lua";
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deepsea.soundtrack = 127;
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deepsea.filename = "Data\\joby4.trc";
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deepsea.horizon = true;
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deepsea.coladdhorizon = true;
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deepsea.layer1 = SkyLayer.new(120, 80, 50, -4);
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Gameflow:addLevel(deepsea);
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