mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 15:57:59 +03:00
Added script API methods for static mesh collision
This commit is contained in:
parent
f2d7044dfb
commit
edf3fbf68f
9 changed files with 99 additions and 4 deletions
|
@ -390,7 +390,7 @@
|
|||
poison = <span class="keyword">false</span>,
|
||||
burn = <span class="keyword">false</span>,
|
||||
damageHit = <span class="number">80</span>,
|
||||
sound = <span class="number">197</span>,
|
||||
soundID = <span class="number">197</span>,
|
||||
light = <span class="keyword">true</span>,
|
||||
lightRadius = <span class="number">6</span>,
|
||||
lightFlicker = <span class="number">5</span>,
|
||||
|
|
|
@ -156,6 +156,10 @@
|
|||
<td class="summary">Get this static's visibility status.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Static:GetCollidable">Static:GetCollidable()</a></td>
|
||||
<td class="summary">Get this static's collision status.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Static:GetSolid">Static:GetSolid()</a></td>
|
||||
<td class="summary">Get this static's solid collision status.</td>
|
||||
</tr>
|
||||
|
@ -192,6 +196,10 @@
|
|||
<td class="summary">Set this static's solid collision status.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Static:SetCollidable">Static:SetCollidable(collidable)</a></td>
|
||||
<td class="summary">Set this static's collision status.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" ><a href="#Static:Enable">Static:Enable()</a></td>
|
||||
<td class="summary">Enable this static.</td>
|
||||
</tr>
|
||||
|
@ -379,6 +387,27 @@
|
|||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "Static:GetCollidable"></a>
|
||||
<strong>Static:GetCollidable()</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Get this static's collision status.
|
||||
|
||||
|
||||
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
<span class="types"><span class="type">bool</span></span>
|
||||
Collision status. <strong>true: can be collided with</strong>, <strong>false: no collision</strong>
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "Static:GetSolid"></a>
|
||||
|
@ -576,6 +605,28 @@
|
|||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "Static:SetCollidable"></a>
|
||||
<strong>Static:SetCollidable(collidable)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Set this static's collision status.
|
||||
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">collidable</span>
|
||||
<span class="types"><span class="type">bool</span></span>
|
||||
New collision status. <strong>true: can be collided with</strong>, <strong>false: no collision</strong>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "Static:Enable"></a>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue