Z Write Alpha Blended textures

This commit is contained in:
Nils 2020-09-27 11:18:08 +02:00
parent 5589db7794
commit ecc506ee7c
3 changed files with 14 additions and 12 deletions

View file

@ -2147,8 +2147,8 @@ namespace T5M::Renderer
UINT stride = sizeof(RendererVertex);
UINT offset = 0;
int firstBucket = (transparent ? 2 : 0);
int lastBucket = (transparent ? 4 : 2);
int firstBucket = (transparent ? 1 : 0);
int lastBucket = (transparent ? 2 : 1);
m_context->IASetVertexBuffers(0, 1, m_moveablesVertexBuffer.Buffer.GetAddressOf(), &stride, &offset);
m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
@ -2345,8 +2345,8 @@ namespace T5M::Renderer
UINT stride = sizeof(RendererVertex);
UINT offset = 0;
int firstBucket = (transparent ? 2 : 0);
int lastBucket = (transparent ? 4 : 2);
int firstBucket = (transparent ? 1 : 0);
int lastBucket = (transparent ? 2 : 1);
m_context->IASetVertexBuffers(0, 1, m_staticsVertexBuffer.Buffer.GetAddressOf(), &stride, &offset);
m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
@ -2403,8 +2403,8 @@ namespace T5M::Renderer
UINT stride = sizeof(RendererVertex);
UINT offset = 0;
int firstBucket = (transparent ? 2 : 0);
int lastBucket = (transparent ? 4 : 2);
int firstBucket = (transparent ? 1 : 0);
int lastBucket = (transparent ? 2 : 1);
if (!animated)
{
@ -2458,7 +2458,7 @@ namespace T5M::Renderer
m_context->PSSetConstantBuffers(1, 1, m_cbLights.get());
m_stMisc.Caustics = (room->Room->flags & ENV_FLAG_WATER);
m_stMisc.AlphaTest = !transparent;
m_stMisc.AlphaTest = transparent;
m_cbMisc.updateData(m_stMisc, m_context.Get());
m_context->PSSetConstantBuffers(3, 1, m_cbMisc.get());
m_stRoom.AmbientColor = room->AmbientLight;