Customize global hardcoded parameters (#1495)

* Initial commit

* Update CHANGELOG.md

* Tint flare smoke

* Expose GetCustomizations

* Added lensflare and flicker customization options for flare

* Update LensFlare.cpp

* Remove unnecessary code

* Update lara_flare.cpp

* Massive refactor to merge animations, settings and customizations

* Add HUD customization options

* Customize weapons

* Fixed flare, renamed recoil to interval, fixed lensflare default

* Occlude flare lensflares

* Update Settings.cpp

* Use alternate damage for lasersight mode

* Added hair cust

* Fix comment

* Fix another comment

* Fix link

* Fix placeholder table names

* Reorganize types

* Add missing initializers for hair settings

* Added physics cust

* Clarify description

* Update settings.lua

* Update CHANGELOG.md

* Add gun smoke, gun shells and ammo pickup counts

* Fix naming ambiguity

* Remove missing features from documentation

* Fix comment

* Fix parameter name, change default settings file

* Fixed pitch black

* Rollback DoDistanceFogForVertex

* Add camera cust

* Change binocular/lasersight toggle to color

* Update lara_basic.cpp

* Add time and statistics classes and script API for it

* Fix comment

* Use DoDamage on Lara helpers to register with statistics

* Update Time.cpp

* Fix documentation

* Fix default flare timeout

* Update Settings.lua

* Add flare muzzle offset customization

* Remove young Lara limitations

* Fix lasersight color

* Push full settings.lua

* Update RendererCompatibility.cpp

* Allow to customize root meshes, decopypaste hair and joint init code

* Added sol Time operator overloads

* Some changes to docs, add meaningful error for unknown fields

* Use existing new index template, add gunflash color settings, add shotgun muzzle

* Remove excessive usage of GetSettings()

* Cleanups

* Update Settings.lua

* Clarify parameter name

* Fix InitializeWeaponInfo

* PR review code tidying

* Fix bad merge

* Update FlowHandler.cpp

* Remove tabs for LDoc comments

* Use different comment style to preserve formatting

* Update lara_fire.cpp

* Some cleanups

* Fixed GetTimeUnits

* Fix typo

* Update Time.cpp

---------

Co-authored-by: Sezz <sezzary@outlook.com>
This commit is contained in:
Lwmte 2024-12-15 19:24:49 +03:00 committed by GitHub
parent ab7e25aa7a
commit f4763bd4a2
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GPG key ID: B5690EEEBB952194
223 changed files with 5585 additions and 2080 deletions

View file

@ -4,17 +4,145 @@
local Flow = TEN.Flow
local settings = Flow.Settings.new()
settings.errorMode = Flow.ErrorMode.WARN
settings.fastReload = true
Flow.SetSettings(settings)
local anims = Flow.Animations.new()
anims.crawlExtended = true
anims.crouchRoll = true
anims.crawlspaceSwandive = true
anims.overhangClimb = false
anims.slideExtended = false
anims.sprintJump = false
anims.pose = false
anims.ledgeJumps = false
Flow.SetAnimations(anims)
settings.Animations.crouchRoll = true
settings.Animations.crawlspaceSwandive = true
settings.Animations.sprintJump = false
settings.Animations.ledgeJumps = false
settings.Animations.poseTimeout = 0
settings.Camera.binocularLightColor = Color(192, 192, 96)
settings.Camera.lasersightLightColor = Color(255, 0, 0)
settings.Camera.objectCollision = true
settings.Flare.color = Color(128, 64, 0)
settings.Flare.offset = Vec3(0, 0, 41)
settings.Flare.range = 9
settings.Flare.timeout = 60
settings.Flare.lensflareBrightness = 0.5
settings.Flare.sparks = true
settings.Flare.smoke = true
settings.Flare.flicker = true
settings.Flare.pickupCount = 12
settings.Hud.statusBars = true
settings.Hud.loadingBar = true
settings.Hud.speedometer = true
settings.Hud.pickupNotifier = true
settings.Physics.gravity = 6
settings.Physics.swimVelocity = 50
settings.System.errorMode = Flow.ErrorMode.WARN
settings.System.fastReload = true
-- Hair[1] is normal player hair. Types [2] and [3] are for left and right young Lara hair.
settings.Hair[1].rootMesh = 14
settings.Hair[1].offset = Vec3(-4, -4, -48)
settings.Hair[1].indices = { 37, 39, 40, 38 }
settings.Hair[2].rootMesh = 14
settings.Hair[2].offset = Vec3(-48, -48, -50)
settings.Hair[2].indices = { 79, 78, 76, 77 }
settings.Hair[3].rootMesh = 14
settings.Hair[3].offset = Vec3(48, -48, -50)
settings.Hair[3].indices = { 68, 69, 70, 71 }
-- Not all weapon settings are applicable to every weapon. Those which are not applicable
-- for a particular weapon type are omitted. See documentation for more details.
settings.Weapons[WeaponType.PISTOLS].accuracy = 8
settings.Weapons[WeaponType.PISTOLS].targetingDistance = 8192
settings.Weapons[WeaponType.PISTOLS].interval = 9
settings.Weapons[WeaponType.PISTOLS].waterLevel = 650
settings.Weapons[WeaponType.PISTOLS].flashDuration = 3
settings.Weapons[WeaponType.PISTOLS].flashRange = 12
settings.Weapons[WeaponType.PISTOLS].flashColor = Color(192, 128, 0)
settings.Weapons[WeaponType.PISTOLS].damage = 1
settings.Weapons[WeaponType.PISTOLS].smoke = true
settings.Weapons[WeaponType.PISTOLS].shell = true
settings.Weapons[WeaponType.PISTOLS].muzzleFlash = true
settings.Weapons[WeaponType.PISTOLS].colorizeMuzzleFlash = false
settings.Weapons[WeaponType.PISTOLS].pickupCount = 30
settings.Weapons[WeaponType.REVOLVER].accuracy = 8
settings.Weapons[WeaponType.REVOLVER].targetingDistance = 8192
settings.Weapons[WeaponType.REVOLVER].interval = 16
settings.Weapons[WeaponType.REVOLVER].waterLevel = 650
settings.Weapons[WeaponType.REVOLVER].flashDuration = 3
settings.Weapons[WeaponType.REVOLVER].flashRange = 12
settings.Weapons[WeaponType.REVOLVER].flashColor = Color(192, 128, 0)
settings.Weapons[WeaponType.REVOLVER].damage = 21
settings.Weapons[WeaponType.REVOLVER].alternateDamage = 21
settings.Weapons[WeaponType.REVOLVER].smoke = true
settings.Weapons[WeaponType.REVOLVER].shell = false
settings.Weapons[WeaponType.REVOLVER].muzzleFlash = true
settings.Weapons[WeaponType.REVOLVER].colorizeMuzzleFlash = false
settings.Weapons[WeaponType.REVOLVER].pickupCount = 6
settings.Weapons[WeaponType.UZI].accuracy = 8
settings.Weapons[WeaponType.UZI].targetingDistance = 8192
settings.Weapons[WeaponType.UZI].interval = 3
settings.Weapons[WeaponType.UZI].waterLevel = 650
settings.Weapons[WeaponType.UZI].flashDuration = 2
settings.Weapons[WeaponType.UZI].flashRange = 12
settings.Weapons[WeaponType.UZI].flashColor = Color(192, 128, 0)
settings.Weapons[WeaponType.UZI].damage = 1
settings.Weapons[WeaponType.UZI].smoke = true
settings.Weapons[WeaponType.UZI].shell = true
settings.Weapons[WeaponType.UZI].muzzleFlash = true
settings.Weapons[WeaponType.UZI].colorizeMuzzleFlash = false
settings.Weapons[WeaponType.UZI].pickupCount = 30
settings.Weapons[WeaponType.SHOTGUN].accuracy = 10
settings.Weapons[WeaponType.SHOTGUN].targetingDistance = 8192
settings.Weapons[WeaponType.SHOTGUN].waterLevel = 500
settings.Weapons[WeaponType.SHOTGUN].flashDuration = 3
settings.Weapons[WeaponType.SHOTGUN].flashRange = 12
settings.Weapons[WeaponType.SHOTGUN].flashColor = Color(192, 128, 0)
settings.Weapons[WeaponType.SHOTGUN].damage = 3
settings.Weapons[WeaponType.SHOTGUN].smoke = true
settings.Weapons[WeaponType.SHOTGUN].shell = true
settings.Weapons[WeaponType.SHOTGUN].muzzleFlash = false
settings.Weapons[WeaponType.SHOTGUN].colorizeMuzzleFlash = false
settings.Weapons[WeaponType.SHOTGUN].pickupCount = 6
settings.Weapons[WeaponType.HK].accuracy = 4
settings.Weapons[WeaponType.HK].targetingDistance = 12288
settings.Weapons[WeaponType.HK].waterLevel = 500
settings.Weapons[WeaponType.HK].flashDuration = 2
settings.Weapons[WeaponType.HK].flashRange = 12
settings.Weapons[WeaponType.HK].flashColor = Color(192, 128, 0)
settings.Weapons[WeaponType.HK].damage = 4
settings.Weapons[WeaponType.HK].alternateDamage = 4
settings.Weapons[WeaponType.HK].smoke = true
settings.Weapons[WeaponType.HK].shell = true
settings.Weapons[WeaponType.HK].muzzleFlash = true
settings.Weapons[WeaponType.HK].colorizeMuzzleFlash = false
settings.Weapons[WeaponType.HK].pickupCount = 30
settings.Weapons[WeaponType.CROSSBOW].targetingDistance = 8192
settings.Weapons[WeaponType.CROSSBOW].waterLevel = 500
settings.Weapons[WeaponType.CROSSBOW].damage = 5
settings.Weapons[WeaponType.CROSSBOW].alternateDamage = 20
settings.Weapons[WeaponType.CROSSBOW].pickupCount = 10
settings.Weapons[WeaponType.GRENADE_LAUNCHER].targetingDistance = 8192
settings.Weapons[WeaponType.GRENADE_LAUNCHER].waterLevel = 500
settings.Weapons[WeaponType.GRENADE_LAUNCHER].damage = 20
settings.Weapons[WeaponType.GRENADE_LAUNCHER].smoke = true
settings.Weapons[WeaponType.GRENADE_LAUNCHER].pickupCount = 10
settings.Weapons[WeaponType.ROCKET_LAUNCHER].targetingDistance = 8192
settings.Weapons[WeaponType.ROCKET_LAUNCHER].waterLevel = 500
settings.Weapons[WeaponType.ROCKET_LAUNCHER].damage = 30
settings.Weapons[WeaponType.ROCKET_LAUNCHER].smoke = true
settings.Weapons[WeaponType.ROCKET_LAUNCHER].pickupCount = 1
settings.Weapons[WeaponType.HARPOON_GUN].targetingDistance = 8192
settings.Weapons[WeaponType.HARPOON_GUN].damage = 6
settings.Weapons[WeaponType.HARPOON_GUN].pickupCount = 10
Flow.SetSettings(settings)