Use separate shadow modes for different kinds of objects

This commit is contained in:
Lwmte 2022-07-17 18:43:40 +03:00
parent 9a32b99ae8
commit f768fd03bd
16 changed files with 156 additions and 148 deletions

View file

@ -410,7 +410,7 @@ void StartTraps()
auto* object = &Objects[ID_DARTS];
if (object->loaded)
{
object->castsShadow = true;
object->shadowType = ShadowMode::All;
//object->drawRoutine = DrawDart;
object->collision = ObjectCollision;
object->control = DartControl;