diff --git a/Documentation/doc/1 modules/Effects.html b/Documentation/doc/1 modules/Effects.html
index 1a475096e..b84fdf1e2 100644
--- a/Documentation/doc/1 modules/Effects.html
+++ b/Documentation/doc/1 modules/Effects.html
@@ -313,7 +313,7 @@
Specify if the particle will poison the player on collision. Default: false
spriteSeqID
- ObjID
+ SpriteConstants
ID of the sprite sequence object. Default: Objects.ObjID.DEFAULT_SPRITES
startRot
@@ -829,7 +829,7 @@ EmitAdvancedParticle(particle)
Velocity.
spriteSeqID
- ObjID
+ SpriteConstants
ID of the sprite sequence object. Default: Objects.ObjID.DEFAULT_SPRITES
(optional)
diff --git a/TombEngine/Scripting/Internal/TEN/Effects/EffectsFunctions.cpp b/TombEngine/Scripting/Internal/TEN/Effects/EffectsFunctions.cpp
index 3c1effb87..755a1fadf 100644
--- a/TombEngine/Scripting/Internal/TEN/Effects/EffectsFunctions.cpp
+++ b/TombEngine/Scripting/Internal/TEN/Effects/EffectsFunctions.cpp
@@ -123,7 +123,7 @@ namespace TEN::Scripting::Effects
// @tparam float life Lifespan in seconds. __Default: 2__
// @tparam bool applyDamage Specify if the particle will harm the player on collision. __Default: false__
// @tparam bool applyPoison Specify if the particle will poison the player on collision. __Default: false__
- // @tparam Objects.ObjID spriteSeqID ID of the sprite sequence object. __Default: Objects.ObjID.DEFAULT_SPRITES__
+ // @tparam Objects.ObjID.SpriteConstants spriteSeqID ID of the sprite sequence object. __Default: Objects.ObjID.DEFAULT_SPRITES__
// @tparam float startRot Rotation at start of life. __Default: random__
// @usage
// EmitParticle(
@@ -259,7 +259,7 @@ namespace TEN::Scripting::Effects
// @table ParticleData
// @tfield Vec3 position World position.
// @tfield Vec3 velocity Velocity.
- // @tfield[opt] Objects.ObjID spriteSeqID ID of the sprite sequence object. __Default: Objects.ObjID.DEFAULT_SPRITES__
+ // @tfield[opt] Objects.ObjID.SpriteConstants spriteSeqID ID of the sprite sequence object. __Default: Objects.ObjID.DEFAULT_SPRITES__
// @tfield[opt] int spriteID ID of the sprite in the sprite sequence object.__Default: 0__
// @tfield[opt] float lifetime Lifespan in seconds. __Default: 2__
// @tfield[opt] float maxYVelocity Specifies ithe maximum Y velocity for the particle. __Default: 0__