Added code (to finish) for executing LUA triggers

This commit is contained in:
MontyTRC89 2021-07-17 05:56:40 +02:00
parent 0caaab8c52
commit f0698a3c80
3 changed files with 16 additions and 3 deletions

View file

@ -69,6 +69,7 @@ public:
bool ExecuteTrigger(short index);
void ExecuteFunction(std::string name);
void MakeItemInvisible(short id);
std::unique_ptr<GameScriptItemInfo> GetItemById(int id);
std::unique_ptr<GameScriptItemInfo> GetItemByName(std::string name);