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Fixed EnemyJeep TestTriggers call
Renamed constants for priority system
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commit
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2 changed files with 8 additions and 9 deletions
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@ -24,10 +24,10 @@
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#define FEELER_ANGLE ANGLE(45.0f)
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#ifdef CREATURE_AI_PRIORITY_OPTIMIZATION
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constexpr int HIGH_PRIO = 8;
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constexpr int MEDIUM_PRIO = HIGH_PRIO + HIGH_PRIO * (HIGH_PRIO / 6.0f);
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constexpr int LOW_PRIO = MEDIUM_PRIO + MEDIUM_PRIO * (MEDIUM_PRIO / 24.0f);
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constexpr int NONE_PRIO = LOW_PRIO + LOW_PRIO * (LOW_PRIO / 32.0f);
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constexpr int HIGH_PRIO_RANGE = 8;
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constexpr int MEDIUM_PRIO_RANGE = HIGH_PRIO_RANGE + HIGH_PRIO_RANGE * (HIGH_PRIO_RANGE / 6.0f);
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constexpr int LOW_PRIO_RANGE = MEDIUM_PRIO_RANGE + MEDIUM_PRIO_RANGE * (MEDIUM_PRIO_RANGE / 24.0f);
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constexpr int NONE_PRIO_RANGE = LOW_PRIO_RANGE + LOW_PRIO_RANGE * (LOW_PRIO_RANGE / 32.0f);
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constexpr auto FRAME_PRIO_BASE = 4;
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constexpr auto FRAME_PRIO_EXP = 1.5;
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#endif // CREATURE_AI_PRIORITY_OPTIMIZATION
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@ -1086,11 +1086,11 @@ CREATURE_AI_PRIORITY GetCreatureLOTPriority(ITEM_INFO* item) {
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Vector3 cameraPos = Vector3(Camera.pos.x, Camera.pos.y, Camera.pos.z);
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float distance = Vector3::Distance(itemPos, cameraPos);
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distance /= SECTOR(1);
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if(distance <= HIGH_PRIO)
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if(distance <= HIGH_PRIO_RANGE)
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return CREATURE_AI_PRIORITY::HIGH;
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if(distance <= MEDIUM_PRIO)
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if(distance <= MEDIUM_PRIO_RANGE)
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return CREATURE_AI_PRIORITY::MEDIUM;
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if(distance <= LOW_PRIO)
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if(distance <= LOW_PRIO_RANGE)
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return CREATURE_AI_PRIORITY::LOW;
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return CREATURE_AI_PRIORITY::NONE;
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}
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@ -265,8 +265,7 @@ void EnemyJeepControl(short itemNumber)
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if (creature->reachedGoal)
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{
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//TODO: CREATURE_TARGET was created to avoid circular dependency between ITEM_INFO and ITEM_DATA
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//TestTriggers(target, true, 0x0);
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TestTriggers(target->pos.xPos,target->pos.yPos,target->pos.zPos,target->roomNumber, true, 0x0);
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if (Lara.location < item->itemFlags[3] && item->currentAnimState != 2 && item->goalAnimState != 2)
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{
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