Fix jumping into objects

This commit is contained in:
Lwmte 2021-09-14 11:09:29 +03:00
parent f2f20ad36d
commit ededdc0c1d
2 changed files with 2 additions and 2 deletions

View file

@ -665,8 +665,6 @@ void lara_col_forwardjump(ITEM_INFO* item, COLL_INFO* coll)
if (coll->Middle.Floor != NO_HEIGHT)
item->pos.yPos += coll->Middle.Floor;
AnimateLara(item);
}
}

View file

@ -441,6 +441,8 @@ namespace TEN::Entities::Doors
floor->TriggerIndex = 0;
// FIXME: HACK!!!!!!!
// We should find a better way of dealing with doors using new floordata.
floor->WallPortal = -1;
floor->FloorCollision.Portals[0] = NO_ROOM;
floor->FloorCollision.Portals[1] = NO_ROOM;