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2624c5bed2
commit
ef19187f83
6 changed files with 22 additions and 22 deletions
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@ -1268,7 +1268,8 @@ void CalculateCamera(const CollisionInfo& coll)
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{
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Camera.fixedCamera = false;
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if (Camera.speed != 1 && !Lara.Control.Look.IsUsingBinoculars && Camera.oldType != CameraType::Look)
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if (Camera.speed != 1 && Camera.oldType != CameraType::Look &&
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!Lara.Control.Look.IsUsingBinoculars)
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{
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if (TargetSnaps <= 8)
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{
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@ -1,7 +1,6 @@
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#include "framework.h"
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#include "Renderer/Renderer.h"
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#include "version.h"
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#include "Game/animation.h"
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#include "Game/control/control.h"
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#include "Game/control/volume.h"
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@ -16,6 +15,7 @@
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#include "Specific/level.h"
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#include "Specific/trutils.h"
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#include "Specific/winmain.h"
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#include "Version.h"
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using namespace TEN::Gui;
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using namespace TEN::Hud;
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@ -3,7 +3,7 @@
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#pragma code_page(65001)
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#include "resource.h"
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#include "version.h"
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#include "Version.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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@ -65,8 +65,8 @@ END
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_ICON1 ICON "Resources\\ten.ico"
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IDR_TITLELEVEL BIN "Resources\\title.bin"
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IDI_ICON1 ICON "Resources\\Ten.ico"
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IDR_TITLELEVEL BIN "Resources\\Title.bin"
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/////////////////////////////////////////////////////////////////////////////
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@ -1517,7 +1517,6 @@ void LoadBoxes()
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}
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}
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bool LoadLevelFile(int levelIndex)
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{
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const auto& level = *g_GameFlow->GetLevel(levelIndex);
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@ -7,10 +7,10 @@
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#include <codecvt>
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#include <filesystem>
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#include "resource.h"
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#include "Game/control/control.h"
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#include "Game/savegame.h"
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#include "Renderer/Renderer.h"
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#include "resource.h"
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#include "Sound/sound.h"
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#include "Specific/level.h"
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#include "Specific/configuration.h"
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@ -131,7 +131,7 @@ void DisableDpiAwareness()
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bool GenerateDummyLevel(const std::string& levelPath)
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{
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// Try to load the embedded resource "data.bin"
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// Try loading embedded resource "data.bin"
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HRSRC hResource = FindResource(NULL, MAKEINTRESOURCE(IDR_TITLELEVEL), "BIN");
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if (hResource == NULL)
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{
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@ -139,7 +139,7 @@ bool GenerateDummyLevel(const std::string& levelPath)
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return false;
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}
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// Load the resource into memory
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// Load resource into memory.
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HGLOBAL hGlobal = LoadResource(NULL, hResource);
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if (hGlobal == NULL)
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{
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@ -147,18 +147,18 @@ bool GenerateDummyLevel(const std::string& levelPath)
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return false;
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}
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// Lock the resource to get a pointer to the data
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// Lock resource to get data pointer.
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void* pData = LockResource(hGlobal);
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DWORD dwSize = SizeofResource(NULL, hResource);
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// Write the resource data to the file
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// Write resource data to file.
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try
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{
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std::filesystem::path dir = std::filesystem::path(levelPath).parent_path();
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auto dir = std::filesystem::path(levelPath).parent_path();
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if (!dir.empty())
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std::filesystem::create_directories(dir);
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std::ofstream outFile(levelPath, std::ios::binary);
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auto outFile = std::ofstream(levelPath, std::ios::binary);
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if (!outFile)
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throw std::ios_base::failure("Failed to create title level file.");
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@ -179,18 +179,18 @@ bool GenerateDummyLevel(const std::string& levelPath)
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void WinProcMsg()
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{
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MSG Msg;
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MSG msg;
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do
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{
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GetMessage(&Msg, 0, 0, 0);
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if (!TranslateAccelerator(WindowsHandle, hAccTable, &Msg))
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GetMessage(&msg, 0, 0, 0);
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if (!TranslateAccelerator(WindowsHandle, hAccTable, &msg))
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{
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TranslateMessage(&Msg);
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DispatchMessage(&Msg);
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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while (!ThreadEnded && Msg.message != WM_QUIT);
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while (!ThreadEnded && msg.message != WM_QUIT);
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}
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void CALLBACK HandleWmCommand(unsigned short wParam)
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@ -957,7 +957,7 @@ if not exist "%ScriptsDir%\Strings.lua" xcopy /Y "$(SolutionDir)Scripts\Strings.
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<ClInclude Include="framework.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="targetver.h" />
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<ClInclude Include="version.h" />
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<ClInclude Include="Version.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="framework.cpp">
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@ -1364,7 +1364,7 @@ if not exist "%ScriptsDir%\Strings.lua" xcopy /Y "$(SolutionDir)Scripts\Strings.
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<ItemGroup>
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<None Include="Objects\Generic\Switches\rail_switch.h" />
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<None Include="packages.config" />
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<None Include="Resources\title.bin" />
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<None Include="Resources\Title.bin" />
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<None Include="RuleSet.ruleset" />
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<None Include="Shaders\AnimatedTextures.hlsli" />
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<None Include="Shaders\CBCamera.hlsli">
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@ -1633,7 +1633,7 @@ if not exist "%ScriptsDir%\Strings.lua" xcopy /Y "$(SolutionDir)Scripts\Strings.
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</None>
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</ItemGroup>
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<ItemGroup>
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<Image Include="Resources\ten.ico" />
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<Image Include="Resources\Ten.ico" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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