Entity->Entities.

This commit is contained in:
hispidence 2022-02-02 20:04:14 +00:00
parent 1edb0bebd5
commit f447a386e2
13 changed files with 35 additions and 15 deletions

View file

@ -41,6 +41,7 @@
<ClInclude Include="include\ReservedScriptNames.h" />
<ClInclude Include="include\ScriptAssert.h" />
<ClInclude Include="include\Scripting\AudioTracks.h" />
<ClInclude Include="include\Scripting\Entities\ScriptInterfaceEntities.h" />
<ClInclude Include="include\Scripting\Entity\ScriptInterfaceEntity.h" />
<ClInclude Include="include\Scripting\GameFlowScript.h" />
<ClInclude Include="include\Scripting\GameLogicScript.h" />
@ -78,6 +79,8 @@
<ClInclude Include="include\ScriptInterfaceLevel.h" />
<ClInclude Include="include\ScriptUtil.h" />
<ClInclude Include="src\AudioTracks.h" />
<ClInclude Include="src\Entities\Entities.h" />
<ClInclude Include="src\Entities\Static\GameScriptMeshInfo.h" />
<ClInclude Include="src\Entity\Entity.h" />
<ClInclude Include="src\Entity\Static\GameScriptMeshInfo.h" />
<ClInclude Include="src\GameFlowScript.h" />
@ -115,6 +118,8 @@
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\Entities\Entities.cpp" />
<ClCompile Include="src\Entities\Static\GameScriptMeshInfo.cpp" />
<ClCompile Include="src\Entity\Entity.cpp" />
<ClCompile Include="src\Entity\Static\GameScriptMeshInfo.cpp" />
<ClCompile Include="src\GameFlowScript.cpp" />