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Update CHANGELOG.md
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@ -40,6 +40,7 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
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### Lua API changes
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* Added Moveable:GetCollidable() and Moveable:SetCollidable() functions.
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* Added Flow.GetNextLevel() function to get script entry for incoming level, if it's about to start.
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* Added Effects.GetWind() function to get current wind speed vector.
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* Added support for transparency value in DisplayString class.
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* Added extra argument for SetAmbientTrack() function to specify if new ambient track should play from the beginning.
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* Use load camera instead of load screen by playing fixed camera from OnEnd() event and removing loadScreenFile field from level's gameflow entry.
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* Fixed incorrect behaviour of Logic.EnableEvent() and Logic.DisableEvent() functions.
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* Fixed collision callbacks not properly clearing after leveljump.
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* Added Effects.GetWind() function.
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## [Version 1.5](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.2) - 2024-11-03
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### Bug fixes
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