Fixed ID_MUMMY being damaged even if immortal

This commit is contained in:
MontyTRC89 2021-05-31 14:56:04 +02:00
parent c26ed68231
commit f08943bb27

View file

@ -293,10 +293,12 @@ static void StartBaddy(OBJECT_INFO* obj)
obj->saveHitpoints = true;
obj->saveAnim = true;
obj->saveFlags = true;
obj->undead = true;
obj->zoneType = ZONE_BASIC;
g_Level.Bones[obj->boneIndex + 28 * 4] |= ROT_Y;
g_Level.Bones[obj->boneIndex + 28 * 4] |= ROT_X;
}
obj = &Objects[ID_SKELETON];