Use regular GetJointPosition() for Lara

This commit is contained in:
Sezz 2022-09-18 12:55:36 +10:00
parent e50bbdd5a1
commit f51ec579b8
35 changed files with 92 additions and 115 deletions

View file

@ -382,16 +382,6 @@ namespace TEN::Renderer
return m_meshes[meshIndex];
}
void Renderer11::GetLaraAbsBonePosition(Vector3& pos, int jointIndex)
{
if (jointIndex >= MAX_BONES)
jointIndex = 0;
auto world = m_moveableObjects[ID_LARA]->AnimationTransforms[jointIndex];
world = world * m_LaraWorldMatrix;
pos = Vector3::Transform(pos, world);
}
void Renderer11::GetItemAbsBonePosition(int itemNumber, Vector3& pos, int jointIndex)
{
auto* rendererItem = &m_items[itemNumber];