Increased Room Stack Size to 512

This commit is contained in:
Nils 2020-11-26 20:41:07 +01:00
parent 852d6679af
commit f28abeea16

View file

@ -671,11 +671,11 @@ namespace T5M::Renderer
void Renderer11::getVisibleObjects(int from, int to, RenderView& renderView) void Renderer11::getVisibleObjects(int from, int to, RenderView& renderView)
{ {
// Avoid allocations, 1024 should be fine // Avoid allocations, 1024 should be fine
RendererRoomNode nodes[256]; RendererRoomNode nodes[512];
int nextNode = 0; int nextNode = 0;
// Avoid reallocations, 1024 should be fine // Avoid reallocations, 1024 should be fine
RendererRoomNode *stack[256]; RendererRoomNode *stack[512];
int stackDepth = 0; int stackDepth = 0;
RendererRoomNode *node = &nodes[nextNode++]; RendererRoomNode *node = &nodes[nextNode++];