mirror of
https://github.com/TombEngine/TombEngine.git
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Horizon Effects (#1583)
* First Commit * Check * Check * Check * Is it done? * GetHorizonDone * Add HorizonSwap * Fix Interpolation * Update CHANGELOG.md * Update EffectsFunctions.cpp * Update EffectsFunctions.h * Docs * Create Horizon Class and implement it. * Fix Interpolation * Make HorizonObject part of WeatherController * Implement horizon fading * Save horizon parameters * Update CHANGELOG.md * Update RendererDraw.cpp * Update EffectsFunctions.cpp * Invert current horizon transition value if another transition is queued * Add missing shader change * StartPosition * Cleaup * Start working on Position * Code commit * Fix interpolation checks distance for position. * Docs * Update CHANGELOG.md * SavePosition in savegame * Major cleanup * Update weather.cpp * First commit * Some fixes * Reworked horizon workflow * Update CHANGELOG.md * Update docs * Added missing rumble parameter * String constants; use TypeOrNil; general cleanup * Fix documentation * Fix documentation * Update documentation --------- Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com> Co-authored-by: Sezz <sezzary@outlook.com>
This commit is contained in:
parent
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90 changed files with 2159 additions and 479 deletions
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@ -64,6 +64,7 @@
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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@ -79,6 +80,7 @@
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<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
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<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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@ -129,7 +131,7 @@
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<td class="summary">Emit a particle.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#EmitAdvancedParticle">EmitAdvancedParticle(particleData)</a></td>
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<td class="name" ><a href="#EmitAdvancedParticle">EmitAdvancedParticle(ParticleData)</a></td>
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<td class="summary">Emit a particle with extensive configuration options including animations.</td>
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</tr>
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<tr>
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@ -150,7 +152,7 @@
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</tr>
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<tr>
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<td class="name" ><a href="#EmitAirBubble">EmitAirBubble(pos[, size][, amp])</a></td>
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<td class="summary">Emit air bubble in a water room.</td>
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<td class="summary">Emit an air bubble in a water room.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#EmitFire">EmitFire(pos, size)</a></td>
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@ -172,7 +174,7 @@
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<h2><a href="#Tables">Tables</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#particleData">particleData</a></td>
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<td class="name" ><a href="#ParticleData">ParticleData</a></td>
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<td class="summary">Structure for EmitAdvancedParticle table.</td>
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</tr>
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</table>
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@ -342,7 +344,7 @@
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</dd>
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<dt>
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<a name = "EmitAdvancedParticle"></a>
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<strong>EmitAdvancedParticle(particleData)</strong>
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<strong>EmitAdvancedParticle(ParticleData)</strong>
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</dt>
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<dd>
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Emit a particle with extensive configuration options including animations.
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@ -351,8 +353,8 @@
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">particleData</span>
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<span class="types"><a class="type" href="../1 modules/Effects.html#particleData">particleData</a></span>
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<li><span class="parameter">ParticleData</span>
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<span class="types"><a class="type" href="../1 modules/Effects.html#ParticleData">ParticleData</a></span>
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The table holding all the particle data.
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</li>
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</ul>
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<pre class="example"><span class="keyword">local</span> particle = {
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position = GetMoveableByName(<span class="string">"camera_target_6"</span>) :GetPosition(),
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velocity = Vec3(<span class="number">0</span>, <span class="number">0</span>, <span class="number">10</span>),
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objectID = TEN.Objects.ObjID.CUSTOM_BAR_GRAPHIC,
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spriteIndex = <span class="number">0</span>,
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spriteSeqID = TEN.Objects.ObjID.CUSTOM_BAR_GRAPHIC,
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spriteID = <span class="number">0</span>,
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lifetime = <span class="number">10</span>,
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maxYVelocity = <span class="number">0</span>,
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gravity = <span class="number">0</span>,
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rotationSpeed = <span class="number">0</span>,
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startSize = <span class="number">80</span>,
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endSize = <span class="number">80</span>,
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wind = <span class="keyword">false</span>,
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startColor = TEN.Color(<span class="number">128</span>, <span class="number">128</span>, <span class="number">128</span>),
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endColor = TEN.Color(<span class="number">128</span>, <span class="number">128</span>, <span class="number">128</span>),
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blendMode = TEN.Effects.BlendID.ADDITIVE,
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wind = <span class="keyword">false</span>,
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damage = <span class="keyword">true</span>,
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poison = <span class="keyword">false</span>,
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burn = <span class="keyword">false</span>,
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</li>
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<li><span class="parameter">count</span>
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<span class="types"><span class="type">int</span></span>
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(default 1) "amount" of blood. Higher numbers won't add more blood but will make it more "flickery", with higher numbers turning it into a kind of red orb.
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Sprite count. <strong>default: 1</strong>
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</li>
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</ul>
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@ -578,7 +580,7 @@ EmitAdvancedParticle(particle)</pre>
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<strong>EmitAirBubble(pos[, size][, amp])</strong>
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</dt>
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<dd>
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Emit air bubble in a water room.
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Emit an air bubble in a water room.
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@ -714,8 +716,8 @@ EmitAdvancedParticle(particle)</pre>
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<dl class="function">
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<dt>
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<a name = "particleData"></a>
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<strong>particleData</strong>
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<a name = "ParticleData"></a>
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<strong>ParticleData</strong>
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</dt>
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<dd>
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Structure for EmitAdvancedParticle table.
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ID of the sprite sequence object. <strong>Default: Objects.ObjID.DEFAULT_SPRITES</strong>
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(<em>optional</em>)
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</li>
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<li><span class="parameter">spriteIndex</span>
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<li><span class="parameter">spriteID</span>
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<span class="types"><span class="type">int</span></span>
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ID of the sprite in the sprite sequence object.<strong>Default: 0</strong>
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(<em>optional</em>)
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Specifies the friction with which the particle will slow down over time. <strong>Default: 0</strong>
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(<em>optional</em>)
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</li>
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<li><span class="parameter">startRot</span>
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<li><span class="parameter">startRotation</span>
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<span class="types"><span class="type">float</span></span>
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Rotation at start of life. <strong>Default: random</strong>
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(<em>optional</em>)
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</li>
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<li><span class="parameter">blendMode</span>
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<span class="types"><a class="type" href="../4 enums/Effects.BlendID.html#">BlendID</a></span>
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Render blend mode. <strong>TEN.Effects.BlendID.ALPHABLEND</strong>
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Render blend mode. <strong>TEN.Effects.BlendID.ALPHA_BLEND</strong>
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(<em>optional</em>)
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</li>
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<li><span class="parameter">damage</span>
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</li>
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<li><span class="parameter">light</span>
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<span class="types"><span class="type">bool</span></span>
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Specify if the particle will be emit a light based on its color. Recommended for single particles. <strong>Default: false</strong>
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Specify if the particle will be emit a light based on its color. Caution: Recommended only for a single particle. Having too many particles with lights can overflow the light system. <strong>Default: false</strong>
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(<em>optional</em>)
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</li>
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<li><span class="parameter">lightRadius</span>
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</li>
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<li><span class="parameter">sound</span>
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<span class="types"><span class="type">int</span></span>
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ID to play. Corresponds to the value in the sound XML file or Tomb Editor's "Sound Infos" window. Looping sounds recommended. <strong>Default: None</strong>
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ID to play. Corresponds to the value in the sound XML file or Tomb Editor's "Sound Infos" window. Looping sounds recommended. Caution: Recommended only for a single particle. Having too many particles with sounds can overflow the sound system. <strong>Default: None</strong>
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(<em>optional</em>)
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</li>
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<li><span class="parameter">animated</span>
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
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<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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@ -64,6 +64,7 @@
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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@ -79,6 +80,7 @@
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<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
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<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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@ -64,6 +64,7 @@
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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@ -79,6 +80,7 @@
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<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
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<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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@ -64,6 +64,7 @@
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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@ -79,6 +80,7 @@
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<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
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<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
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<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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@ -64,6 +64,7 @@
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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@ -79,6 +80,7 @@
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<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
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<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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@ -64,6 +64,7 @@
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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@ -79,6 +80,7 @@
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<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
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<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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@ -64,6 +64,7 @@
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
@ -214,7 +216,7 @@
|
|||
<ul>
|
||||
<li><span class="parameter">speed</span>
|
||||
<span class="types"><span class="type">float</span></span>
|
||||
(default 1.0). Speed in "amount" per second. A value of 1 will make the fade take one second.
|
||||
(default 1.0). Speed in units per second. A value of 1 will make the fade take one second.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
@ -236,7 +238,7 @@
|
|||
<ul>
|
||||
<li><span class="parameter">speed</span>
|
||||
<span class="types"><span class="type">float</span></span>
|
||||
(default 1.0). Speed in "amount" per second. A value of 1 will make the fade take one second.
|
||||
(default 1.0). Speed in units per second. A value of 1 will make the fade take one second.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
@ -590,7 +592,7 @@
|
|||
</li>
|
||||
<li><span class="parameter">speed</span>
|
||||
<span class="types"><span class="type">float</span></span>
|
||||
(default 1.0). Speed in "amount" per second. Value of 1 will make flash take one second. Clamped to [0.005, 1.0].
|
||||
(default 1.0). Speed in units per second. Value of 1 will make flash take one second. Clamped to [0.005, 1.0].
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -80,6 +81,7 @@
|
|||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
@ -147,6 +149,14 @@
|
|||
<td class="summary">(<a href="../3 primitive classes/Flow.SkyLayer.html#">Flow.SkyLayer</a>) Secondary sky layer</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#horizon1">horizon1</a></td>
|
||||
<td class="summary">(<a href="../3 primitive classes/Flow.Horizon.html#">Flow.Horizon</a>) First horizon layer.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#horizon1">horizon1</a></td>
|
||||
<td class="summary">(<a href="../3 primitive classes/Flow.Horizon.html#">Flow.Horizon</a>) Second horizon layer.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#starfield">starfield</a></td>
|
||||
<td class="summary">(<a href="../3 primitive classes/Flow.Starfield.html#">Flow.Starfield</a>) Starfield.</td>
|
||||
</tr>
|
||||
|
@ -159,10 +169,6 @@
|
|||
<td class="summary">(<a href="../3 primitive classes/Flow.Fog.html#">Flow.Fog</a>) omni fog RGB color and distance.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#horizon">horizon</a></td>
|
||||
<td class="summary">(bool) Draw sky layer?</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#storm">storm</a></td>
|
||||
<td class="summary">(bool) Enable flickering lightning in the sky.</td>
|
||||
</tr>
|
||||
|
@ -183,6 +189,10 @@
|
|||
<td class="summary">(bool) Enable occasional screen shake effect.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#farView">farView</a></td>
|
||||
<td class="summary">(int) The maximum draw distance for level.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#resetHub">resetHub</a></td>
|
||||
<td class="summary">(bool) Reset hub data.</td>
|
||||
</tr>
|
||||
|
@ -194,10 +204,6 @@
|
|||
<td class="name" ><a href="#secrets">secrets</a></td>
|
||||
<td class="summary">(short) Set Secrets for Level</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#farView">farView</a></td>
|
||||
<td class="summary">(int) The maximum draw distance for level.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a href="#Functions">Functions</a></h2>
|
||||
<table class="function_list">
|
||||
|
@ -323,6 +329,36 @@
|
|||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "horizon1"></a>
|
||||
<strong>horizon1</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
(<a href="../3 primitive classes/Flow.Horizon.html#">Flow.Horizon</a>) First horizon layer.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "horizon1"></a>
|
||||
<strong>horizon1</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
(<a href="../3 primitive classes/Flow.Horizon.html#">Flow.Horizon</a>) Second horizon layer.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "starfield"></a>
|
||||
|
@ -370,21 +406,6 @@
|
|||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "horizon"></a>
|
||||
<strong>horizon</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
(bool) Draw sky layer? (default: false)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "storm"></a>
|
||||
|
@ -477,6 +498,22 @@ Invisible
|
|||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "farView"></a>
|
||||
<strong>farView</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
(int) The maximum draw distance for level.
|
||||
Given in sectors (blocks). Must be at least 4.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "resetHub"></a>
|
||||
|
@ -523,25 +560,6 @@ Invisible
|
|||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "farView"></a>
|
||||
<strong>farView</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
(int) The maximum draw distance for level.
|
||||
Given in sectors (blocks).
|
||||
Must be at least 4.</p>
|
||||
|
||||
<p>This is equivalent to TRNG's LevelFarView variable.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
@ -162,7 +164,7 @@
|
|||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Moveable:GetPosition">Moveable:GetPosition()</a></td>
|
||||
<td class="summary">Get the object's position</td>
|
||||
<td class="summary">Get the moveable's position</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Moveable:SetPosition">Moveable:SetPosition(position[, updateRoom])</a></td>
|
||||
|
@ -180,11 +182,19 @@
|
|||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Moveable:GetRotation">Moveable:GetRotation()</a></td>
|
||||
<td class="summary">Get the moveable's rotation</td>
|
||||
<td class="summary">Get the moveable's rotation.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Moveable:GetScale">Moveable:GetScale()</a></td>
|
||||
<td class="summary">Get the moveable's visual scale.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Moveable:SetRotation">Moveable:SetRotation(rotation)</a></td>
|
||||
<td class="summary">Set the moveable's rotation</td>
|
||||
<td class="summary">Set the moveable's rotation.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Moveable:SetScale">Moveable:SetScale(scale)</a></td>
|
||||
<td class="summary">Set the moveable's visual scale.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Moveable:GetHP">Moveable:GetHP()</a></td>
|
||||
|
@ -508,7 +518,7 @@ most can just be ignored (see usage).
|
|||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
<span class="types"><span class="type">int</span></span>
|
||||
<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
|
||||
a number representing the ID of the object
|
||||
</ol>
|
||||
|
||||
|
@ -714,7 +724,7 @@ baddy:SetOnCollidedWithRoom(LevelFuncs.roomCollided)</pre>
|
|||
<strong>Moveable:GetPosition()</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Get the object's position
|
||||
Get the moveable's position
|
||||
|
||||
|
||||
|
||||
|
@ -826,7 +836,7 @@ baddy:SetOnCollidedWithRoom(LevelFuncs.roomCollided)</pre>
|
|||
<strong>Moveable:GetRotation()</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Get the moveable's rotation
|
||||
Get the moveable's rotation.
|
||||
|
||||
|
||||
|
||||
|
@ -835,7 +845,28 @@ baddy:SetOnCollidedWithRoom(LevelFuncs.roomCollided)</pre>
|
|||
<ol>
|
||||
|
||||
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
|
||||
a copy of the moveable's rotation
|
||||
A copy of the moveable's rotation.
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "Moveable:GetScale"></a>
|
||||
<strong>Moveable:GetScale()</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Get the moveable's visual scale.
|
||||
|
||||
|
||||
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||
A copy of the moveable's visual scale.
|
||||
</ol>
|
||||
|
||||
|
||||
|
@ -847,7 +878,7 @@ baddy:SetOnCollidedWithRoom(LevelFuncs.roomCollided)</pre>
|
|||
<strong>Moveable:SetRotation(rotation)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set the moveable's rotation
|
||||
Set the moveable's rotation.
|
||||
|
||||
|
||||
|
||||
|
@ -863,6 +894,28 @@ baddy:SetOnCollidedWithRoom(LevelFuncs.roomCollided)</pre>
|
|||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "Moveable:SetScale"></a>
|
||||
<strong>Moveable:SetScale(scale)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set the moveable's visual scale. Does not affect collision.
|
||||
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">scale</span>
|
||||
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||
New visual scale.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "Moveable:GetHP"></a>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <here>Flow.Fog</here></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
@ -122,21 +124,21 @@
|
|||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" ><a href="#color">color</a></td>
|
||||
<td class="summary">(<a href="../3 primitive classes/Color.html#">Color</a>) RGB fog color</td>
|
||||
<td class="summary">(<a href="../3 primitive classes/Color.html#">Color</a>) RGB fog color.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#minDistance">minDistance</a></td>
|
||||
<td class="summary">(int) min distance.</td>
|
||||
<td class="summary">(int) Minimum distance.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#maxDistance">maxDistance</a></td>
|
||||
<td class="summary">(int) max distance.</td>
|
||||
<td class="summary">(int) Maximum distance.</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a href="#Functions">Functions</a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" ><a href="#Fog">Fog(color, Min, Max)</a></td>
|
||||
<td class="name" ><a href="#Fog">Fog(color, min, max)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
|
@ -155,7 +157,7 @@
|
|||
<strong>color</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
(<a href="../3 primitive classes/Color.html#">Color</a>) RGB fog color
|
||||
(<a href="../3 primitive classes/Color.html#">Color</a>) RGB fog color.
|
||||
|
||||
|
||||
|
||||
|
@ -170,8 +172,8 @@
|
|||
<strong>minDistance</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
(int) min distance.
|
||||
This is the distance at which the fog starts.*
|
||||
(int) Minimum distance.
|
||||
This is the distance at which the fog starts.
|
||||
|
||||
|
||||
|
||||
|
@ -186,7 +188,7 @@
|
|||
<strong>maxDistance</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
(int) max distance.
|
||||
(int) Maximum distance.
|
||||
This is the distance at which the fog reaches the maximum strength.
|
||||
|
||||
|
||||
|
@ -203,7 +205,7 @@
|
|||
<dl class="function">
|
||||
<dt>
|
||||
<a name = "Fog"></a>
|
||||
<strong>Fog(color, Min, Max)</strong>
|
||||
<strong>Fog(color, min, max)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
@ -218,13 +220,13 @@
|
|||
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
|
||||
RGB color
|
||||
</li>
|
||||
<li><span class="parameter">Min</span>
|
||||
<li><span class="parameter">min</span>
|
||||
<span class="types"><span class="type">int</span></span>
|
||||
Distance fog starts (in Sectors)
|
||||
Distance at which fog starts (in sectors)
|
||||
</li>
|
||||
<li><span class="parameter">Max</span>
|
||||
<li><span class="parameter">max</span>
|
||||
<span class="types"><span class="type">int</span></span>
|
||||
Distance fog ends (in Sectors)
|
||||
Distance at which fog reaches the maximum strength (in sectors)
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
|
441
Documentation/doc/3 primitive classes/Flow.Horizon.html
Normal file
441
Documentation/doc/3 primitive classes/Flow.Horizon.html
Normal file
|
@ -0,0 +1,441 @@
|
|||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<html>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
||||
<head>
|
||||
<title>TombEngine 1.7.2 (Developer) Lua API</title>
|
||||
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="container">
|
||||
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div> <!-- id="product" -->
|
||||
|
||||
|
||||
<div id="main">
|
||||
|
||||
|
||||
<!-- Menu -->
|
||||
|
||||
<div id="navigation">
|
||||
<br/>
|
||||
<h1> TombEngine</h1>
|
||||
|
||||
<ul>
|
||||
<li><a href="../index.html">Index</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>1 Modules</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||
<li> <a href="../1 modules/View.html">View</a></li>
|
||||
</ul>
|
||||
<h2>2 Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../2 classes/Collision.Probe.html">Collision.Probe</a></li>
|
||||
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
||||
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
||||
<li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li>
|
||||
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
|
||||
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
||||
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
||||
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
||||
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
||||
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
||||
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
||||
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
||||
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
||||
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
||||
<li> <a href="../2 classes/View.DisplaySprite.html">View.DisplaySprite</a></li>
|
||||
</ul>
|
||||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <here>Flow.Horizon</here></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Starfield.html">Flow.Starfield</a></li>
|
||||
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
||||
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
||||
<li> <a href="../3 primitive classes/Time.html">Time</a></li>
|
||||
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
||||
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
||||
</ul>
|
||||
<h2>4 Enums</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
|
||||
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||
<li> <a href="../4 enums/Objects.HandStatus.html">Objects.HandStatus</a></li>
|
||||
<li> <a href="../4 enums/Objects.WeaponType.html">Objects.WeaponType</a></li>
|
||||
<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
|
||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||
<li> <a href="../4 enums/Strings.DisplayStringOption.html">Strings.DisplayStringOption</a></li>
|
||||
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||
<li> <a href="../4 enums/View.AlignMode.html">View.AlignMode</a></li>
|
||||
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||
<li> <a href="../4 enums/View.PostProcessMode.html">View.PostProcessMode</a></li>
|
||||
<li> <a href="../4 enums/View.ScaleMode.html">View.ScaleMode</a></li>
|
||||
</ul>
|
||||
<h2>5 Lua utility modules</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../5 lua utility modules/Diary.html">Diary</a></li>
|
||||
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
||||
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
||||
<li> <a href="../5 lua utility modules/Type.html">Type</a></li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
<div id="content">
|
||||
|
||||
<h1>Primitive Class <code>Flow.Horizon</code></h1>
|
||||
<p>Represents a horizon.</p>
|
||||
<p>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<h2><a href="#Functions">Functions</a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" ><a href="#Horizon">Horizon(objectID)</a></td>
|
||||
<td class="summary">Create a horizon object.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#GetEnabled">GetEnabled()</a></td>
|
||||
<td class="summary">Get the horizon's enabled state.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#GetObjectID">GetObjectID()</a></td>
|
||||
<td class="summary">Get the horizon's slot object ID.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#GetPosition">GetPosition()</a></td>
|
||||
<td class="summary">Get the horizon's world position.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#GetRotation">GetRotation()</a></td>
|
||||
<td class="summary">Get the horizon's rotation.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#GetTransparency">GetTransparency()</a></td>
|
||||
<td class="summary">Get the horizon's transparency.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#SetEnabled">SetEnabled(enabled)</a></td>
|
||||
<td class="summary">Set the horizon's enabled state.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#SetObjectID">SetObjectID(objectID)</a></td>
|
||||
<td class="summary">Set the horizon's object ID.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#SetPosition">SetPosition(pos[, noInterpolation])</a></td>
|
||||
<td class="summary">Set the horizon's world position.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#SetRotation">SetRotation(rot[, noInterpolation])</a></td>
|
||||
<td class="summary">Set the horizon's rotation.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#SetTransparency">SetTransparency(transparency)</a></td>
|
||||
<td class="summary">Set the horizon's transparency.</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<br/>
|
||||
<br/>
|
||||
|
||||
|
||||
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
|
||||
|
||||
<dl class="function">
|
||||
<dt>
|
||||
<a name = "Horizon"></a>
|
||||
<strong>Horizon(objectID)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Create a horizon object.
|
||||
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">objectID</span>
|
||||
<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
|
||||
Object ID for the horizon to use.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
<span class="types"><a class="type" href="../3 primitive classes/Flow.Horizon.html#Horizon">Horizon</a></span>
|
||||
A new Horizon object.
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "GetEnabled"></a>
|
||||
<strong>GetEnabled()</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Get the horizon's enabled state.
|
||||
|
||||
|
||||
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
<span class="types"><span class="type">bool</span></span>
|
||||
Enabled state.
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "GetObjectID"></a>
|
||||
<strong>GetObjectID()</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Get the horizon's slot object ID.
|
||||
|
||||
|
||||
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
|
||||
Object ID.
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "GetPosition"></a>
|
||||
<strong>GetPosition()</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Get the horizon's world position.
|
||||
|
||||
|
||||
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||
Position.
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "GetRotation"></a>
|
||||
<strong>GetRotation()</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Get the horizon's rotation.
|
||||
|
||||
|
||||
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
|
||||
Rotation.
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "GetTransparency"></a>
|
||||
<strong>GetTransparency()</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Get the horizon's transparency.
|
||||
|
||||
|
||||
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
<span class="types"><span class="type">float</span></span>
|
||||
Transparency.
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "SetEnabled"></a>
|
||||
<strong>SetEnabled(enabled)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set the horizon's enabled state.
|
||||
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">enabled</span>
|
||||
<span class="types"><span class="type">bool</span></span>
|
||||
New enabled state.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "SetObjectID"></a>
|
||||
<strong>SetObjectID(objectID)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set the horizon's object ID.
|
||||
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">objectID</span>
|
||||
<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
|
||||
Object ID.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "SetPosition"></a>
|
||||
<strong>SetPosition(pos[, noInterpolation])</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set the horizon's world position.
|
||||
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">pos</span>
|
||||
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||
New world position.
|
||||
</li>
|
||||
<li><span class="parameter">noInterpolation</span>
|
||||
<span class="types"><span class="type">bool</span></span>
|
||||
Disable interpolation with the previous frame's position. <strong>default: false</strong>
|
||||
(<em>optional</em>)
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "SetRotation"></a>
|
||||
<strong>SetRotation(rot[, noInterpolation])</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set the horizon's rotation.
|
||||
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">rot</span>
|
||||
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
|
||||
New rotation.
|
||||
</li>
|
||||
<li><span class="parameter">noInterpolation</span>
|
||||
<span class="types"><span class="type">bool</span></span>
|
||||
Disable interpolation with the previous frame's rotation. <strong>default: false</strong>
|
||||
(<em>optional</em>)
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "SetTransparency"></a>
|
||||
<strong>SetTransparency(transparency)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set the horizon's transparency.
|
||||
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">transparency</span>
|
||||
<span class="types"><span class="type">float</span></span>
|
||||
New transparency alpha.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
</div> <!-- id="content" -->
|
||||
</div> <!-- id="main" -->
|
||||
<div id="about">
|
||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||
</div> <!-- id="about" -->
|
||||
</div> <!-- id="container" -->
|
||||
</body>
|
||||
</html>
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <here>Flow.InventoryItem</here></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <here>Flow.LensFlare</here></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
@ -121,7 +123,7 @@
|
|||
<h2><a href="#Functions">Functions</a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" ><a href="#LensFlare">LensFlare(Pitch, Yaw, Color.)</a></td>
|
||||
<td class="name" ><a href="#LensFlare">LensFlare(pitch, yaw, color)</a></td>
|
||||
<td class="summary">Create a LensFlare object.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
@ -145,19 +147,19 @@
|
|||
<td class="summary">Get this lens flare's enabled status.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#LensFlare:SetSunSpriteID">LensFlare:SetSunSpriteID(New)</a></td>
|
||||
<td class="name" ><a href="#LensFlare:SetSunSpriteID">LensFlare:SetSunSpriteID(spriteID)</a></td>
|
||||
<td class="summary">Set this lens flare's sun sprite ID.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#LensFlare:SetPitch">LensFlare:SetPitch(New)</a></td>
|
||||
<td class="name" ><a href="#LensFlare:SetPitch">LensFlare:SetPitch(pitch)</a></td>
|
||||
<td class="summary">Set this lens flare's pitch angle.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#LensFlare:SetYaw">LensFlare:SetYaw(New)</a></td>
|
||||
<td class="name" ><a href="#LensFlare:SetYaw">LensFlare:SetYaw(yaw)</a></td>
|
||||
<td class="summary">Set this lens flare's yaw angle.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#LensFlare:SetColor">LensFlare:SetColor(New)</a></td>
|
||||
<td class="name" ><a href="#LensFlare:SetColor">LensFlare:SetColor(color)</a></td>
|
||||
<td class="summary">Set this lens flare's color.</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -171,7 +173,7 @@
|
|||
<dl class="function">
|
||||
<dt>
|
||||
<a name = "LensFlare"></a>
|
||||
<strong>LensFlare(Pitch, Yaw, Color.)</strong>
|
||||
<strong>LensFlare(pitch, yaw, color)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Create a LensFlare object.
|
||||
|
@ -180,19 +182,17 @@
|
|||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">Pitch</span>
|
||||
<li><span class="parameter">pitch</span>
|
||||
<span class="types"><span class="type">float</span></span>
|
||||
angle in degrees.
|
||||
Pitch angle in degrees.
|
||||
</li>
|
||||
<li><span class="parameter">Yaw</span>
|
||||
<li><span class="parameter">yaw</span>
|
||||
<span class="types"><span class="type">float</span></span>
|
||||
angle in degrees.
|
||||
Yaw angle in degrees.
|
||||
</li>
|
||||
<li><span class="parameter">Color.</span>
|
||||
<li><span class="parameter">color</span>
|
||||
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
|
||||
|
||||
|
||||
|
||||
Color of the lensflare.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
@ -308,7 +308,7 @@
|
|||
</dd>
|
||||
<dt>
|
||||
<a name = "LensFlare:SetSunSpriteID"></a>
|
||||
<strong>LensFlare:SetSunSpriteID(New)</strong>
|
||||
<strong>LensFlare:SetSunSpriteID(spriteID)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set this lens flare's sun sprite ID.
|
||||
|
@ -317,9 +317,9 @@
|
|||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">New</span>
|
||||
<li><span class="parameter">spriteID</span>
|
||||
<span class="types"><span class="type">int</span></span>
|
||||
sun sprite ID.
|
||||
New sun sprite ID.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
@ -330,7 +330,7 @@
|
|||
</dd>
|
||||
<dt>
|
||||
<a name = "LensFlare:SetPitch"></a>
|
||||
<strong>LensFlare:SetPitch(New)</strong>
|
||||
<strong>LensFlare:SetPitch(pitch)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set this lens flare's pitch angle.
|
||||
|
@ -339,9 +339,9 @@
|
|||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">New</span>
|
||||
<li><span class="parameter">pitch</span>
|
||||
<span class="types"><span class="type">float</span></span>
|
||||
pitch angle in degrees.
|
||||
New pitch angle in degrees.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
@ -352,7 +352,7 @@
|
|||
</dd>
|
||||
<dt>
|
||||
<a name = "LensFlare:SetYaw"></a>
|
||||
<strong>LensFlare:SetYaw(New)</strong>
|
||||
<strong>LensFlare:SetYaw(yaw)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set this lens flare's yaw angle.
|
||||
|
@ -361,9 +361,9 @@
|
|||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">New</span>
|
||||
<li><span class="parameter">yaw</span>
|
||||
<span class="types"><span class="type">float</span></span>
|
||||
yaw angle in degrees.
|
||||
New yaw angle in degrees.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
@ -374,7 +374,7 @@
|
|||
</dd>
|
||||
<dt>
|
||||
<a name = "LensFlare:SetColor"></a>
|
||||
<strong>LensFlare:SetColor(New)</strong>
|
||||
<strong>LensFlare:SetColor(color)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set this lens flare's color.
|
||||
|
@ -383,9 +383,9 @@
|
|||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">New</span>
|
||||
<li><span class="parameter">color</span>
|
||||
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
|
||||
color.
|
||||
New color.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <here>Flow.SkyLayer</here></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
@ -125,7 +127,7 @@
|
|||
<td class="summary">Create a starfield object with only stars.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Starfield">Starfield(starCount, meteorCount)</a></td>
|
||||
<td class="name" ><a href="#Starfield">Starfield(starCount, meteorCount, meteorSpawnDensity, meteorVel)</a></td>
|
||||
<td class="summary">Create a starfield object with stars and meteors.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
@ -153,19 +155,19 @@
|
|||
<td class="summary">Get this starfield's meteors enabled status.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Starfield:SetStarCount">Starfield:SetStarCount(New)</a></td>
|
||||
<td class="name" ><a href="#Starfield:SetStarCount">Starfield:SetStarCount(count)</a></td>
|
||||
<td class="summary">Set this starfield's number of stars.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Starfield:SetMeteorCount">Starfield:SetMeteorCount(New)</a></td>
|
||||
<td class="name" ><a href="#Starfield:SetMeteorCount">Starfield:SetMeteorCount(count)</a></td>
|
||||
<td class="summary">Set this starfield's number of meteors.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Starfield:SetMeteorSpawnDensity">Starfield:SetMeteorSpawnDensity(New)</a></td>
|
||||
<td class="name" ><a href="#Starfield:SetMeteorSpawnDensity">Starfield:SetMeteorSpawnDensity(density)</a></td>
|
||||
<td class="summary">Set this starfield's meteor spawn density.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Starfield:SetMeteorVelocity">Starfield:SetMeteorVelocity(New)</a></td>
|
||||
<td class="name" ><a href="#Starfield:SetMeteorVelocity">Starfield:SetMeteorVelocity(velocity)</a></td>
|
||||
<td class="summary">Set this starfield's meteor velocity.</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -207,7 +209,7 @@
|
|||
</dd>
|
||||
<dt>
|
||||
<a name = "Starfield"></a>
|
||||
<strong>Starfield(starCount, meteorCount)</strong>
|
||||
<strong>Starfield(starCount, meteorCount, meteorSpawnDensity, meteorVel)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Create a starfield object with stars and meteors.
|
||||
|
@ -224,6 +226,14 @@
|
|||
<span class="types"><span class="type">int</span></span>
|
||||
Meteor count. <strong>Max: 100</strong>
|
||||
</li>
|
||||
<li><span class="parameter">meteorSpawnDensity</span>
|
||||
<span class="types"><span class="type">int</span></span>
|
||||
Meteor spawn density.
|
||||
</li>
|
||||
<li><span class="parameter">meteorVel</span>
|
||||
<span class="types"><span class="type">int</span></span>
|
||||
Meteor velocity.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Returns:</h3>
|
||||
|
@ -365,7 +375,7 @@
|
|||
</dd>
|
||||
<dt>
|
||||
<a name = "Starfield:SetStarCount"></a>
|
||||
<strong>Starfield:SetStarCount(New)</strong>
|
||||
<strong>Starfield:SetStarCount(count)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set this starfield's number of stars.
|
||||
|
@ -374,9 +384,9 @@
|
|||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">New</span>
|
||||
<li><span class="parameter">count</span>
|
||||
<span class="types"><span class="type">int</span></span>
|
||||
star count.
|
||||
New star count.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
@ -387,7 +397,7 @@
|
|||
</dd>
|
||||
<dt>
|
||||
<a name = "Starfield:SetMeteorCount"></a>
|
||||
<strong>Starfield:SetMeteorCount(New)</strong>
|
||||
<strong>Starfield:SetMeteorCount(count)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set this starfield's number of meteors.
|
||||
|
@ -396,9 +406,9 @@
|
|||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">New</span>
|
||||
<li><span class="parameter">count</span>
|
||||
<span class="types"><span class="type">int</span></span>
|
||||
meteor count.
|
||||
New meteor count.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
@ -409,7 +419,7 @@
|
|||
</dd>
|
||||
<dt>
|
||||
<a name = "Starfield:SetMeteorSpawnDensity"></a>
|
||||
<strong>Starfield:SetMeteorSpawnDensity(New)</strong>
|
||||
<strong>Starfield:SetMeteorSpawnDensity(density)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set this starfield's meteor spawn density.
|
||||
|
@ -418,9 +428,9 @@
|
|||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">New</span>
|
||||
<li><span class="parameter">density</span>
|
||||
<span class="types"><span class="type">int</span></span>
|
||||
meteor spawn density.
|
||||
New meteor spawn density.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
@ -431,7 +441,7 @@
|
|||
</dd>
|
||||
<dt>
|
||||
<a name = "Starfield:SetMeteorVelocity"></a>
|
||||
<strong>Starfield:SetMeteorVelocity(New)</strong>
|
||||
<strong>Starfield:SetMeteorVelocity(velocity)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set this starfield's meteor velocity.
|
||||
|
@ -440,9 +450,9 @@
|
|||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">New</span>
|
||||
<li><span class="parameter">velocity</span>
|
||||
<span class="types"><span class="type">float</span></span>
|
||||
meteor velocity.
|
||||
New meteor velocity.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -80,6 +81,7 @@
|
|||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <here>Effects.BlendID</here></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <here>Effects.EffectID</here></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -80,6 +81,7 @@
|
|||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <here>Effects.FeatherMode</here></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
|
||||
|
@ -140,7 +142,7 @@
|
|||
<dd>
|
||||
|
||||
<p>Table of Effects.FeatherMode constants.
|
||||
To be used with <a href="../1 modules/Effects.html#EmitStreamer">Effects.EmitStreamer</a> function.</p>
|
||||
To be used with ??? function.</p>
|
||||
|
||||
<ul>
|
||||
<li><code>NONE</code></li>
|
||||
|
|
|
@ -45,6 +45,7 @@
|
|||
</ul>
|
||||
<h2>2 Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../2 classes/Collision.Probe.html">Collision.Probe</a></li>
|
||||
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
||||
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
||||
<li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li>
|
||||
|
@ -63,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -75,8 +77,10 @@
|
|||
</ul>
|
||||
<h2>4 Enums</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <here>Effects.ParticleAnimationType</here></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <here>Flow.ErrorMode</here></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <here>Flow.FreezeMode</here></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
<h2>3 Primitive Classes</h2>
|
||||
<ul class="nowrap">
|
||||
<li> <a href="3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||
<li> <a href="3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
||||
<li> <a href="3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||
<li> <a href="3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
||||
<li> <a href="3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||
|
@ -79,6 +80,7 @@
|
|||
<li> <a href="4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
||||
<li> <a href="4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||
<li> <a href="4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||
<li> <a href="4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
|
||||
<li> <a href="4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
||||
<li> <a href="4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
||||
<li> <a href="4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
||||
|
@ -246,6 +248,10 @@ local door = GetMoveableByName("door_type4_14")
|
|||
<td class="name" ><a href="3 primitive classes/Flow.Fog.html">Flow.Fog</a></td>
|
||||
<td class="summary">Distance fog.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></td>
|
||||
<td class="summary">Represents a horizon.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></td>
|
||||
<td class="summary">Represents the properties of an object as it appears in the inventory.</td>
|
||||
|
@ -297,6 +303,10 @@ local door = GetMoveableByName("door_type4_14")
|
|||
<td class="name" ><a href="4 enums/Effects.EffectID.html">Effects.EffectID</a></td>
|
||||
<td class="summary">Constants for effect IDs.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></td>
|
||||
<td class="summary">Constants for feather modes.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></td>
|
||||
<td class="summary">Constants for particle animation type constants.</td>
|
||||
|
|
Loading…
Add table
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Reference in a new issue