mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 15:57:59 +03:00
Merge branch 'develop' into sezz_target_highlighter
This commit is contained in:
commit
f0e4dc3b4b
7 changed files with 193 additions and 167 deletions
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@ -16,6 +16,10 @@ Flow.SetTitleScreenImagePath("Screens\\main.jpg")
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||||||
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Flow.SetTotalSecretCount(5)
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Flow.SetTotalSecretCount(5)
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||||||
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-- Enable/Disable bilinear filtering.
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||||||
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||||||
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Flow.EnablePointFilter(false)
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||||||
-- Disable/enable flycheat globally
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-- Disable/enable flycheat globally
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Flow.EnableFlyCheat(true)
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Flow.EnableFlyCheat(true)
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@ -1,191 +1,68 @@
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||||||
--[[
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||||||
NOTE: It's possible to expand string entry tables with extra language variations
|
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||||||
corresponding to languages in the table at the end of this file.
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||||||
--]]
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||||||
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local strings =
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local strings =
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{
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{
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actions_accelerate = { "Accelerate" },
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--[[
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actions_reverse = { "Reverse" },
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Level name strings
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actions_speed = { "Speed" },
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--]]
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actions_slow = { "Slow" },
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lara_home = { "Lara's Home" },
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actions_brake = { "Brake/Dismount" },
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test_level = { "Test Level" },
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actions_fire = { "Fire" },
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title = { "Title" },
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actions_action = { "Action" },
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actions_sprint = { "Sprint" },
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--[[
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||||||
actions_draw = { "Draw" },
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Inventory item strings
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actions_crouch = { "Crouch" },
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--]]
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actions_inventory = { "Inventory" },
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actions_jump = { "Jump" },
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actions_look = { "Look" },
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actions_backward = { "Backward" },
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actions_forward = { "Forward" },
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actions_left = { "Left" },
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actions_right = { "Right" },
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actions_roll = { "Roll" },
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actions_step_left = { "Step Left" },
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actions_step_right = { "Step Right" },
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actions_pause = { "Pause" },
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actions_walk = { "Walk" },
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actions_save = { "Save" },
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actions_load = { "Load" },
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actions_select = { "Select" },
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actions_deselect = { "Deselect" },
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actions_large_medipack = { "Large Medipack" },
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actions_flare = { "Flare" },
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actions_next_weapon = { "Next Weapon" },
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actions_previous_weapon = { "Previous Weapon" },
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actions_small_medipack = { "Small Medipack" },
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actions_weapon_1 = { "Weapon 1" },
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actions_weapon_2 = { "Weapon 2" },
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actions_weapon_3 = { "Weapon 3" },
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actions_weapon_4 = { "Weapon 4" },
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actions_weapon_5 = { "Weapon 5" },
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actions_weapon_6 = { "Weapon 6" },
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actions_weapon_7 = { "Weapon 7" },
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actions_weapon_8 = { "Weapon 8" },
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actions_weapon_9 = { "Weapon 9" },
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actions_weapon_10 = { "Weapon 10" },
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window_title = { "TombEngine" },
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all = { "All" },
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apply = { "Apply" },
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automatic_targeting = { "Automatic Targeting" },
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back = { "Back" },
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binoculars = { "Binoculars" },
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binoculars = { "Binoculars" },
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close = { "Close" },
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cancel = { "Cancel" },
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caustics = { "Underwater Caustics" },
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choose_ammo = { "Choose Ammo" },
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choose_weapon = { "Choose Weapon" },
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combine = { "Combine" },
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combine_with = { "Combine With" },
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controls = { "Controls" },
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reset_to_defaults = { "Reset to Defaults" },
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crossbow = { "Crossbow" },
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crossbow = { "Crossbow" },
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crossbow_normal_ammo = { "Crossbow Normal Ammo" },
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crossbow_poison_ammo = { "Crossbow Poison Ammo" },
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crossbow_explosive_ammo = { "Crossbow Explosive Ammo" },
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crossbow_explosive_ammo = { "Crossbow Explosive Ammo" },
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crossbow_lasersight = { "Crossbow + Lasersight" },
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crossbow_lasersight = { "Crossbow + Lasersight" },
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crossbow_normal_ammo = { "Crossbow Normal Ammo" },
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crossbow_poison_ammo = { "Crossbow Poison Ammo" },
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crowbar = { "Crowbar" },
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crowbar = { "Crowbar" },
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diary = { "Diary" },
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diary = { "Diary" },
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disabled = { "Disabled" },
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display = { "Display Settings" },
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display_adapter = { "Display Adapter" },
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distance_travelled = { "Distance Travelled" },
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enable_sound = { "Enable Sounds" },
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enabled = { "Enabled" },
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equip = { "Equip" },
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examine = { "Examine" },
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exit_game = { "Exit Game" },
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exit_to_title = { "Exit to Title" },
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flares = { "Flares" },
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flares = { "Flares" },
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general_actions = { "General Actions"},
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grenade_launcher = { "Grenade Launcher" },
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grenade_launcher = { "Grenade Launcher" },
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grenade_launcher_flash_ammo = { "Grenade Launcher Flash Ammo" },
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grenade_launcher_normal_ammo = { "Grenade Launcher Normal Ammo" },
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grenade_launcher_normal_ammo = { "Grenade Launcher Normal Ammo" },
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grenade_launcher_super_ammo = { "Grenade Launcher Super Ammo" },
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grenade_launcher_super_ammo = { "Grenade Launcher Super Ammo" },
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grenade_launcher_flash_ammo = { "Grenade Launcher Flash Ammo" },
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harpoon_gun = { "Harpoon Gun" },
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harpoon_gun = { "Harpoon Gun" },
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harpoon_gun_ammo = { "Harpoon Gun Ammo" },
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harpoon_gun_ammo = { "Harpoon Gun Ammo" },
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headset = { "Headset" },
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headset = { "Headset" },
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hk = { "HK" },
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hk = { "HK" },
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hk_ammo = { "HK Ammo" },
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hk_ammo = { "HK Ammo" },
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hk_burst_mode = { "Burst Mode" },
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hk_burst_mode = { "Burst Mode" },
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hk_rapid_mode = { "Rapid Mode" },
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hk_lasersight = { "HK + Lasersight" },
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hk_lasersight = { "HK + Lasersight" },
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hk_rapid_mode = { "Rapid Mode" },
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hk_sniper_mode = { "Sniper Mode" },
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hk_sniper_mode = { "Sniper Mode" },
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lara_home = { "Lara's Home" },
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large_medipack = { "Large Medipack" },
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large_medipack = { "Large Medipack" },
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lasersight = { "Lasersight" },
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lasersight = { "Lasersight" },
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menu_actions = { "Menu Actions" },
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mechanical_scarab = { "Mechanical Scarab With Winding Key" },
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music_volume = { "Music Volume" },
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mechanical_scarab_1 = { "Mechanical Scarab (No Winding Key)" },
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new_game = { "New Game" },
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mechanical_scarab_2 = { "Mechanical Scarab Winding Key" },
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none = { "None" },
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ok = { "OK" },
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options = { "Options" },
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other_settings = { "Sound and Gameplay" },
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output_settings = { "Output Settings" },
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passport = { "Passport" },
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passport = { "Passport" },
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pistol_ammo = { "Pistol Ammo" },
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pistol_ammo = { "Pistol Ammo" },
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pistols = { "Pistols" },
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pistols = { "Pistols" },
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player = { "Player" },
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render_options = { "Render Options" },
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reverb = { "Reverb" },
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revolver = { "Revolver" },
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revolver = { "Revolver" },
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revolver_ammo = { "Revolver Ammo" },
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revolver_ammo = { "Revolver Ammo" },
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revolver_lasersight = { "Revolver + Lasersight" },
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revolver_lasersight = { "Revolver + Lasersight" },
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rocket_launcher_ammo = { "Rocket Launcher Ammo" },
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rocket_launcher = { "Rocket Launcher" },
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rocket_launcher = { "Rocket Launcher" },
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rumble = { "Rumble" },
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rocket_launcher_ammo = { "Rocket Launcher Ammo" },
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subtitles = { "Subtitles" },
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save_game = { "Save Game" },
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savegame_timestamp = { "%02d Days %02d:%02d:%02d" },
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screen_resolution = { "Screen Resolution" },
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level_secrets_found = { "Secrets Found in Level" },
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total_secrets_found = { "Secrets Found Total" },
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||||||
select_level = { "Select Level" },
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||||||
separate = { "Separate" },
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sfx_volume = { "SFX Volume" },
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shadows = { "Shadows" },
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shotgun = { "Shotgun" },
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shotgun = { "Shotgun" },
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shotgun_normal_ammo = { "Shotgun Normal Ammo" },
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shotgun_normal_ammo = { "Shotgun Normal Ammo" },
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shotgun_wideshot_ammo = { "Shotgun Wideshot Ammo" },
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shotgun_wideshot_ammo = { "Shotgun Wideshot Ammo" },
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small_medipack = { "Small Medipack" },
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sound = { "Sound" },
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silencer = { "Silencer" },
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silencer = { "Silencer" },
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view = { "View" },
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small_medipack = { "Small Medipack" },
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thumbstick_camera = { "Thumbstick Camera" },
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time_taken = { "Time Taken" },
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statistics = { "Statistics" },
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target_highlighter = { "Target Highlighter" },
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torch = { "Torch" },
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torch = { "Torch" },
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empty = { "Empty" },
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use = { "Use" },
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ammo_used = { "Ammo Used" },
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used_medipacks = { "Medipacks Used" },
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uzi_ammo = { "Uzi Ammo" },
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uzi_ammo = { "Uzi Ammo" },
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uzis = { "Uzis" },
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uzis = { "Uzis" },
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volumetric_fog = { "Volumetric Fog" },
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antialiasing = { "Antialiasing" },
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low = { "Low" },
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medium = { "Medium" },
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high = { "High" },
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waiting_for_input = { "Waiting For Input" },
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windowed = { "Windowed" },
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load_game = { "Load Game" },
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quick_actions = { "Quick Actions" },
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vehicle_actions = { "Vehicle Actions" },
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test_level = { "Test Level" },
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torch2 = { "Torch 2" },
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waterskin_small_empty = { "Small Waterskin (Empty)" },
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waterskin_small_1l = { "Small Waterskin (1L)" },
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waterskin_small_2l = { "Small Waterskin (2L)" },
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waterskin_small_3l = { "Small Waterskin (3L)" },
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waterskin_large_empty = { "Large Waterskin (Empty)" },
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waterskin_large_1l = { "Large Waterskin (1L)" },
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waterskin_large_1l = { "Large Waterskin (1L)" },
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waterskin_large_2l = { "Large Waterskin (2L)" },
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waterskin_large_2l = { "Large Waterskin (2L)" },
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waterskin_large_3l = { "Large Waterskin (3L)" },
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waterskin_large_3l = { "Large Waterskin (3L)" },
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waterskin_large_4l = { "Large Waterskin (4L)" },
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waterskin_large_4l = { "Large Waterskin (4L)" },
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waterskin_large_5l = { "Large Waterskin (5L)" },
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waterskin_large_5l = { "Large Waterskin (5L)" },
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window_title = { "TombEngine" },
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waterskin_large_empty = { "Large Waterskin (Empty)" },
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mechanical_scarab = { "Mechanical Scarab With Winding Key" },
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waterskin_small_1l = { "Small Waterskin (1L)" },
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mechanical_scarab_1 = { "Mechanical Scarab (No Winding Key)" },
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waterskin_small_2l = { "Small Waterskin (2L)" },
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mechanical_scarab_2 = { "Mechanical Scarab Winding Key" },
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waterskin_small_3l = { "Small Waterskin (3L)" },
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title = { "Title" }
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waterskin_small_empty = { "Small Waterskin (Empty)" },
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||||||
}
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}
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||||||
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||||||
TEN.Flow.SetStrings(strings)
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TEN.Flow.SetStrings(strings)
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||||||
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||||||
local languages =
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|
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{
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||||||
"English",
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"Italian",
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"German",
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"French",
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||||||
"Dutch",
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"Spanish",
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"Japanese",
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"Russian"
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||||||
}
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||||||
|
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||||||
TEN.Flow.SetLanguageNames(languages)
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|
||||||
|
|
||||||
|
|
132
Scripts/SystemStrings.lua
Normal file
132
Scripts/SystemStrings.lua
Normal file
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@ -0,0 +1,132 @@
|
||||||
|
--[[
|
||||||
|
NOTE: It's possible to expand string entry tables with extra language variations
|
||||||
|
corresponding to languages in the table at the end of this file.
|
||||||
|
--]]
|
||||||
|
|
||||||
|
local strings =
|
||||||
|
{
|
||||||
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actions_accelerate = { "Accelerate" },
|
||||||
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actions_action = { "Action" },
|
||||||
|
actions_backward = { "Backward" },
|
||||||
|
actions_brake = { "Brake/Dismount" },
|
||||||
|
actions_crouch = { "Crouch" },
|
||||||
|
actions_deselect = { "Deselect" },
|
||||||
|
actions_draw = { "Draw" },
|
||||||
|
actions_fire = { "Fire" },
|
||||||
|
actions_flare = { "Flare" },
|
||||||
|
actions_forward = { "Forward" },
|
||||||
|
actions_inventory = { "Inventory" },
|
||||||
|
actions_jump = { "Jump" },
|
||||||
|
actions_large_medipack = { "Large Medipack" },
|
||||||
|
actions_left = { "Left" },
|
||||||
|
actions_load = { "Load" },
|
||||||
|
actions_look = { "Look" },
|
||||||
|
actions_next_weapon = { "Next Weapon" },
|
||||||
|
actions_pause = { "Pause" },
|
||||||
|
actions_previous_weapon = { "Previous Weapon" },
|
||||||
|
actions_reverse = { "Reverse" },
|
||||||
|
actions_right = { "Right" },
|
||||||
|
actions_roll = { "Roll" },
|
||||||
|
actions_save = { "Save" },
|
||||||
|
actions_select = { "Select" },
|
||||||
|
actions_slow = { "Slow" },
|
||||||
|
actions_small_medipack = { "Small Medipack" },
|
||||||
|
actions_speed = { "Speed" },
|
||||||
|
actions_sprint = { "Sprint" },
|
||||||
|
actions_step_left = { "Step Left" },
|
||||||
|
actions_step_right = { "Step Right" },
|
||||||
|
actions_walk = { "Walk" },
|
||||||
|
actions_weapon_1 = { "Weapon 1" },
|
||||||
|
actions_weapon_10 = { "Weapon 10" },
|
||||||
|
actions_weapon_2 = { "Weapon 2" },
|
||||||
|
actions_weapon_3 = { "Weapon 3" },
|
||||||
|
actions_weapon_4 = { "Weapon 4" },
|
||||||
|
actions_weapon_5 = { "Weapon 5" },
|
||||||
|
actions_weapon_6 = { "Weapon 6" },
|
||||||
|
actions_weapon_7 = { "Weapon 7" },
|
||||||
|
actions_weapon_8 = { "Weapon 8" },
|
||||||
|
actions_weapon_9 = { "Weapon 9" },
|
||||||
|
all = { "All" },
|
||||||
|
ammo_used = { "Ammo Used" },
|
||||||
|
antialiasing = { "Antialiasing" },
|
||||||
|
apply = { "Apply" },
|
||||||
|
auto_target = { "Automatic Targeting" },
|
||||||
|
back = { "Back" },
|
||||||
|
cancel = { "Cancel" },
|
||||||
|
caustics = { "Underwater Caustics" },
|
||||||
|
choose_ammo = { "Choose Ammo" },
|
||||||
|
choose_weapon = { "Choose Weapon" },
|
||||||
|
close = { "Close" },
|
||||||
|
combine = { "Combine" },
|
||||||
|
combine_with = { "Combine With" },
|
||||||
|
controls = { "Controls" },
|
||||||
|
disabled = { "Disabled" },
|
||||||
|
display = { "Display Settings" },
|
||||||
|
display_adapter = { "Display Adapter" },
|
||||||
|
distance_travelled = { "Distance Travelled" },
|
||||||
|
empty = { "Empty" },
|
||||||
|
enable_sound = { "Enable Sounds" },
|
||||||
|
enabled = { "Enabled" },
|
||||||
|
equip = { "Equip" },
|
||||||
|
examine = { "Examine" },
|
||||||
|
exit_game = { "Exit Game" },
|
||||||
|
exit_to_title = { "Exit to Title" },
|
||||||
|
general_actions = { "General Actions"},
|
||||||
|
high = { "High" },
|
||||||
|
level_secrets_found = { "Secrets Found in Level" },
|
||||||
|
load_game = { "Load Game" },
|
||||||
|
low = { "Low" },
|
||||||
|
medium = { "Medium" },
|
||||||
|
menu_actions = { "Menu Actions" },
|
||||||
|
music_volume = { "Music Volume" },
|
||||||
|
new_game = { "New Game" },
|
||||||
|
none = { "None" },
|
||||||
|
ok = { "OK" },
|
||||||
|
options = { "Options" },
|
||||||
|
other_settings = { "Sound and Gameplay" },
|
||||||
|
output_settings = { "Output Settings" },
|
||||||
|
player = { "Player" },
|
||||||
|
quick_actions = { "Quick Actions" },
|
||||||
|
render_options = { "Render Options" },
|
||||||
|
reset_to_defaults = { "Reset to Defaults" },
|
||||||
|
reverb = { "Reverb" },
|
||||||
|
rumble = { "Rumble" },
|
||||||
|
save_game = { "Save Game" },
|
||||||
|
savegame_timestamp = { "%02d Days %02d:%02d:%02d" },
|
||||||
|
screen_resolution = { "Screen Resolution" },
|
||||||
|
select_level = { "Select Level" },
|
||||||
|
separate = { "Separate" },
|
||||||
|
sfx_volume = { "SFX Volume" },
|
||||||
|
shadows = { "Shadows" },
|
||||||
|
sound = { "Sound" },
|
||||||
|
statistics = { "Statistics" },
|
||||||
|
subtitles = { "Subtitles" },
|
||||||
|
target_highlighter = { "Target Highlighter" },
|
||||||
|
thumbstick_camera = { "Thumbstick Camera" },
|
||||||
|
time_taken = { "Time Taken" },
|
||||||
|
total_secrets_found = { "Secrets Found Total" },
|
||||||
|
use = { "Use" },
|
||||||
|
used_medipacks = { "Medipacks Used" },
|
||||||
|
vehicle_actions = { "Vehicle Actions" },
|
||||||
|
view = { "View" },
|
||||||
|
volumetric_fog = { "Volumetric Fog" },
|
||||||
|
waiting_for_input = { "Waiting For Input" },
|
||||||
|
window_title = { "TombEngine" },
|
||||||
|
windowed = { "Windowed" },
|
||||||
|
}
|
||||||
|
|
||||||
|
TEN.Flow.SetStrings(strings)
|
||||||
|
|
||||||
|
local languages =
|
||||||
|
{
|
||||||
|
"English",
|
||||||
|
"Italian",
|
||||||
|
"German",
|
||||||
|
"French",
|
||||||
|
"Dutch",
|
||||||
|
"Spanish",
|
||||||
|
"Japanese",
|
||||||
|
"Russian"
|
||||||
|
}
|
||||||
|
|
||||||
|
TEN.Flow.SetLanguageNames(languages)
|
|
@ -1,5 +1,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "framework.h"
|
#include "framework.h"
|
||||||
|
|
||||||
|
#include <filesystem>
|
||||||
#include "Scripting/Internal/LuaHandler.h"
|
#include "Scripting/Internal/LuaHandler.h"
|
||||||
|
|
||||||
LuaHandler::LuaHandler(sol::state* lua) : m_lua{ lua }
|
LuaHandler::LuaHandler(sol::state* lua) : m_lua{ lua }
|
||||||
|
@ -16,8 +18,11 @@ void LuaHandler::ResetGlobals()
|
||||||
m_lua->set(sol::metatable_key, mt);
|
m_lua->set(sol::metatable_key, mt);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LuaHandler::ExecuteScript(const std::string& luaFilename)
|
void LuaHandler::ExecuteScript(const std::string& luaFilename, bool isOptional)
|
||||||
{
|
{
|
||||||
|
if (isOptional && !std::filesystem::is_regular_file(luaFilename))
|
||||||
|
return;
|
||||||
|
|
||||||
auto result = m_lua->safe_script_file(luaFilename, sol::script_pass_on_error);
|
auto result = m_lua->safe_script_file(luaFilename, sol::script_pass_on_error);
|
||||||
if (!result.valid())
|
if (!result.valid())
|
||||||
{
|
{
|
||||||
|
|
|
@ -15,7 +15,7 @@ public:
|
||||||
LuaHandler& operator=(const LuaHandler&) = delete;
|
LuaHandler& operator=(const LuaHandler&) = delete;
|
||||||
~LuaHandler() = default;
|
~LuaHandler() = default;
|
||||||
|
|
||||||
void ExecuteScript(const std::string& luaFilename);
|
void ExecuteScript(const std::string& luaFilename, bool isOptional = false);
|
||||||
void ExecuteString(const std::string& command);
|
void ExecuteString(const std::string& command);
|
||||||
|
|
||||||
void ResetGlobals();
|
void ResetGlobals();
|
||||||
|
|
|
@ -215,8 +215,8 @@ Specify which translations in the strings table correspond to which languages.
|
||||||
|
|
||||||
FlowHandler::~FlowHandler()
|
FlowHandler::~FlowHandler()
|
||||||
{
|
{
|
||||||
for (auto& lev : Levels)
|
for (auto& level : Levels)
|
||||||
delete lev;
|
delete level;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string FlowHandler::GetGameDir()
|
std::string FlowHandler::GetGameDir()
|
||||||
|
@ -229,14 +229,22 @@ void FlowHandler::SetGameDir(const std::string& assetDir)
|
||||||
m_gameDir = assetDir;
|
m_gameDir = assetDir;
|
||||||
}
|
}
|
||||||
|
|
||||||
void FlowHandler::SetLanguageNames(sol::as_table_t<std::vector<std::string>> && src)
|
void FlowHandler::SetLanguageNames(sol::as_table_t<std::vector<std::string>>&& src)
|
||||||
{
|
{
|
||||||
m_languageNames = std::move(src);
|
m_languageNames = std::move(src);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FlowHandler::SetStrings(sol::nested<std::unordered_map<std::string, std::vector<std::string>>>&& src)
|
void FlowHandler::SetStrings(sol::nested<std::unordered_map<std::string, std::vector<std::string>>>&& src)
|
||||||
{
|
{
|
||||||
m_translationsMap = std::move(src);
|
if (m_translationsMap.empty())
|
||||||
|
{
|
||||||
|
m_translationsMap = std::move(src);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (auto& stringPair : src.value())
|
||||||
|
m_translationsMap.insert_or_assign(stringPair.first, stringPair.second);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void FlowHandler::SetSettings(Settings const & src)
|
void FlowHandler::SetSettings(Settings const & src)
|
||||||
|
@ -272,8 +280,9 @@ void FlowHandler::SetTotalSecretCount(int secretsNumber)
|
||||||
void FlowHandler::LoadFlowScript()
|
void FlowHandler::LoadFlowScript()
|
||||||
{
|
{
|
||||||
m_handler.ExecuteScript(m_gameDir + "Scripts/Gameflow.lua");
|
m_handler.ExecuteScript(m_gameDir + "Scripts/Gameflow.lua");
|
||||||
m_handler.ExecuteScript(m_gameDir + "Scripts/Strings.lua");
|
m_handler.ExecuteScript(m_gameDir + "Scripts/SystemStrings.lua");
|
||||||
m_handler.ExecuteScript(m_gameDir + "Scripts/Settings.lua");
|
m_handler.ExecuteScript(m_gameDir + "Scripts/Strings.lua", true);
|
||||||
|
m_handler.ExecuteScript(m_gameDir + "Scripts/Settings.lua", true);
|
||||||
|
|
||||||
SetScriptErrorMode(GetSettings()->ErrorMode);
|
SetScriptErrorMode(GetSettings()->ErrorMode);
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "Scripting/Internal/LanguageScript.h"
|
#include "Scripting/Internal/LanguageScript.h"
|
||||||
|
@ -15,26 +14,26 @@
|
||||||
class FlowHandler : public ScriptInterfaceFlowHandler
|
class FlowHandler : public ScriptInterfaceFlowHandler
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
Settings m_settings;
|
Settings m_settings;
|
||||||
|
|
||||||
std::unordered_map < std::string, std::vector<std::string > > m_translationsMap;
|
std::unordered_map<std::string, std::vector<std::string>> m_translationsMap;
|
||||||
std::vector<std::string> m_languageNames;
|
std::vector<std::string> m_languageNames;
|
||||||
|
|
||||||
std::map<short, short> m_itemsMap;
|
std::map<short, short> m_itemsMap;
|
||||||
|
|
||||||
std::string m_gameDir;
|
std::string m_gameDir;
|
||||||
|
|
||||||
LuaHandler m_handler;
|
LuaHandler m_handler;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
int FogInDistance{ 0 };
|
int FogInDistance{ 0 };
|
||||||
int FogOutDistance{ 0 };
|
int FogOutDistance{ 0 };
|
||||||
bool LevelSelect{ true };
|
bool LevelSelect{ true };
|
||||||
bool FlyCheat{ true };
|
bool FlyCheat{ true };
|
||||||
bool PointFilter{ false };
|
bool PointFilter{ false };
|
||||||
bool MassPickup{ true };
|
bool MassPickup{ true };
|
||||||
bool LaraInTitle{ false };
|
bool LaraInTitle{ false };
|
||||||
bool DebugMode{ false };
|
bool DebugMode{ false };
|
||||||
|
|
||||||
// New animation flag table
|
// New animation flag table
|
||||||
Animations Anims{};
|
Animations Anims{};
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue